This is NOT, I repeat, NOT a suggestion for a new base school. That's not going to happen. New gear, pets, hybrids, bosses-- Nope. This is an idea for a side school. If you remember back to the Firecat Alley days, Gretta Darkettle makes a reference to it in her dialogue. So, I'm wondering-- what if this became learnable? We would, as Alchemists, be able to craft elixirs that boost for ONLY the next fight. For example, a potion to boost 500 health for the next fight, you may need 10 Sapphires, 3 Blood Moss, and 1 Sandstone. To add 8% Storm Resist for the next fight, you'd need 5 Perfect Amythest, 4 Scrap Metal, and 1 Cat Tail. All elixirs would be no-PvP. There would be a maximum of 1 elixir in use at a time. Thoughts for elixirs: -School Specific Resist -Global Resist -Health -School-Specific Damage -Global Damage -Global Accuracy -Power Pip Chance
While I like the idea of elixir making in general as a player, I don't see it ever happening. Elixir are already crown shop items and you can use up to 3 at once. Having free craftable ones might be good for players, but bad for business.
This is NOT, I repeat, NOT a suggestion for a new base school. That's not going to happen. New gear, pets, hybrids, bosses-- Nope. This is an idea for a side school. If you remember back to the Firecat Alley days, Gretta Darkettle makes a reference to it in her dialogue. So, I'm wondering-- what if this became learnable? We would, as Alchemists, be able to craft elixirs that boost for ONLY the next fight. For example, a potion to boost 500 health for the next fight, you may need 10 Sapphires, 3 Blood Moss, and 1 Sandstone. To add 8% Storm Resist for the next fight, you'd need 5 Perfect Amythest, 4 Scrap Metal, and 1 Cat Tail. All elixirs would be no-PvP. There would be a maximum of 1 elixir in use at a time. Thoughts for elixirs: -School Specific Resist -Global Resist -Health -School-Specific Damage -Global Damage -Global Accuracy -Power Pip Chance
Thoughts? Opinions? Ideas?
It's just crafting spells... and no thanks.
I do like the initial idea but since Alchemy is essentially about change, it's just like the Polymorphs already taught.