Because these spells are so close together, they aren't as strong as they would be.
-lvl 96- Bear Claw- 1200-1500 Damage. 10 Pips. -lvl 96- Storm Lion- 2000 + 1000 Over 3 Rounds to all enemies. 9 Pips -lvl 96- Fire Axe- 15% to Blade. 0 Pips -lvl 96- Ice Fist- 1000 + 1000 over 3 rounds to all enemies. 8 Pips -lvl 96- Balance Tear- -50 Resistance +100 Damage. 6 Pips -lvl 96- Myth Monster- 1000 To All Ememies. 8 Pips -lvl 96- Death Phase- Dispel Next 3 Outgoing Spells. 2 Pips
Get +50 Blades. lvl 98 Get + 40 or 45 Blades lvl 98 Gets Fire Ash. 2000 to 2400 + Dispel Next outgoing. 9 Pips Balance Fur- 500 every Element to all enemies. 10 Pips Ice Dare 3300 to All Enemies over 3 rounds.
Nope. Honestly, when I wrote this you guys are going to be able to stop the next outgoing spells(for ANY class) and get a +50 blade, also you'll have the sword thing to +10 your blade anyway.
I was thinking that you could make the myth one different. Kingsile can come up with the name and animation but it would be really cool.
11 pips 1000-1100 damage and remove all gear boosts, resist, ect. for 4 rounds.
Kingsile, i dont know what you copywrite things are but you can change this spell however you want. If you have none ignore these last 2 sentences.
Level 95 Travis Spellbreath
That spell would be way too OP. Nullifying gear would have only one purpose, PvP. That one spell would make Myth a requirement for any team PvP. Just keep the Myth alive long enough to cast it and any other player on the team would easily kill all since they have no resist and block. It's wouldn't matter if they were all immune to Myth even, the damage means nothing. All you need is the effect.
Because these spells are so close together, they aren't as strong as they would be.
-lvl 96- Bear Claw- 1200-1500 Damage. 10 Pips. -lvl 96- Storm Lion- 2000 + 1000 Over 3 Rounds to all enemies. 9 Pips -lvl 96- Fire Axe- 15% to Blade. 0 Pips -lvl 96- Ice Fist- 1000 + 1000 over 3 rounds to all enemies. 8 Pips -lvl 96- Balance Tear- -50 Resistance +100 Damage. 6 Pips -lvl 96- Myth Monster- 1000 To All Ememies. 8 Pips -lvl 96- Death Phase- Dispel Next 3 Outgoing Spells. 2 Pips
Get +50 Blades. lvl 98 Get + 40 or 45 Blades lvl 98 Gets Fire Ash. 2000 to 2400 + Dispel Next outgoing. 9 Pips Balance Fur- 500 every Element to all enemies. 10 Pips Ice Dare 3300 to All Enemies over 3 rounds.
i see where you're coming from. But the spells (except myth) are WAY to overpowered. Storm is almost OK, decrease the damage by about 100-200 that should be fine for storm. Ice dare is again too overpowered. 3300 damage over 3 rounds is a bit too much, how about this: Ice dare: 2700 to all enemies over 3 rounds
In a day and age when I find it hard to quest on anything other then Fire and Storm, thing's will change.
We need higher lvl spells. I hope Polaris and other worlds are truely a challenge. I'm a dungeon away from ending Avalon on my life, and it was too easy.