Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Level 150 (in the future) spells! Part 1

AuthorMessage
Survivor
Jul 08, 2009
4
If there could be level 150, and new spells, I could think up some ideas.

Ice Axe

Pip Cost: 1
Card Type: Charm
Learn at: Level 135 Ice wizard
+201% for
And +32% Peirce Chance.

Moon Ray

Pip Cost: X
Card Type: To all enemies
Learn at: Level 128
99 and 99 per pip to all enemies.

MoonBlade

Pip Cost: 0
Card Type: Charm
Learn at: Level 120
+45% for . (Self only)

Krokosphinx

Pip Cost: 13
Card Type: Attack
Learn at: Level 142 Balance wizard
1101-1300 and -20% to the next spell and 3 rounds of .

That's all I can think of for right now. I'm going to play some wizard101 now.

tell me what you think and leave a reply.

Astrologist
Sep 19, 2013
1006
As we level up, we get more powerful but not OP spells. A charm for Ice of all schools that triples the damage of your next hit is incredibly OP. Can you imagine fighting that in PvP, someone who triples their damage output with just one spell? Storm's Supercharge spell only goes up to 140%, and that's with a full rack of pips.

Delver
Apr 20, 2011
221
It's nice to speculate about which new spells we may quest for in the new arc I'm fairly certain that Shadow Magic will be the main focus simply because our new titles say things like "Child Of Light and Shadow" as well as "Journeyman Shadowmancer"
There is one character in Krysallis that does tell us we have barely sratchted the surface of Shadow Magic.
I'm not suggesting that new School spells won't be available but I don't think they'll be as powerful as some are hoping.
I also believe any new pets will either be based on Krysallis characters (e.g Burrowers, Mantis etc) or even more exciting, we may get Shadow Pets with Shadow Magic Talents.
I do like your ideas, you've put a lot of thought into them

Survivor
Oct 16, 2012
4
the one for ice SO too OP i mean +201 for and +32 pierce chance never gonna happen way too OP (but if it was real)

Survivor
Oct 16, 2012
4
Dugan LegendBrand on Aug 29, 2014 wrote:
If there could be level 150, and new spells, I could think up some ideas.

Ice Axe

Pip Cost: 1
Card Type: Charm
Learn at: Level 135 Ice wizard
+201% for
And +32% Peirce Chance.

Moon Ray

Pip Cost: X
Card Type: To all enemies
Learn at: Level 128
99 and 99 per pip to all enemies.

MoonBlade

Pip Cost: 0
Card Type: Charm
Learn at: Level 120
+45% for . (Self only)

Krokosphinx

Pip Cost: 13
Card Type: Attack
Learn at: Level 142 Balance wizard
1101-1300 and -20% to the next spell and 3 rounds of .

That's all I can think of for right now. I'm going to play some wizard101 now.

tell me what you think and leave a reply.
really that is too OP think of ones KI will think about.

Survivor
Jul 08, 2009
4
Oh Ok..... but what about the 2 moon spells I put on? are those atleast good?

Survivor
Jan 16, 2012
2
I have a couple! 1 Wish heals one person fully 10 pips or how many max pips there are 2 Gentle Breeze heals all allies max pips anyone like them?