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New utility spell ideas

AuthorMessage
Explorer
Jun 13, 2010
67
Fire:
3 pips
Shift any dot on one enemy to another enemy of choice

Storm:
2 pips
Remove all negative charms from target (weakness, dispels, etc)

Ice:
3 pips
-70% universal shield to target

Death:
???????????????????
? pips
Damage to self and a boosted black mantle on target

Myth:
4 pips
Steal all pips from summoned enemy minion (not monsters)

Life:
4 pips
Target cannot heal for 3 rounds

Balance:
2 pips
+40% blade to next universal spell

Mastermind
Jul 04, 2010
370
fire yes but cant be for friends
storm yes
ice yes
death ?
myth yes (summoned minion)
life yes
balance +40% to all spells

Survivor
Apr 27, 2012
8
fire: 11 pips- 450, 700 to all and 350 damage
ice: 11 pips- 950 to all and 2 tower shields (-50%) to self
storm: 11 pips- 600, 700 and 800 damage
life: 11 pips- 850 damage, 1200 heal
myth: 11 pips- 1111 damage, stun for1, 2 or 3 rounds
death: 11 pips- 999 damage over time to all, half to friends
balance: 11 pips- 222 fire, ice, storm, life, myth, death and balance damage

Survivor
Jul 02, 2011
16
The fire spell is basically stealing the idea of Myth's Shift -_-

Champion
Dec 01, 2011
495
Myth God90 on Apr 11, 2013 wrote:
The fire spell is basically stealing the idea of Myth's Shift -_-
Right. What could work here is a spell that will leave the player some damage and also part pf the tick would include a -30% accuracy, a but like the taunt in frost angel.

Explorer
Jun 13, 2010
67
Myth God90 on Apr 11, 2013 wrote:
The fire spell is basically stealing the idea of Myth's Shift -_-
No it's not. Myth spell shifts a dot from you to an enemy, which is defensive. The fire spell shifts a dot from one enemy to another, so like if you used a big boosted rain of fire in a boss fight, you could shift the dot from the creature to the boss for more damage.