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New Sun Enchant Spells
Author
Message
copycatingwizard
Rank:
Explorer
Joined:
Dec 09, 2011
Posts:
65
New Sun Enchant Spells
I was thinking of instead of increasing damage to our spells. Why not increase the attacking spells effects.
275 Increased in damage but also gives a 5% increased on the shield.
275 increased in damage but also gives a 5% increased on the trap.
275 increased in damage but also gives a 5% increased on the blade.
275 increased in damage but also gives a 50% increased on the heal.
275 increased in damage but also gives a 15% increased on the minus accuracy.
275 increased in damage but also gives a 10% increased on pierce.
275 increased in damage but also gives a 5% increased on weakness.
600 increased in damage but also adds 1 shadow pip to the spell.
Player vs Player not allowed.
I think the best level for these spells would be for level 110.
Since in Polaris we don't get any
,
, or
spells I think this could be a decent start.
As a way to get these spells. I think the best way is a boss collect quest just like in Azteca when we got our
,
, and
spells.
So in other words it will cost training points to get these spells.
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