It sounds like another primary school, which honestly would be too much work at this point (remaking all of WC to PL to fit the school creatures, lore & items in). Some of these spell ideas sound really great, but again, they'd be better off being modeled to fit with an existing school. Also (not that important) you said this would be the 8th school, but we already have 11.
what's the symbol? Two wrenches like a pirate flag? Interesting. I have an idea! oil:100 damage and -50 accuracy Pets! Mini bot: gives oil spell for 2 pips Firegut: Gives firegut spell Story line? At level 110, a new threat has come to wizard city, the creator. He has gone mad due to aggravation with evil. He decided to attack all of the wizards to stop it. There is only one person who can show you how to beat him, Hammer Time (The crab tech teacher). Darkness has fallen on wizard city and only you can stop it. World: Wizard city Place: The void Reward: permanent Flareus minion: permanent minion, rank 20(level 110) Max level: 120
I actually had an idea for a Tech school a while ago. My idea was Tech wizards are weak, but make up for that with all their extra gadgets. So, they focus on traps, blades and utilities to improve their attacks. Also, they have certain traps/blades that can be casted at the same time as others, meaning you could select up to, say three at the same time, if it allowed.
Some examples of ones that could be casted simultaneously: Simple Trap: +10% damage Miniaturized Trap: +20% Tech damage Double Trap: +10% trap, +15% trap Simple Blade: +15% damage Rusty Blade: +5% damage etc.
Some others, only casted at once Energized Trap: +5% per pip Mechanized Blade: +20% Tech, give one pip Trap Storm: +30% trap to all etc. I'm sure I could come up with better ideas, but you get the jist. They have really weak attacks, but you put down 20 traps and blades and bam