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Level 108 Spell Ideas

AuthorMessage
Survivor
Jan 19, 2010
34
I hope you guys like these spell ideas, and maybe they can be implemented into the game! Remember to share your thoughts!

Charybdis & Scylla: 6 pips 1 shadow pip. 1750 damage to all enemies, remove all positive charms and stun for two rounds

Amphisbaenia: 6 pips 1 shadow pip. 550 damage, then 950 damage. Summons two myth minions with 2000 health each, rank 12

Caladrius: 6 pips 1 shadow pip. 1100 damage to all enemies, -60% shields to all allies. Then casts balefrost.

Sleipnir: 6 pips 1 shadow pip. 400 damage + 1100 damage over 3 rounds. Caster receives half of damage taken each round

Zemepatis: 6 pips 1 shadow pip. Heals 700 + 1200 over 3 rounds, and puts on 1500 damage absorbs for all allies

Guirivulu: 6 pips 1 shadow pip. 925 damage to all enemies & takes 4 pips from all enemies.

Dragon Turtle: 6 pips 1 shadow pip. 500 damage + 1175 damage over 3 rounds. Puts a -75% accuracy on all enemies & puts a + 20% trap on all enemies.

Defender
Feb 08, 2009
149
I like these ideas but I think some of the effects/damage values could be adjusted. Maybe make each spell only have 1 effect. storm could just be remove all blades, myth could summon 1 minion, ice only gives the shields ect....

(If nothing was changed I would make these spells cost 8-9 regular pips and 2 shadow pips.)