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Spell Ideas

AuthorMessage
Explorer
Dec 29, 2008
75
Tornado

8 pips 1 pip

60% accuracy

725 damage, and then 250 damage over 3 rounds to all enemies.

Mythical

6 pips

Mythical heals you for 750, then add a 30%, 35%, or 40% tower.

Headless Horseman

8 pips 1 pip

Headless Horseman does 925 to all then applies a -65% heal to all enemies.

Chant of Disharmony

8 pips 1 pip

Disharmony does 320 damage over time o all. and adds a -35 accuracy charm to all.

Those are my ideas!

Explorer
Sep 19, 2012
50
Epic Mrman67 on Apr 17, 2016 wrote:
Tornado

8 pips 1 pip

60% accuracy

725 damage, and then 250 damage over 3 rounds to all enemies.

Mythical

6 pips

Mythical heals you for 750, then add a 30%, 35%, or 40% tower.

Headless Horseman

8 pips 1 pip

Headless Horseman does 925 to all then applies a -65% heal to all enemies.

Chant of Disharmony

8 pips 1 pip

Disharmony does 320 damage over time o all. and adds a -35 accuracy charm to all.

Those are my ideas!
these are awesome! pretty well balanced too.. tell me what level wizard would get these? are they automatic? or spell quest? what are your ideas for the other schools?
stormy jen silver