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Nodor, the dungeon world concept

AuthorMessage
Survivor
Jan 04, 2009
16
THIS IS JUST A HALF DONE VERSION, IF YOU WOULD LIKE TO SEE MORE, TELL ME.
Very long and strenuous dungeons

-Each sector final boss drops a pieceof gear from the 'Ultimate set'

-Each sector is 3 bosses long but the final sector being 5, with puzzles in the mix

-The dungeon is its own world with multiple environments

-Hidden areas with extra bosses or chests

-You only have to do it once to get the gear

-The sector final bosses and extra bosses have rare drops, e.g. amulet, pet, mount, deck

-ALL bosses have cheats

-6 sectors, each having their own piece of gear from hat, robe, boots, athame, ring, wand

-Rare drops are the deck, amulet, pets, and mounts

-Extra bosses drop them more frequently, as well as cards


World: Nodor

Zones:


Embark Island:
The hub of Nodor, has the basic shops, crafting vendors, portals, and a black market

This rule applies to every fight within these dungeons. If you flee, your team mates will take 1/3 of your maximum health as damage.

Aquena:
The first dungeon you go to, underwater/Atlantis themed.

Bosses:


Tritus Prime
- 38,750 Health, Storm/Myth mastery, three 12,500 health life minions
Cheats - every third turn: 800 damage earthquake, every time Tritus takes damage, one satyr per minon on Tritus from minions. Blading places a feint on caster.
80% Resist to storm and myth. 30% Pierce to all schools. 450 Critical rating. 150 Critical block rating.

Lord Aquena
- 50,000 Health, Life, three 14,500 health storm minions
Cheats - every turn, removes all traps on self, permanent mend aura, heals every turn, every turn, removes all blades from your team, high critical block, every 15 turns starting at turn 10 casts 1400 damage Forest Lord
80% Resist to life. 10% Pierce to all schools. 200 Critical rating. 300 Critical block rating.

PUZZLE!
10 Broken statues, reassemble the tool to fix them by finding the three pieces and fix the correct three statues to continue.

The tome reads: Ten statues lay broken before your eyes, three of these statues were very powerful, the three statues you must discover, else the pathway to Traxus will never be uncovered. A mighty tool you must use, broken from the weathering over the years, three pieces of it are scattered around, and the pieces of this tool must be found. Once the tool is assembled again, the statue on the left is the first you will attend. The next statue you must repair, is coincidentally right over there. Between the rocks, around the coral, but not that one, the one next to it. The third statue is the hardest to find, you would probably think of it in the back of your mind.

More in replies below

Survivor
Jan 04, 2009
16
Traxus - 75,000 Health, Ice/Storm mastery, three 16,000 health myth minions
Cheats - Freezes a player every turn with no stun block, every 10 turns, freezes all players, every 15 turns starting at turn 10, uses 1000 damage frost giant, stun block triggers a freeze on all players and a shatter on the caster, using an aura causes a supernova on caster
You kill Traxus and proceed to go to Tyrian, the original land from where the Gorge has come from.
80% Resist to storm and ice. 10% Pierce to all schools. 250 Critical rating. 400 Critical block rating.

There ARE various 'trash' fights which are normal mob fights

SECRET BOSS:


Fraxton
- 100,000 Health, OmniSchool
Cheats - Every 5 turns uses 1000 + 1200 over 3 turns fire dragon, tower shields cause shatter on caster, feints cause Fraxton to remove all traps on self, every 10 turns starting at turn 15, Fraxton uses Glowbug Squall, every 10 turns starting on turn 30, Fraxton uses Call of Khrulhu as well as placing a +50% death blade on himself before attacking. He will replace all bubbles with his own, which boosts all damage by 15%. Before he gets hit, he places a -60% tower shield on himself.
50% Resist to all schools. 15% Pierce to all schools. 450 Critical rating. 200 Critical block rating.

RARE DROPS:

Amulet of Frax's Agony - 90 Critical block, 60 Critical, 5 pierce, 7% pips, 1% shadow pips, 4 defense,
gives one card: Titanesque - +450 damage to one spell, 15% drop rate
Mote of Aqeos - crafting reagent, 25% drop rate

NORMAL DROPS:

5 Mega snacks at random
8,000-12,000 gold
0-3 pieces of lower tier Nodor gear

Tyrian: the second dungeon, Tyrian Gorge/wasteland themed

Survivor
Jan 04, 2009
16
Bosses:

Tyrian Howlfiend - 100,000 Health, Myth/Life/Fire, three 27,500 health myth minions
Cheats - Every 10 turns casts Mythic Colossus starting on turn 5, starting turn 3, casts a myth bubble that cannot be replaced and 900 damage earthquakes for 3 turns. At the end of those 3 turns, he puts up fire bubble that cannot be replaced which lasts for 3 turns, he then casts a 400 + 800 over 3 turns Rain of Fire for those 3 turns. At the end of those 3 turns, he casts a sanctuary that cannot be replaced, and casts rebirth for those 3 turns. This cycle repeats until he dies. Universal blades will cause him to cast an earthquake. If he is one hit killed, he revives with 50,000 health.
80% Resist to myth, life, and fire. 20% Pierce to all schools. 350 Critical rating. 250 Critical block rating.

