Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Rank 11 spell ideas

AuthorMessage
Survivor
Apr 27, 2012
4
Well, its not like KI will use these, but here's my vision of the rank 11 spells!

Fire- Prometheus Sunbringer
An eagle from Aquila. Burgundy in color, holding a torch that he lights with a big sun behind him.
1200 damage + stun for one round to all enemies

Ice- Ice Age
A stampede of mammoths run by while am avalanche followed by harsh winds emerges.
1300 damage over 3 rounds + stun and the end of round 3 to all enemies

Storm- Storm Gryphon
A brown feathered gryphon emerges with great wings.
1670 damage to a single target + remove charms and wards on all enemies

Myth- Nessie
Looks like the Loch Ness Monster
1300 damage to all enemies

Death- Headless Horseman
A scarecrow appears as a black flaming horse flies in from the distance with the horseman riding, sword in hand, swoops in and steals the scarecrows pumpkin
1700 damage + half damage back as health

Life- Jungle Spirit
A giant tiki idol like the ones in the floating land decorated in vines and flowers.
1200 damage + Absorb to all allies

Balance- Great Krokosphinx
The Krokosphinx. :P
900 damage + 900 (random school) damage over 3 rounds.

enjoy!

Steven Legendhammer ~ Transcendent

Survivor
Oct 09, 2010
20
Steven LegendHamme... on Nov 28, 2013 wrote:
Well, its not like KI will use these, but here's my vision of the rank 11 spells!

Fire- Prometheus Sunbringer
An eagle from Aquila. Burgundy in color, holding a torch that he lights with a big sun behind him.
1200 damage + stun for one round to all enemies

Ice- Ice Age
A stampede of mammoths run by while am avalanche followed by harsh winds emerges.
1300 damage over 3 rounds + stun and the end of round 3 to all enemies

Storm- Storm Gryphon
A brown feathered gryphon emerges with great wings.
1670 damage to a single target + remove charms and wards on all enemies

Myth- Nessie
Looks like the Loch Ness Monster
1300 damage to all enemies

Death- Headless Horseman
A scarecrow appears as a black flaming horse flies in from the distance with the horseman riding, sword in hand, swoops in and steals the scarecrows pumpkin
1700 damage + half damage back as health

Life- Jungle Spirit
A giant tiki idol like the ones in the floating land decorated in vines and flowers.
1200 damage + Absorb to all allies

Balance- Great Krokosphinx
The Krokosphinx. :P
900 damage + 900 (random school) damage over 3 rounds.

enjoy!

Steven Legendhammer ~ Transcendent
Actually i really like this!

Mastermind
Jun 02, 2013
311
A few problems

1. Damage rates are out of line. Fire has 2nd highest damage, not balance.

2. Some after-effects are either to OP or low in power.

3.

Defender
Nov 17, 2012
186
Steven LegendHamme... on Nov 28, 2013 wrote:
Well, its not like KI will use these, but here's my vision of the rank 11 spells!

Fire- Prometheus Sunbringer
An eagle from Aquila. Burgundy in color, holding a torch that he lights with a big sun behind him.
1200 damage + stun for one round to all enemies

Ice- Ice Age
A stampede of mammoths run by while am avalanche followed by harsh winds emerges.
1300 damage over 3 rounds + stun and the end of round 3 to all enemies

Storm- Storm Gryphon
A brown feathered gryphon emerges with great wings.
1670 damage to a single target + remove charms and wards on all enemies

Myth- Nessie
Looks like the Loch Ness Monster
1300 damage to all enemies

Death- Headless Horseman
A scarecrow appears as a black flaming horse flies in from the distance with the horseman riding, sword in hand, swoops in and steals the scarecrows pumpkin
1700 damage + half damage back as health

Life- Jungle Spirit
A giant tiki idol like the ones in the floating land decorated in vines and flowers.
1200 damage + Absorb to all allies

Balance- Great Krokosphinx
The Krokosphinx. :P
900 damage + 900 (random school) damage over 3 rounds.

enjoy!

