first we have ring of fire 1020-1380 hurrican 280-1000 vampwolf 420-435 frostbale 860 lighting bolt 1475 lillypad poison 1230 to all enemies 230 damage over 3 rounds sandblade 35 to next balance spell new way to hit one million
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell. *Insert evil necromancer glare at OP for giving Death such pitiful damage*
Kane WildThief, level 61 Necromancer "Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."
I think that myth needs a new multi-hit spell. the most powerful being the weak humongofrog ( with max. power) maybe a 900-1000 to all enemies remove shield from. or something like that.
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell. *Insert evil necromancer glare at OP for giving Death such pitiful damage*
Kane WildThief, level 61 Necromancer "Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell. *Insert evil necromancer glare at OP for giving Death such pitiful damage*
Kane WildThief, level 61 Necromancer "Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."
If this is an 11 pip spell I laugh at you. It would be way underpowered and I would just use scarecrow and Vampwolf, whatever that is, would be relegated to the Repository Of Useless Spells That Will Never Be Used.
I think that myth needs a new multi-hit spell. the most powerful being the weak humongofrog ( with max. power) maybe a 900-1000 to all enemies remove shield from. or something like that.
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)
first we have ring of fire 1020-1380 hurrican 280-1000 vampwolf 420-435 frostbale 860 lighting bolt 1475 lillypad poison 1230 to all enemies 230 damage over 3 rounds sandblade 35 to next balance spell new way to hit one million
Storm, Ice, Death, and myth moves are all underpowered. How is a myth move gonna do 200 or 1000? Lightning bolt for only 1475? Owl was 1600. Unless these are all attacks they are way underpowered especially death. It needs to be like 900 if it is an all hit. Then the ice move needs to be all hit or else Lord of winter could do more. Plus, sandblade? If everyone gets a new hit then balance needs one. Sandblade can be a side spell but rename it. Also the way you get one in a million is using tc and being a higher level than like 50. Ring of fire is almost rain of fire but just another first name. What would the animation be? A ring pops up and hurts them?
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)
This is what I think the new level 98 spells should be:
Solar Power: 1400 Damage + 40 Damage to next spell. Yeti: 980 Damage + 3 Stun Griffin: 1800-1980 Damage Zombies: 980-1200 Damage to all Enemies + 500 Damage over time. Harpy: 300 + 1020-1300 + Steal 3 Pips Holy Angel: 1000 to all Enemies + 275 to next Healing Spell
first we have ring of fire 1020-1380 hurrican 280-1000 vampwolf 420-435 frostbale 860 lighting bolt 1475 lillypad poison 1230 to all enemies 230 damage over 3 rounds sandblade 35 to next balance spell new way to hit one million
Wow I'm sorry but these spell ideas aren't the best. Lightning bolt isn't that just wild bolt or inane bolt. Ring of fire is just rain of fire and vampwolf is way to underpowered sandblade could be a side spell but some spells are ok you should reread your posts to make sure you really mean what you said next time but some good ideas.
how about this for balance? Final Judgement: 800 damage to all, and convert (this convert can be used by any school) next attack into storm, fire or ice
Sun Storm= 1250 to all enemies + 25% blade to user Avalanche= 850-900 to all enemies + Stun Raiju= 1500-1600 + 10% accuracy to user Angel= 950-1025 to all enemies + Sanctuary Chrysaor = 250+ 100-1200 + Stun Hypnos=950-1300 life steal, Dispel two life spells. Daedalus = 950-1025 to all enemies over time+ 20% balance blade to all