It depens on what you like, if you like life, your school is all about plants, the everioment & healing. Fire: is all hitting in 3 round hits. What i mean is you hit once then you hit 3 more times, if you dont understand typw on youtube heck hound and fire dragon. Storm: storm is for tough and strength. It has low accuracy but strong attacks. Storm also attacks all enemies in battlefield. Myth: in the school of myth you learn how to summon minions. Death: in the school of death you learn how to get health back on your attack by half. Balance: is a school of 'X' ranked spells for example. The spell judgement spell is 'X' ranked. With balance your power pips are very high. Ice: with ice you learn how to shield and protect with good resistance.
It depens on what you like, if you like life, your school is all about plants, the everioment & healing. Fire: is all hitting in 3 round hits. What i mean is you hit once then you hit 3 more times, if you dont understand typw on youtube heck hound and fire dragon. Storm: storm is for tough and strength. It has low accuracy but strong attacks. Storm also attacks all enemies in battlefield. Myth: in the school of myth you learn how to summon minions. Death: in the school of death you learn how to get health back on your attack by half. Balance: is a school of 'X' ranked spells for example. The spell judgement spell is 'X' ranked. With balance your power pips are very high. Ice: with ice you learn how to shield and protect with good resistance.
Hunter, pyromancer, lvl 57
All schools (well most schools) have x rank spells, why is balance the school of rank x spells when 5 other schools have them? And no, the rank x balance spell may be good but that is not an excuse.
All schools (well most schools) have x rank spells, why is balance the school of rank x spells when 5 other schools have them? And no, the rank x balance spell may be good but that is not an excuse.
Conversely, here are common general weaknesses of the schools:
weakness effects ruin attacks, higher fizzle rate, almost never changes bubble, easy to see what attack is planned
weakness effects delay attacks, higher fizzle rate, has to boost before attacking, has some difficulty dealing with minions, rarely changes bubble
life shields prevent attack, has to boost before attacking, has great difficulty dealing with minions, rarely changes bubble
weakness effects delay attacks, usually has to boost before attacking, vulnerable to damage over time, vulnerable when boosting hits and creating minions
weakness effects delay attacks, has to boost before attacking, vulnerable to damage over time,
weakness effects delay some attacks, consistently gets bad pips, vulnerable to damage over time
repeated storm shields make attacks pointless, consistently gets bad pips, can't heal well, can't shield well, defeated with a few well placed hits of any type