Steven Legendhammer ~ Transcendent
I notice people have a tendency to underpower suggested life spells and overpower death ones. In this case, you have created a perfect life spell. However the death one is overpowered. If you are going to swap half to health, make the damage weaker. Otherwise the spell is too powerful and beneficial for its own good. Half of 1700 is 850 heal. That's better than most Life heal spells! I think you need to take theDeath damage down a notch, at least below storm (that should be obvious)!

Defender
Jan 03, 2013
146
Steven LegendHamme... on Nov 28, 2013 wrote:
Well, its not like KI will use these, but here's my vision of the rank 11 spells!

Fire- Prometheus Sunbringer
An eagle from Aquila. Burgundy in color, holding a torch that he lights with a big sun behind him.
1200 damage + stun for one round to all enemies

Ice- Ice Age
A stampede of mammoths run by while am avalanche followed by harsh winds emerges.
1300 damage over 3 rounds + stun and the end of round 3 to all enemies

Storm- Storm Gryphon
A brown feathered gryphon emerges with great wings.
1670 damage to a single target + remove charms and wards on all enemies

Myth- Nessie
Looks like the Loch Ness Monster
1300 damage to all enemies

Death- Headless Horseman
A scarecrow appears as a black flaming horse flies in from the distance with the horseman riding, sword in hand, swoops in and steals the scarecrows pumpkin
1700 damage + half damage back as health

Life- Jungle Spirit
A giant tiki idol like the ones in the floating land decorated in vines and flowers.
1200 damage + Absorb to all allies

Balance- Great Krokosphinx
The Krokosphinx. :P
900 damage + 900 (random school) damage over 3 rounds.

enjoy!

Steven Legendhammer ~ Transcendent
Fire is overpowered take it to 1100
Not sure how your phrasing ice but its also overpowered 1050 also.
Storm overpowered 1300
Myth is actually good
Death is too bland and overpowered 1250, maybe add a new concept to that of drain half to yourself and split 1/4 drain to teammates
Life Is good
Balance I love the concept but its overpowered. 550 balance per round and 300 random school per hang is plenty.

Geographer
Apr 29, 2012
861
Steven LegendHamme... on Nov 28, 2013 wrote:
Well, its not like KI will use these, but here's my vision of the rank 11 spells!

Fire- Prometheus Sunbringer
An eagle from Aquila. Burgundy in color, holding a torch that he lights with a big sun behind him.
1200 damage + stun for one round to all enemies

Ice- Ice Age
A stampede of mammoths run by while am avalanche followed by harsh winds emerges.
1300 damage over 3 rounds + stun and the end of round 3 to all enemies

Storm- Storm Gryphon
A brown feathered gryphon emerges with great wings.
1670 damage to a single target + remove charms and wards on all enemies

Myth- Nessie
Looks like the Loch Ness Monster
1300 damage to all enemies

Death- Headless Horseman
A scarecrow appears as a black flaming horse flies in from the distance with the horseman riding, sword in hand, swoops in and steals the scarecrows pumpkin
1700 damage + half damage back as health

Life- Jungle Spirit
A giant tiki idol like the ones in the floating land decorated in vines and flowers.
1200 damage + Absorb to all allies

Balance- Great Krokosphinx
The Krokosphinx. :P
900 damage + 900 (random school) damage over 3 rounds.

enjoy!

Steven Legendhammer ~ Transcendent
I think that first of all, the order of strength is wrong, it should (approximately) be like this:

Storm
Fire
Death
Balance/Myth
Life/Ice

Yours is doing:

Balance
Death (+ a drain)
Storm (remove blades & shields too)
Ice/Myth (Stun for ice)
Fire/Life (Stun for fire & Absorb for life)

This isn't in the proper order at all.

Defender
Dec 08, 2012
126
I think that these are some good ideas BUT the death spell shouldn't do more damage then the storm spell. Storm Spells is ALWAYS more powerful in damage then all other schools. Other then that, good idea.

Btw, try to make that storm one more powerful 'cause the Rank 10 Storm Owl spell does around 1,600 damage so the Rank 11 spell should be more like around 1,900 or even 2,000 (I think it would be over powering if it was near 2,000 damage but to be honest, Storm is already over powered with their high amounts of damage from their equipment, high critical, and also with that blade that would be stronger with the more pips you have)