I have a new idea for a card for the fire school. It's name is called the fire horse. It has a damage overtime attack. Sort of like how the dragon has its attack. Also, the card deals 350-450 per round for 3 rounds. When a wizard plays the card it also pierces through the shields of the enemy. Making all the positive shields disappear, along with giving the enemy a plus +25 damage shield. This was hard to explain into words. Yet, tell me if you can understand or not. Also, give me your opinions and ideas Thank you for reading.
I have a new idea for a card for the fire school. It's name is called the fire horse. It has a damage overtime attack. Sort of like how the dragon has its attack. Also, the card deals 350-450 per round for 3 rounds. When a wizard plays the card it also pierces through the shields of the enemy. Making all the positive shields disappear, along with giving the enemy a plus +25 damage shield. This was hard to explain into words. Yet, tell me if you can understand or not. Also, give me your opinions and ideas Thank you for reading.
While the spell name sounds interesting it appears to be overpowered and too similar to Fire Dragon and Rain of Fire. And truthfully, I think the last thing Fire needs is another DoT spell.
I have a new idea for a card for the fire school. It's name is called the fire horse. It has a damage overtime attack. Sort of like how the dragon has its attack. Also, the card deals 350-450 per round for 3 rounds. When a wizard plays the card it also pierces through the shields of the enemy. Making all the positive shields disappear, along with giving the enemy a plus +25 damage shield. This was hard to explain into words. Yet, tell me if you can understand or not. Also, give me your opinions and ideas Thank you for reading.
So basically it's this:
Remove all positive wards, 350-450 damage over 3 rounds, +25% ward to target.
Because if so, the shatter is 's thing and is never cheat-y enough to be before the attack. I think if the shatter is moved to the end of the spell, then this would be around 4 or 5 pips. My improvements:
5 pips, 350-450 damage to a single target over 3 rounds, +25% ward to target, remove all positive wards.
Or:
7 pips, 350-450 damage over 3 rounds, +25% ward and remove all positive wards from all enemies.
Yes, that's what I mean't. Also, the fire school is mainly damage over time spells. It's the way the type of spells are created. Most of the fire spells aren't straight to the point power like myth, and storm.
I have a new idea for a card for the fire school. It's name is called the fire horse. It has a damage overtime attack. Sort of like how the dragon has its attack. Also, the card deals 350-450 per round for 3 rounds. When a wizard plays the card it also pierces through the shields of the enemy. Making all the positive shields disappear, along with giving the enemy a plus +25 damage shield. This was hard to explain into words. Yet, tell me if you can understand or not. Also, give me your opinions and ideas Thank you for reading.
The second spell (Fire Elf) after the cat is a DoT