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Level 95+ Utility Spell Ideas

AuthorMessage
Survivor
Dec 26, 2008
44
Fire
Kindle / Rank 3 / 100% Acc / Ward

Next Fire DoT tick on enemy does 100% more damage and Stuns for 1 Round.

Ice
Refraction / Rank 2 / 100% Acc / Ward

50% of incoming damage to caster is reflected back to enemies for 1 Round.

Storm
Storm Surge / Rank 0 / 100% Acc / Manipulation

Caster loses 10% Max HP. Gain 1 Power Pip.

Balance
Barrage / Rank 4 / 100% Acc / Charm

+30% next outgoing hit to all Allies and -30% next outgoing hit to all enemies.

Death
Somber / Rank 2 / 100% Acc / Ward

-75% next incoming heal and +20% next incoming hit to target.

Myth
Magician / Rank 4 / 100% Acc / Manipulation

Move all negative wards from all allies to target enemy.

Life
Hope / Rank 4 / 100% Acc / Charm

-35% next outgoing attack to target and Absorb 250 to all Allies.

So, what are you guys ideas for some new utility spells? What do you think would best compliment each school? Let me know and leave a reply! ^^

Survivor
Aug 23, 2015
7
All of these are insanely overpowered. ESCPECIALLY the fire one.

Survivor
Dec 26, 2008
44
Fire
Kindle / Rank 3 / 100% Acc / Ward

Next Fire DoT tick on enemy does 50% more damage and Stuns for 1 Round.

Ice
Refraction / Rank 3 / 100% Acc / Manipulation

Attacking enemy also takes 50% of incoming damage to caster for 1 Round.

Storm
Storm Surge / Rank 0 / 100% Acc / Manipulation

Caster loses 20% Max HP. Gain 1 Power Pip.

Balance
Barrage / Rank 4 / 100% Acc / Charm

+30% next outgoing hit to all Allies and -25% next outgoing hit to all enemies.

Death
Somber / Rank 2 / 100% Acc / Ward

-70% next incoming heal and +25% next incoming hit to target.

Myth
Magician / Rank 5 / 100% Acc / Manipulation

Move all negative wards from all allies to target enemy.

Life
Hope / Rank 4 / 100% Acc / Charm

-30% next outgoing attack to target and Absorb 250 to all Allies.

Upon reflection I realized most of them needed some balancing so I edited a little here and there. I also reworded Refraction so the idea would be more clear. The wizard still takes full damage, it's just that the attacking enemy also takes a portion of that damage if they attack.

Defender
Nov 05, 2010
170
I thought of some as well, great ideas by the way I even thought of a quest so you get summoned by Ezekiel in Sardonyx and he tells you that there are spells that were so powerful they are prohibited anywhere in the spiral and they are kept safe here in Sardonyx anyway some guy stole them you have to get them back the boss is called The spirit Reaper with 34000 health no cheats just an insanely hard boss but its worth it once you defeat him you get the spells, they all cost 5 pips and you can learn all of these but it will require a training point

Ice: Intercept, when an enemy goes to hit someone else you will intercept the attack and take 75% of the damage

Death:Dark harvest, curse the target and steal 50 health from them permanently

Fire Decintergrate, remove all pips from target and half the percentage of all shields

Myth: spiritual stasis, remove target from combat for 2 turns if all other enemies are killed you win the battle does not apply to bosses with over 5000 health

Storm: Uncanny, Increases accuracy by 30% and pierce by 10% for the next attack (it is a blade not a sun spell)

Balance: Destroy, -90% weakness to target no PvP Balance also gets another spell, Annihilate, -50% weakness to all enemies you can you this in pvp

Life: Mega dispel, dispel to all enemies and also The watcher if target falls below 10% health revive them back to 50% health