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power pips power pips power pips

AuthorMessage
Hero
Nov 14, 2010
760
not very recently but i have seen many threads about when we get to rank 15. the common suggestion is tri pips but that would be a little overpowered. so after we beat morganthe at the end of khrysalis we should get the pip limit increased from 7 to 10 (will cover rank 20 i think that's enough for while) some of you may complain it will take too long to cast new spells. well recently i have seen a person with 110 power pip % so i think Kingsisle should keep increasing power pip % on gear and for example the 110% power pip chance guy he would still always get at least one power pip however there would be a 10% chance he got 2 powers instead of 1. think this solves the problem? (which has not even occured yet. we're over worrying freaks lol.

Survivor
Dec 20, 2010
31
You know this is a very legit idea. I like it, nice!

-Rich

Astrologist
Aug 20, 2011
1077
I like this in theory, but ... poor, poor Storm (and Fire too). It'd be like every other school gets to go 2 turns for every one Storm turn, which is often a white pip anyway. Unless I misunderstand?

Hero
Nov 14, 2010
760
Lucas Rain on Jan 14, 2014 wrote:
I like this in theory, but ... poor, poor Storm (and Fire too). It'd be like every other school gets to go 2 turns for every one Storm turn, which is often a white pip anyway. Unless I misunderstand?
sorry does storm get less power pip percentage? (lol realized this a fail 150% would be almost as equivilent as tri pip and 200 percent would be more op then them)