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Wizard101 Idea: Bending!

AuthorMessage
Survivor
Nov 12, 2009
9
Hello, KingsIsle!

This is my idea for a new feature in the game, almost a new kind of magic, if you will:

Bending!

I spent a lot of time on this, so a decent consideration would be amazing!

Alright, so here is how bending would work, there are 3 Bending Forms: Air, Mind, and Wardship.

Like Shadow Magic, Bending has it's own pip system. However, this pips aren't visible to all such as normal pips and shadow pips. Instead, the system is based on the user's performance in battle, and is called "Advantage". Advantage weighs on a scale of 1-6 and is 1 for the easiest to attain and 6 for the hardest. Advantage is gained throughout battle depending on how well the user has been doing, and each animation spell requires certain things to give you an advantage point. For example, if an Air animation spell were to require 4a (4 advantage), those points may have to be obtained by having at least 4,000 damage in battle so far.
Wizards learn this magic somewhere along the way in the 3rd Arc, at a lost land that has progressed and learned how to take advantage of Bending.

Air Form: The form of Air is mainly the ability to affect your opponent's surroundings, thus literally physically lessening the productiveness of his/her auras, spell casts, and possible even blades or shields. Air simply is how it sounds: a force of wind! Used to affect your opponent by blowing away a blade, or causing a spell to fizzle due to the difficulty of casting it under the bending animation that was used.

Air spells are unique from the Astral schools because their effect lasts until the opponent actually acts, leaving quite a blemish depending on the quality of the spell.

Mind Form: Mind is the form that manipulates the opponent's behavior by changing the casting pattern or deck layout for a specific amount of time. So, a typical Mind Form spell will basically beguile the opponent, except it's not like a normal beguile. A Mind Form spell is different because it will cause the opponent to be possessed, casting spells that help the user, such as healing them, shielding them, or yes, sometimes hitting themselves.

Mind works as an overtime effect. Affecting the opponent for up to 3 rounds, until the bending spell is over.

Finally, Wardship: Wardship is a type of alchemy system that allows wizards to bend the surroundings and create a significantly strong protection suit of armor. This armor lasts as either an absorb or an overpowered resist. Here is the catch with Wardship: You suit is only as good as you make it. Unlike the other two Forms, once you train in Warship, you must continue to improve your art from the masters of Wardship. 2 battles a day, 3 spell proof earned, 1 battle, 2 damage, etc. With enough patience and determination, Wardship is a rewarding Form. Also, you may color design your Ward Armor, secondary and primary colors. Aside from this, all Ward Armor looks the same for all wizards, but statistically is, once again, up to your training in Wardship.

Survivor
Oct 20, 2012
15
I dont really see this happening, it's a good idea, but they wouldn't copy something from ATLA

~Christopher Waterward, Promethean Student