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Double Mastery Spells

AuthorMessage
Survivor
Oct 04, 2009
4
My idea would be for wizard101 to have spells that require mastery over two types of magic.
This mastery idea would also transfer over to pets. for example: if I am a lvl 100 fire wizard and i have the efreet pet, which is a fire type, all of it's abilities: will, strength, power, agility, intelligence, would be increased by 1/4 of my lvl = a 25 stat boost to each. It could then potentially double with hybrid pets that are the two types you master. Example: a lvl 100 fire wizard with death mastery with a magma dragon pet.
Anyways, so the spells would take components of both schools for their damage, accuracy, name, etc. An example would be if i am a myth wizard with storm mastery i could have the field spell legendary storm, which increases myth attack by 25 and storm attack by 30-35. it entirely depends on the school. Another spell example would be if i am a life wizard with fire mastery i could use phoenix's rebirth which acts like guardian spirit but adds a fire blade and wildfire. the only requirements for casting these spells would be a school mastery amulet or maybe add a part of the game to go further into secondary schools. I just find it kind of annoying how your "secondary" has no differences in strength or how in-depth it is compared to the other schools. I also would like to see a badge called master of magic of something cool, that you get for mastering every spell in the game that isn't school specific like efreet. It would require a lot of training points, but i think it'd be cool.