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My Ideas For Lvl 98 Spells

AuthorMessage
Survivor
Jun 04, 2010
10
Here are my ideas for the lvl 98 spells in Wizard101. Sure, it's kinda early for that, but why not jump ahead?
I'd like to start with the life school:
LIFE SCHOOL: Mother Nature: Deals 1110-1250 Damage to all enemies, and heals for 500. Also adds a healing aura next to each player, lasting 3 rounds and healing 150 per round.
MYTH SCHOOL: Stymphalian Birds: Deals 1250-1350 Damage to all enemies, and stuns them for one round.
DEATH SCHOOL: Zombeast: Deals 1110-1200 Damage to target, steals 2 pips, and heals half the damage done to the caster.
STORM SCHOOL: Atlantis: Deals 2100-2350 Damage to all enemies and puts a 20% Damage+ Trap on each enemy.
FIRE SCHOOL: Fire Warlord: Deals 1550-1660 Damage to target, leaving a fire aura that deals 250 damage per round, and lasts 3 rounds.
ICE SCHOOL: Antarctica's Wrath: Deals 1350 Damage to all enemies, stealing 1 pip from each, and putting a 20% Damage+ Trap on each target.
These are my ideas for lvl 98 spells. Please take these into consideration, KingsIsle, and if you think these are overpowered, leave a post below.

Champion
Dec 01, 2011
495
I think that in the new spells, we should really see the School's capacities. WHAT I MEAN:

Fire: Master of Accuracy and Time
Ice: Stun and Pips
Storm: Removing Blades and Stun
Myth: Removing Shields, Pips and Stun
Life: Healing and instant single target spells
Death: Lowering damage, heal, lowering heal, and damage/heal
Balance: Using different types of Magic and and Manipulation spells

Delver
Oct 23, 2011
228
Mastermind
Jul 04, 2010
370
life school op maybe 1000 -1100
myth school ok
death scholl op maybe 1150 and steal 50% to caster
storm school op maybe 1800 - 1900
fire school not bad but maybe 1600 - 1700
ice school just the damage

Squire
Jul 28, 2011
599
Your forgot balance, so here is my idea for balance

Swamp:

Deals 1500-2000 damage
steals 3 pips and 800 health back to attacker
pips cost - 12

Animation: There is a swamp with lilypads etc. One small alligator comes out of water, then followed by 5 huge ones. The huge ones all dog pile on top of the person being attacked. Then they go back into swamp, and little alligator steals steals 3 pips and gives back 800 health to attacker

Survivor
Jun 04, 2010
10
Oh, I forgot about balance:

BALANCE SCHOOL: Ramsess II: Deals 1500-1700 Damage to target, and leaves a fire, ice, and storm aura that each deal 50 damage per round.

Survivor
Sep 06, 2010
7
Death:dark lord, does 1990 to all enemies and -65 to next haling spell

Myth:mist, does 2500-2650 to enemy and stun two rounds

Life:hawk, Does 1485-1525 to enemy and heals 650 to all friends

Ice:ice burg, does 1300-1495 to all enemies

Fire:torch, does 1600-1860 to enemy

Storm:titen, does 2990-3050 to enemy

Balance:tiger, does 1500-1725 to enemy then
Elemental shield to self

Survivor
Mar 06, 2010
16
Name- santa claus
Pips- 10
type- ice
Damage 1000-1250

Santa claus comes flying down from the sky on his raindeer he lands on the ground and then he gets out of his sleigh and grabs the bag of toys and wacks all enemies and stuns them for 3 rounds.

Survivor
Dec 08, 2010
12
MadMaxi2003 on Feb 24, 2013 wrote:
Here are my ideas for the lvl 98 spells in Wizard101. Sure, it's kinda early for that, but why not jump ahead?
I'd like to start with the life school:
LIFE SCHOOL: Mother Nature: Deals 1110-1250 Damage to all enemies, and heals for 500. Also adds a healing aura next to each player, lasting 3 rounds and healing 150 per round.
MYTH SCHOOL: Stymphalian Birds: Deals 1250-1350 Damage to all enemies, and stuns them for one round.
DEATH SCHOOL: Zombeast: Deals 1110-1200 Damage to target, steals 2 pips, and heals half the damage done to the caster.
STORM SCHOOL: Atlantis: Deals 2100-2350 Damage to all enemies and puts a 20% Damage+ Trap on each enemy.
FIRE SCHOOL: Fire Warlord: Deals 1550-1660 Damage to target, leaving a fire aura that deals 250 damage per round, and lasts 3 rounds.
ICE SCHOOL: Antarctica's Wrath: Deals 1350 Damage to all enemies, stealing 1 pip from each, and putting a 20% Damage+ Trap on each target.
These are my ideas for lvl 98 spells. Please take these into consideration, KingsIsle, and if you think these are overpowered, leave a post below.
Stymphalian, oh i see what ya did there, are you myth cause i noticed you noticed myth needs a hit all however i think there idea is for myth to actually not have a hit all. Something about myth not being a good 4v4 player. Still good ideas may need a little help on names but not "very" over powered. Note the life is pretty off, it heals, attacks, and gives an aura. Perhaps the lvl is ready to do two things such as attack and put aura or attack and heal, not 3. Nice job on the storm. Ice should be a bit weaker, maybe 1250, and no trap, some other after effect. For fire, by aura do you by chance mean a damage over time? (DOT)

