KingsIsle you need to make levels 91-100 if you do I have some level 100 spells I will get back to you on level 95 spells. You also need to make a super power pip so wizards have up to 15 pips. I will get back to you on new items and clothes.
Level 100 spells Fire: Dragon 1000 damage to all breaks all blades shields weakness and accuracy 15 pips 90% Storm: Godzilla 2000 damage breaks all blades and shields 15 pips 90% Ice: North wind 1500 to all breaks all blades 15 pips 90% Life: King Kong 1500 damage breaks all shields 15 pips 90% Death: Malistare 1900 to all breaks blades, shields, weakness, accuracy 15 pips 90% Balance: Scale of Balance 300 damage of all schools breaks half of the blades, shields 15 pips 90% Myth: Griffon 1200 damage to all breaks all blades and shields 15 pips 90%
KingsIsle you need to make levels 91-100 if you do I have some level 100 spells I will get back to you on level 95 spells. You also need to make a super power pip so wizards have up to 15 pips. I will get back to you on new items and clothes.
Level 100 spells Fire: Dragon 1000 damage to all breaks all blades shields weakness and accuracy 15 pips 90% Storm: Godzilla 2000 damage breaks all blades and shields 15 pips 90% Ice: North wind 1500 to all breaks all blades 15 pips 90% Life: King Kong 1500 damage breaks all shields 15 pips 90% Death: Malistare 1900 to all breaks blades, shields, weakness, accuracy 15 pips 90% Balance: Scale of Balance 300 damage of all schools breaks half of the blades, shields 15 pips 90% Myth: Griffon 1200 damage to all breaks all blades and shields 15 pips 90%
First of all, these spells shouldn't be 15 pips, these should be 11 pips, 108 should be 12, 118 should be 13, 128 should be 14, and lvl 138 should be 15 pips. second, fire has a spell called fire dragon, storm has stormzilla, ice sounds okay, Life needs to have a monkey-related spell, but does pretty much the same as ice, death shouldn't be doing more damage than fire, or 100 less than storm, as a balance wizard I think that there should be more balance damage spells, because it's hard enough to feint, feint, feint. I can't deal with having to do feint, feint, feint, feint, feint, feint, feint, just to add to a single spell, oh, it also does more than storm (300 X 7 = 2,100). For myth, it's spelt either griffin of gryphon, and it seems okay. All of your spells are seriously underpowered for 12 pips, never mind 15, unless they're AoE, in which case, take the damage down by about 500, (except fire, add about 200 to fire) and make them 11 pips and AoE. Get rid of the after-effects too, they're pointless, and 1 Earthquake can get rid of all of them anyway.
okay so the meteor that was supposed to destroy azteca actually captured all its citizens and brought them back to Morganth (sry if that's not spelled right) all excepted one and ambrose sends us back there to azteca to help get them back and restore azteca. and for the final boss battle you could make morganth return and we fight her again. (even though i haven't yet)
idea: Taylor leaf lvl 26 life and me Cheyenne hex lvl 58 death
KingsIsle you need to make levels 91-100 if you do I have some level 100 spells I will get back to you on level 95 spells. You also need to make a super power pip so wizards have up to 15 pips. I will get back to you on new items and clothes.
Level 100 spells Fire: Dragon 1000 damage to all breaks all blades shields weakness and accuracy 15 pips 90% Storm: Godzilla 2000 damage breaks all blades and shields 15 pips 90% Ice: North wind 1500 to all breaks all blades 15 pips 90% Life: King Kong 1500 damage breaks all shields 15 pips 90% Death: Malistare 1900 to all breaks blades, shields, weakness, accuracy 15 pips 90% Balance: Scale of Balance 300 damage of all schools breaks half of the blades, shields 15 pips 90% Myth: Griffon 1200 damage to all breaks all blades and shields 15 pips 90%
15 pips is a bit much. And, may i ask, why in the world is the fire spell 500 damage weaker than the life spell?! And 900 weaker than the death spell?! Why is the death spell even the second strongest spell??!!??!!??!!
nice spell ideas...but shouldnt be 15 pips..its hard enough just trying to get enough pips to cast spells that are 9 pips especially if you are soloing a fight. That would mean you would have to pass several rounds just to cast that one spell and for all your pips to be used. Since i am death wizard even though 1900 sounds great!...that would be unfair but id say 1600 maybe 1400 and -90 to healing spells. But great ideas though
The pips are way too high for extremely low damage rates. Also, why does Fire have the 3rd weakest spell? We're the 2nd biggest hitters, right after Storm!