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New Sun Enchant Spells

AuthorMessage
Explorer
Dec 09, 2011
65
I was thinking of instead of increasing damage to our spells. Why not increase the attacking spells effects.

275 Increased in damage but also gives a 5% increased on the shield.

275 increased in damage but also gives a 5% increased on the trap.

275 increased in damage but also gives a 5% increased on the blade.

275 increased in damage but also gives a 50% increased on the heal.

275 increased in damage but also gives a 15% increased on the minus accuracy.

275 increased in damage but also gives a 10% increased on pierce.

275 increased in damage but also gives a 5% increased on weakness.

600 increased in damage but also adds 1 shadow pip to the spell.
Player vs Player not allowed.

I think the best level for these spells would be for level 110.

Since in Polaris we don't get any ,, or spells I think this could be a decent start.

As a way to get these spells. I think the best way is a boss collect quest just like in Azteca when we got our ,, and spells.

So in other words it will cost training points to get these spells.