Survivor
Dec 08, 2010
12
nathan owlhaven on Feb 24, 2013 wrote:
life school op maybe 1000 -1100
myth school ok
death scholl op maybe 1150 and steal 50% to caster
storm school op maybe 1800 - 1900
fire school not bad but maybe 1600 - 1700
ice school just the damage
Yes, but you have to take in consideration the older attacks. Now that i think about it i was remembering the enchanted lvl 88 spell, the lvl 98 storm idea is pretty op maybe 1700- 1800?

Survivor
Dec 08, 2010
12
wizardrokz on Feb 24, 2013 wrote:
Your forgot balance, so here is my idea for balance

Swamp:

Deals 1500-2000 damage
steals 3 pips and 800 health back to attacker
pips cost - 12

Animation: There is a swamp with lilypads etc. One small alligator comes out of water, then followed by 5 huge ones. The huge ones all dog pile on top of the person being attacked. Then they go back into swamp, and little alligator steals steals 3 pips and gives back 800 health to attacker
Hmm are you on to something, not sure but it still has a pretty big gap in the attack. Not that the gap is bad it just goes to high. I say 1550-1800 is fine.

Survivor
Dec 08, 2010
12
CodyHawkglade on Feb 27, 2013 wrote:
Death:dark lord, does 1990 to all enemies and -65 to next haling spell

Myth:mist, does 2500-2650 to enemy and stun two rounds

Life:hawk, Does 1485-1525 to enemy and heals 650 to all friends

Ice:ice burg, does 1300-1495 to all enemies

Fire:torch, does 1600-1860 to enemy

Storm:titen, does 2990-3050 to enemy

Balance:tiger, does 1500-1725 to enemy then
Elemental shield to self
Well, being OP i think these are the mediocre attacks they may come up with. Highly doubt the storm one will get pass the test realm though.

Survivor
Dec 08, 2010
12
Andrew Thunderblad... on Mar 1, 2013 wrote:
Name- santa claus
Pips- 10
type- ice
Damage 1000-1250

Santa claus comes flying down from the sky on his raindeer he lands on the ground and then he gets out of his sleigh and grabs the bag of toys and wacks all enemies and stuns them for 3 rounds.
Well ... couple comments. It wont be called santa claus. It wont be a new spell, maybe an item card. And they will put their whacky wiz101 twist on it to make it interesting.

Champion
Aug 20, 2010
403
Before i read the rest of this, I needed to say, and aura does not inflict damage upon yourself. It won't it can't and it should not. An aura does not inflict heal on yourself it won't it can't it shouldn't.

Champion
Aug 20, 2010
403
Before i read the rest of this, I needed to say, and aura does not inflict damage upon yourself. It won't it can't and it should not. An aura does not inflict heal on yourself it won't it can't it shouldn't.

Champion
Aug 20, 2010
403
CodyHawkglade on Feb 27, 2013 wrote:
Death:dark lord, does 1990 to all enemies and -65 to next haling spell

Myth:mist, does 2500-2650 to enemy and stun two rounds

Life:hawk, Does 1485-1525 to enemy and heals 650 to all friends

Ice:ice burg, does 1300-1495 to all enemies

Fire:torch, does 1600-1860 to enemy

Storm:titen, does 2990-3050 to enemy

Balance:tiger, does 1500-1725 to enemy then
Elemental shield to self
Really?! I am balance and always look for the balance to make sure it is fair. It is not! The 'tiger' does the lowest damage out of all of those that are not to all enemies/all friends. This shows no originality and the balance is a cheap rip-off of sabertooth. Kingsisle don't follow in on this.

Survivor
Jun 17, 2011
7
Where did life get the notion that they can steal Deaths major difference
from every school?

-Deathrider