I believe there should be many more mutate spells in the game. They add fun and variety into game play and make deck customization more unique for everyone. Here are some of my ideas:
Frost Giant > Fiery Giant : Already exists Locust Swarm > Cicada Ambush : 3 pips; 315 damage & -35%incoming Storm Lord > Lava Lord : Already exists Cyclops > Life Cyclops : 3 pips; 275 damage & +25% damage to next spell Cyclops > Snow Golem : 4 pips; 315 damage & +30% ice blade on self Fire Elf > Storm Elf : Already exists Fire Elf > Ice Elf : Already exists Storm Shark > Magma Shark : Already exists Storm Shark > Subzero Shark : Already exists Colossus > Magma Colossus : 4 pips; 375 damage & -45% incoming on self Colossus > Obsidian Colossus : 5 pips; 415 damage & -35% outgoing on enemy Colossus > Earth Giant : 5 pips; 450-520 damage Fire Cat > Black Cat : 1 pip; 85-145 damage Fire Cat > Storm Cat : 3 pips; 325-445 damage & +25% incoming to next attack Fire Cat > Frost Cat : 3 pips; 245-300 damage Banshee > Mythical Banshee : 3 pips; 195 damage & stun 1 round Banshee > Shrieker : 4 pips; 285 damage & -40% incoming on self Imp > Mythical Imp : 4 pips; 295 damage & dispel & Evil Snowman > Magma Man : 3 pips; 45 + 450 damage over 3 rounds Evil Snowman > Sand Man : 3 pips; 275 damage & -45% accuracy on target Fire Dragon > Ice Dragon : Already exists Scorpion > Deadly Scorpion : 3 pips; 265 damage & dispel Minotaur > Life Minotaur : 5 pips; 50 then 450 damage Minotaur > Chilling Minotaur : 5 pips; 385 damage & steal 1 positive ward Satyr > Death Satyr : 4 pips; 385 steal & - 30% outgoing on all Satyr > Mystic Satyr : 3 pips; 355 damage & +30% to next 3 attacks Satyr > Frigid Satyr : 4 pips; 375 damage & taunt Power Nova > Hyper Nova : 6 pips; 55 + 495 damage over 3 rounds on all & -75% accuracy on all Seraph > Death Angel : 7 pips; 395-495 damage & -75% outgoing Seraph > Polar Seraph : 5 pips; 325 damage & steal 1 heal overtime Seraph > Fire Diety : 5 pips; 450 damage & +25% accuracy on self Seraph > Diety : 6 pips; 35 then 385 damage & stun 1 round Wraith > Frost Wraith : 5 pips; 350 damage & + 35%incoming on target & dispel Centaur > Chilvarous Centaur : Already exists Centaur > Glacial Centaur : 5 pips; 545-650 damage Brimstone Revenant > Phantom : 4 pips; 365 damage & +35% blade on self Samoorai > Katana Warrior : 6 pips; 575 damage & + 35% damage to all attacks Savage Paw > Deadly Paw : 4 pips; 335 damage & -55% global aura/ bubble Savage Paw > Life-giving Paw : 5 pips; 455 damage & +45%outgoing on self Ninja Pigs > Deadly Ninja Pigs : Already exists
So what do you think? Too many? Some too OP? Leave questions and comments below.
I believe there should be many more mutate spells in the game. They add fun and variety into game play and make deck customization more unique for everyone. Here are some of my ideas:
Frost Giant > Fiery Giant : Already exists Locust Swarm > Cicada Ambush : 3 pips; 315 damage & -35%incoming Storm Lord > Lava Lord : Already exists Cyclops > Life Cyclops : 3 pips; 275 damage & +25% damage to next spell Cyclops > Snow Golem : 4 pips; 315 damage & +30% ice blade on self Fire Elf > Storm Elf : Already exists Fire Elf > Ice Elf : Already exists Storm Shark > Magma Shark : Already exists Storm Shark > Subzero Shark : Already exists Colossus > Magma Colossus : 4 pips; 375 damage & -45% incoming on self Colossus > Obsidian Colossus : 5 pips; 415 damage & -35% outgoing on enemy Colossus > Earth Giant : 5 pips; 450-520 damage Fire Cat > Black Cat : 1 pip; 85-145 damage Fire Cat > Storm Cat : 3 pips; 325-445 damage & +25% incoming to next attack Fire Cat > Frost Cat : 3 pips; 245-300 damage Banshee > Mythical Banshee : 3 pips; 195 damage & stun 1 round Banshee > Shrieker : 4 pips; 285 damage & -40% incoming on self Imp > Mythical Imp : 4 pips; 295 damage & dispel & Evil Snowman > Magma Man : 3 pips; 45 + 450 damage over 3 rounds Evil Snowman > Sand Man : 3 pips; 275 damage & -45% accuracy on target Fire Dragon > Ice Dragon : Already exists Scorpion > Deadly Scorpion : 3 pips; 265 damage & dispel Minotaur > Life Minotaur : 5 pips; 50 then 450 damage Minotaur > Chilling Minotaur : 5 pips; 385 damage & steal 1 positive ward Satyr > Death Satyr : 4 pips; 385 steal & - 30% outgoing on all Satyr > Mystic Satyr : 3 pips; 355 damage & +30% to next 3 attacks Satyr > Frigid Satyr : 4 pips; 375 damage & taunt Power Nova > Hyper Nova : 6 pips; 55 + 495 damage over 3 rounds on all & -75% accuracy on all Seraph > Death Angel : 7 pips; 395-495 damage & -75% outgoing Seraph > Polar Seraph : 5 pips; 325 damage & steal 1 heal overtime Seraph > Fire Diety : 5 pips; 450 damage & +25% accuracy on self Seraph > Diety : 6 pips; 35 then 385 damage & stun 1 round Wraith > Frost Wraith : 5 pips; 350 damage & + 35%incoming on target & dispel Centaur > Chilvarous Centaur : Already exists Centaur > Glacial Centaur : 5 pips; 545-650 damage Brimstone Revenant > Phantom : 4 pips; 365 damage & +35% blade on self Samoorai > Katana Warrior : 6 pips; 575 damage & + 35% damage to all attacks Savage Paw > Deadly Paw : 4 pips; 335 damage & -55% global aura/ bubble Savage Paw > Life-giving Paw : 5 pips; 455 damage & +45%outgoing on self Ninja Pigs > Deadly Ninja Pigs : Already exists
So what do you think? Too many? Some too OP? Leave questions and comments below.
I may be wrong but . . .
I think Life Cyclops already exists. Might be confusing it with the pet though. I think Magma Golem already exists. All those Fire Cat variations already exist. Mythical Banshee already exists. Not sure but I think Mythical Imp exists. As well as Magma Man. I may have heard of a Life Minotaur before . . . People say Death Angel already exists.
I'm pretty sure you're aware of those, but I got confused as you stated that some "Already exist".
Either way, I do think more Mutates are called for, and that they do add fun elements into the game. Kind of sad when only mobs can get them.
No thanks... People already abuse the mutations in PvP and ice bosses use it to be the master school in the game. I know this probably took you a long time to make because of all the little emoji things and all the research, but it would make the game a great deal less fun.
By 'Already exits' I mean that the spell already exists as a bonus to an equip or as a pet card etc.. The spell would now be available as a mutate is the point I'm trying to get across because a lot of these are well-known.