Honestly minions seem pretty useless after a certain point. It would be great if you could make minions health/damage/resistance/block scale with caster. Also perhaps add a few enhancement spells that works like closssal/sharpen blade which would give them a boost to their base summon stats.
Myths wizards need a new, way more powerful minion and I have the perfect idea.
Summon Cerberus: 7 pips; learnt at level 90+ Cerberus: 3,850; 35%damage; 300critical; 195 critical block; 15% resistance; 85% resistance; 65% stun resistance; 85% PP chance Spells Known: -Blinding light -Ninja Pigs -Keeper of the Flame -Shield Minion( can use on self if minion not present ) -Buff Minion( can use on self if minion not present ) -Myth Blade -Minotaur -Orthrus -Earthquake -Saga of Heroes -Talos -Vassanji -Shatter -Mend Minion( can use on self if minion not present ) -Draw Power -Syphon Health -Mythic Fuel -Chivalrous Centaur -Ether Shield -Van Der Borst
The only advantage to a stronger minion would be that it would be able to tank hits for longer after taking aggro. Yes, a stronger minion would be nice, but that won't solve the problem. What we need is improved AI.
I think there should be minions that put blades and traps and use time of legend. Then no feints would be wasted on a minion's weak attack. There should also be a myth spell that does damage and summons a minion.
Myths wizards need a new, way more powerful minion and I have the perfect idea.
Summon Cerberus: 7 pips; learnt at level 90+ Cerberus: 3,850; 35%damage; 300critical; 195 critical block; 15% resistance; 85% resistance; 65% stun resistance; 85% PP chance Spells Known: -Blinding light -Ninja Pigs -Keeper of the Flame -Shield Minion( can use on self if minion not present ) -Buff Minion( can use on self if minion not present ) -Myth Blade -Minotaur -Orthrus -Earthquake -Saga of Heroes -Talos -Vassanji -Shatter -Mend Minion( can use on self if minion not present ) -Draw Power -Syphon Health -Mythic Fuel -Chivalrous Centaur -Ether Shield -Van Der Borst
Did you just say myth needs another minion? Sorry, but we have 6. The other schools have 2. Vassanji and Talos are both pretty good (although I use neither because its pointless unless in pvp with a golem minion).
Just saying , I think we're good. Nicholas RavenBlood 100
Did you just say myth needs another minion? Sorry, but we have 6. The other schools have 2. Vassanji and Talos are both pretty good (although I use neither because its pointless unless in pvp with a golem minion).
Just saying , I think we're good. Nicholas RavenBlood 100
Did you just say Vassanji and Talos are good? Sorry but those two are worthless in pvp as well as the other 6, a critical glowbug could easily disintegrate them into a pile of ash, even in questing they are worthless and the new level 75 minions can't even be used in pvp.
3 things that are unique to myth: Removing wards, double hits, and minions. They have the other 2 down, now all they need is a worthwhile minion that can withstand the blows of exalted wizards. Myth wizards are the storm of the spirit schools, so they at least need to be as forceful as fire, this will give them the edge they desperately need.
Just saying, Things need to change. Joshua DragonGlade 100
Did you just say myth needs another minion? Sorry, but we have 6. The other schools have 2. Vassanji and Talos are both pretty good (although I use neither because its pointless unless in pvp with a golem minion).
Just saying , I think we're good. Nicholas RavenBlood 100
actually, death has 15, because it's X-pip spell is a minion spell. So it has 14 from that, then 1 more from the L75 spell.