From sun to star: Spell school: Effect: changes spell to spell for 4 rounds. Examples: sharpened blade - spell 4 rounds that each time you blade with this star spell, the blade increase in 10% it's percent (like normal sharpened blade) Colossal - spell 4 rounds that each time you attack, adds to your attack 275+ (like normal colossal). Pip cost: 0
From star to global: Spell school: sun Effect: changes each spell to global spell, that effect only you and your allies. Example: infallibe - global spell to you and allies that adds pierce 15% and accuracy 15%. Pip cost: 2 (when you put this spell on spell, it adds 2 to pip cost).
Spell: more power, less chance. Effect: doubles attack on spell, but chance accuracy to half. Example: skeletal dragon normal damage: 200+810, normal accuracy: 80%. Changes to: 400+1620, 40% accuracy.
Note: this spell can be changed to spell, by one of the spells above.
If your clothes add accuracy, it will be like this: if your clothes add 14% for spell, which is 80%, The clothes accuracy will add to 80%, so it'll be 94%, and then it becoming half, so it'll be 47%.
If you want to change it to spell and put another of this card on an attack card, so the accuracy will be quarter.