In place of an encounter in a world finale, a boss transports the Wizards to a nighttime version of Unicorn Way. The wizards are baffled as to why they ended up there.
Upon getting close to the Unicorn Park, Rattlebones and Lady Blackhope would be heard shouting at the Wizards. The quest objective then turns to "Defeat Rattlebones," and the battle shall take place at the first possible battle site in Unicorn Way.
Re: In theme of the Rattlebones challenge duels...
John Le Sway on May 26, 2016 wrote:
I have an idea for a future dungeon.
In place of an encounter in a world finale, a boss transports the Wizards to a nighttime version of Unicorn Way. The wizards are baffled as to why they ended up there.
Upon getting close to the Unicorn Park, Rattlebones and Lady Blackhope would be heard shouting at the Wizards. The quest objective then turns to "Defeat Rattlebones," and the battle shall take place at the first possible battle site in Unicorn Way.
Thoughts?
John, Level 58 Storm Wizard.
I like the idea but don't include rattlebones in it, we've had enough exalted duels with him.
Re: In theme of the Rattlebones challenge duels...
John Le Sway on May 26, 2016 wrote:
I have an idea for a future dungeon.
In place of an encounter in a world finale, a boss transports the Wizards to a nighttime version of Unicorn Way. The wizards are baffled as to why they ended up there.
Upon getting close to the Unicorn Park, Rattlebones and Lady Blackhope would be heard shouting at the Wizards. The quest objective then turns to "Defeat Rattlebones," and the battle shall take place at the first possible battle site in Unicorn Way.
Thoughts?
John, Level 58 Storm Wizard.
That's honestly brilliant, but I agree that Rattlebones should be left out. Lady Blackhope would be great, a wraith boss of some degree, the basic Wizard City undead boss looks, fighting your way through Unicorn Way at night. Really think it would be awesome