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Old Cob Fight?

AuthorMessage
Explorer
Dec 29, 2008
75
Old Cob: Health: 999,000 Mastery: , 50% Resist to all schools.

Spirit of the Living: , Health: 995,000, 50% Resist to all schools.

Spirit of Harmony: Health: 950,000 Mastery: 50% Resist to all schools.

Spirit of Rage: or Health 950,000 50% Resist to all schools.

Old Cob on first turn will attack all the wizards, and put on a -75% damage charm to the wizards. When Old Cob reaches 750,000 health he gains all the shadow pips he can hold, and not lose them until he hits 350,000 health. Old Cob can cast any shadow spell and will not take any backlash. When Old Cob reaches 350,000 health, he will cast sacrifice every turn that won't damage him, but heal him for full health and at that point in time you can cast feints on Old Cob. After tree rounds of sacrifice, he will dark pact and gain a +40% Damage Charm after tree rounds. When Old Cob is at 1% or 0% he sends out his final form, witch is an upgraded form of shriek witch gives him 65% pierce, and 65% damage. Then he has 1,000,000 Health, and same cheats apply. Witch you can get the upgraded shriek after the battle... but its so rare to get.

The Spirit of living can only be killed when the balance is down for the count. The Life Spirit will always rebirth every 2 rounds but not put on a absorb. Instead of absorb, he does sacred spirit witch is the comeback spell for life and, bring them back to life. (You can still kill if the balance has died once.)

The Balance Spirit will cast supernova to all players every 5 rounds if they have an aura on. He will also remove bubbles if they are casted by using his natural attack that attacks everyone for 1,000 damage. and he will cast earthquake if the wizards blade or shield.

The Storm Spirit will always cast tempest every 7 rounds that does 1,000 damage plus feint to enemies.

The Fire Spirit will always cast smoke witch gives a -40% damage charm and -40% hit chance charm. It will increase every round by 5% up to 60%. If the player uses all of them, he will go back down to 40% and come up again. This will happen every round and the damage charm stays the same.

Good boss?

Geographer
Oct 09, 2011
946
Delver
Aug 31, 2012
205
For this to be fair and possible, wizards will have to be level 300 ultra Gods with very OP spells.

Survivor
Jan 12, 2011
37
Explorer
Dec 29, 2008
75
Third arc is now out. But with deduction it can be made a real thing.