Roughwind Element Lord - 80,000 Health, Storm/Ice/Fire, three minions Storm/Ice/Fire 10,000, 18,000, 14,000 health respectively
Cheats - Every 15 turns starting on turn 10, casts storm lord, fire dragon, and frost giant after casting a +15% damage bubble. Every 15 turns starting turn 20, casts sirens, rain of fire, and 400 + 800 snow angel after casting a +20% damage bubble. Every 15 turns starting turn 25, casts glowbug squall, sun serpent, and 1000 frost dragon after casting a +30% damage bubble. Shields cause shatter on all players. Whenever Lord hits you, you receive a -35% damage weakness and a -60% black mantle. Whenever minions hit you, you receive a -20% damage weakness and a -25% black mantle.
60% Resist to Storm/Ice/Fire. 30% Pierce to all schools. 300 Critical rating. 300 Block rating.

Survivor
Jan 04, 2009
16
Dustlord Windseeker - 110,000 Health, Balance, three balance minions with 15,000 health
Cheats - Traps on Windseeker cause him to cast a 900 damage sandstorm. Blades cause Windseeker to cast a 1000 damage sandstorm. Healing causes Windseeker to cast a 700 damage sandstorm. Using an aura causes Windseeker to use a 1000 damage sandstorm. Using a bubble causes Windseeker to use a 1200 damage sandstorm. Feints cause Windseeker to use a 1200 damage sandstorm. Hitting Windseeker before all of the minions die causes Windseeker to use a 1000 damage sandstorm. Killing more than one minion at a time causes Windseeker to use a 10,000 damage sandstorm after removing everyone's shields.
PUZZLE CHEAT! - One minion will be targeted at a time, there will be an indicator as to which minion it is in a vague way. This indicator will be the boss hitting you 1-3 times with a 300/300/300 damage spirit blast. The amount of times he hits the player is the corresponding minion. Say he hits you one time, you have to kill the first minion within 7 turns or you get hit with a 10,000 damage sandstorm after removing everyone's shields.
80% Resist to balance. 40% Pierce to all schools. 0 Critical rating. 400 Critical block rating.
Windseeker casts NO cards

Survivor
Jan 04, 2009
16
Other

-Black market: the bazaar of Nodor. You can sell motes, mega snacks, and other certain things for very high prices. You can also sell crafting recipes. You cannot sell normal bazaar items or no market items.
Example: Mote of Eternity - sell for 7,000-15,000 gold, buy for 250,000-275,000 gold
Crafting recipes drop from bosses and yield very powerful items beyond the power of the dropped items. You must first obtain the dropped items in order to craft these items as the require the dropped items. If you want to keep the dropped items for a stitch outfit, the bosses ALWAYS drop them, so no worries.

-HOW TO DEAL WITH STAT INFLATION
Use number values on gear instead of percent values. This way no one can be immune and no one can have 200% damage, which is insane.

Example:


Hat
1500 Health
600 Storm damage rating
300 Defense rating
800 Pierce rating

Instead of


Hat
1500 Health
50% Storm damage
15% Defense
20% Pierce

as the percents add up to very high numbers which eventually lead to overpowered stats. Yes, you could keep increasing the stats to "balance it out", but that would make lower leveled people/people without the gear unable to beat you in PvP, making even more problems.

-Being able to place wall items on walls outside.

-Being able to apply wallpaper/tile to outside floor and tiles.

-Badge page redone, grayed out badges that tell you how to obtain them when you mouse over them.

-More crafted houses

-'Hard mode' dungeons that are available at max level that yield more loot, more gold

-Revamped spell animations and more world textures, this way we can zoom out more for the big mounts that take up the whole screen.

Astrologist
Dec 26, 2013
1124
Wow!
People have been complaining about the difficulty level of some of the dungeons in the latest update. They ain't seen nothing yet!

Astrologist
Aug 20, 2011
1077


...



Ok, maybe I want to play through this just for the challenge, but could you say more about what we are winning at the end? I see that you have gear listed, but any special items you had in mind? Or maybe something new, like spells? Or like a chance at a "sixth pet talent" elixir rare drop?

Also, I think the ordering of these bosses is debatable, they all seem cheat-tastically difficult. Well done conceiving of all of them though. I honestly think KI could just hard import them, saving them some of the work when it's time to make new bosses.

Survivor
Nov 24, 2010
22
Maybe they will be located in the two astral doors next to Hall of Nidavellir in Grizzleheim.

On the left door "Nodor"
On the right door "Nadir"

That would be kinda cool.

Survivor
Jan 04, 2009
16
Lucas Rain on Dec 23, 2014 wrote:


...



Ok, maybe I want to play through this just for the challenge, but could you say more about what we are winning at the end? I see that you have gear listed, but any special items you had in mind? Or maybe something new, like spells? Or like a chance at a "sixth pet talent" elixir rare drop?

Also, I think the ordering of these bosses is debatable, they all seem cheat-tastically difficult. Well done conceiving of all of them though. I honestly think KI could just hard import them, saving them some of the work when it's time to make new bosses.
Hmm, I could have sworn I had the bullet to where the end boss and some secret bosses could get you spells. I must have accidentally removed that part when copying it over from my central post.

But yes, there would be spell drops, and the sixth talent is a very good idea! Perhaps your equipped pet gets an extra talent after beating a certain boss.

Anyways, thanks for the feedback, it is greatly appreciated, and give me a holler if you would like to see more of this idea.