Deflectment: School: Astral Pips: 7 Affect: Forces enemy to attack himself with any spells he casts for 1-3 turns. (randomly decides how many turns) (Level 90 required)
Nice spell good for fighting bosses like (belloq,etc) I thought of level 98 spell for life Mother Nature pips 11 60% 575+1250 to all enemies over 3 rounds and heals all friend 700 each To me what you think Thanks sincerely,Promthean life wizard
Refract: Wizard can cast a spell that breaks up an attack on himself and spreads it out between all wizards in the fight. Pretty much turns a single hit spell into a multi hit, but with diluted impact.
Reflect: Wizard can cast a spell, creating a shield, that causes any incoming spell to be reflected back to where it came from. Can backfire if a health spell is reflected back to its originator.
Deflect: Causes an incoming spell to be deflected back to the opposing side, but it hits any one of the opposing attackers at random.
Random Deflection: Causes an incoming spell to randomly land anywhere on either side of the battle, including the one that cast it.
Sacrifice: Wizard can cast a spell on another wizard and absorb the hit otherwise intended for the original target. Would be great if I were near full health and could take the hit for a player very low on health, especially when a healing spell for that payer is not available. Henchmen could use this spell to sacrifice itself and save the wizard in trouble.
Attitude Adjustment: allows a wizard to cast a spell onto a member of his team that is about to cast a spell the group feels is the wrong choice. For instance, I could cast a spell on a henchman that is about to heal the wrong member of the team. Blocking him from wasting a spell and pips needlessly. Would work on mute players who are about to cast a weak spell on the enemy thereby wasting the traps, feints, or whatever boosts the others have meticulously placed.
Maybe these ideas can spawn some newer ideas from other players!
Wizardgirl, there is already a spell like that. It's a nice idea, but with beguile the target helps you for one round for 3 pips. You get at the end of Krokotopia if you're death.
Refract: Wizard can cast a spell that breaks up an attack on himself and spreads it out between all wizards in the fight. Pretty much turns a single hit spell into a multi hit, but with diluted impact.
Reflect: Wizard can cast a spell, creating a shield, that causes any incoming spell to be reflected back to where it came from. Can backfire if a health spell is reflected back to its originator.
Deflect: Causes an incoming spell to be deflected back to the opposing side, but it hits any one of the opposing attackers at random.
Random Deflection: Causes an incoming spell to randomly land anywhere on either side of the battle, including the one that cast it.
Sacrifice: Wizard can cast a spell on another wizard and absorb the hit otherwise intended for the original target. Would be great if I were near full health and could take the hit for a player very low on health, especially when a healing spell for that payer is not available. Henchmen could use this spell to sacrifice itself and save the wizard in trouble.
Attitude Adjustment: allows a wizard to cast a spell onto a member of his team that is about to cast a spell the group feels is the wrong choice. For instance, I could cast a spell on a henchman that is about to heal the wrong member of the team. Blocking him from wasting a spell and pips needlessly. Would work on mute players who are about to cast a weak spell on the enemy thereby wasting the traps, feints, or whatever boosts the others have meticulously placed.
Maybe these ideas can spawn some newer ideas from other players!
Michael Deathstalker Level 90 Storm
I've got an idea too. Spell: Mass venagence School: Astral Pip cost: 3 pips Effect: 20+ Critical rating to all friends Spell type: Aura