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Universal healing spells?

AuthorMessage
Survivor
Jan 16, 2011
10
Wizard101 universal type heals.

Idea 1- All types should get a spell for just three pips and maybe a shadow pip for there type that heals all friends / people in the battle. It should heal everyone either three hundred or four hundred, and for this spell the life wizards should have this heal for there type but there's should heal everyone one hundred more.
Idea 2- every type should get a heal for there type that cost 2 pips and heals the person either 500,600 or 700.
Idea 3- This should be the ultimate universal spell that every wizard gets, it heals friends / everyone in the battle 300 or 500 and takes 5 pips, basically it works for power pips and every time can use it.
Idea 4- All friends / people in battle are healed 500 and your also healed 500 but then you are hit 300.

I think all these spells should be able to use outgoing, incoming, healing enchants, and especially critical!!!
This would make wizard101 so much better and revolutionize pvp!!! And the reason these spells heal so much is because now that wizards can be level 110 we have an average of 5500 health or more!!! So if the spells only heal us 300, even if we critical that's only 600 and the incoming makes it maybe 800 and that will not help you when you are dying in a battle. But anyways hopefully wizard101 takes these spells into account, and remember all of these spells don't have set numbers, read below what is wrong with the healing spells that the types that aren't life have so far, and why we need new ones.

Life- life is obviously just fine sense they are the healing school and doesn't need our help.
Death- sacrifice, which was a great spell when we where lower levels. But now that you can be up to level 110, it's not helpful when you critical almost every time you cast it and with your damage. With a critical and 100+ damage which is average for a good death wizard, it hits you atleast 100 or more, and it heals you 1400. So it's not worth the 400 / 5500 health because 5500 is about average health for a death.
Fire- fire has link and power link which if you really need them take all your blades and use your traps, and doesn't hit much or heal much.
Myth- myth doesn't even have a heal and they need one!!!
Balance- balance has over time heals and by the time they actually heal you, especially in pvp, your health is already to low and your dead!!!
Ice doesn't have a heal, and they need one too, even if they have a ton of resist and health.
Storm has healing current which is surely a great spell, and if they can't do any of the spells I mentioned then they should do a 4 or a 2 pip version of healing current. Only problems with healing current is that one, if it heals its weakest amount, it isn't worth it and it takes your pips. And two, when your level 110 most storm wizards have full or close to full power pip chance. And when you use healing current with lets say two power pips, sense healing current is a 3 pip spell you don't get that one pip back.