fire: 11 pips- 450, 700 to all and 350 damage ice: 11 pips- 950 to all and 2 tower shields (-50%) to self storm: 11 pips- 600, 700 and 800 damage life: 11 pips- 850 damage, 1200 heal myth: 11 pips- 1111 damage, stun for1, 2 or 3 rounds death: 11 pips- 999 damage over time to all, half to friends balance: 11 pips- 222 fire, ice, storm, life, myth, death and balance damage
The fire spell is basically stealing the idea of Myth's Shift -_-
Right. What could work here is a spell that will leave the player some damage and also part pf the tick would include a -30% accuracy, a but like the taunt in frost angel.
The fire spell is basically stealing the idea of Myth's Shift -_-
No it's not. Myth spell shifts a dot from you to an enemy, which is defensive. The fire spell shifts a dot from one enemy to another, so like if you used a big boosted rain of fire in a boss fight, you could shift the dot from the creature to the boss for more damage.