How about something to protect from earthquake for let's say, 4 rounds, so we don't lose blades?Or maybe, mass balance traps and prisms?
Earthquake isn't so much of a problem in PvE to implement something against it, I don't know about PvP. Also, which school would the Balance prisms convert to? Balance has no opposite.
Lydia Greyrose is just LOVING the weather here lately, but I can't say I have. However, we saw the sun for the first time in over a week yesterday, and today, it's lovely. It must be Friday, and time for more feedback!
Today, let's talk about some of those spells. If you could add one “utility” spell (blade, trap, donate power, etc) to your Wizard, what would it be? The sky's the limit, but keep in mind that we want to keep the game fun and balanced! It may sound fun to give your Wizard an invulnerability spell that lasted forever, but then if everyone had one, the game wouldn't be much fun, right?
Looking forward to hearing your replies. Stay warm and toasty, Wizards!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
The option to "save" your blades for when you're doing a specific spell, not activate them earlier, maybe a button you can press to say you want to use the blade?
This might be late, but I was fighting a boss and was having trouble saving up for a good spell because they kept using mana burn, so I thought maybe add a sun spell that decreases the pip cost of a spell by one or two?
Or maybe a shadow spell that buffs up a spell, adds pierce, adds a stun, etc. but adds a shadow pip to the pip cost of the spell?
I suppose this is more of an edit to a utility spell, but it would be nice if you were able to discern between enchanted traps and blades versus ones that aren't enchanted. Maybe make the enchanted ones a little darker? Or add a tiny circle of light around them. Just ANYTHING that would be helpful in being able to see which are which would be really great.
OMG! This is so amazingly simple. Makes me ask “Why hasn’t this been done before”! It makes so much sense! Reading the entire board within our short timeframe any help is welcomed. Awesome suggestion!
How about a different colour for pet spells vs item spells...
My Enchanted rmament gives me 3 Sharpens, which stack with the blade on my amulet, but they're both the same colour in my hand so i don't know which 2 to stack... Makin gItem cards a different colour than pet cards would help me greatly
How about a different colour for pet spells vs item spells...
My Enchanted rmament gives me 3 Sharpens, which stack with the blade on my amulet, but they're both the same colour in my hand so i don't know which 2 to stack... Makin gItem cards a different colour than pet cards would help me greatly
Yes please! We've needed this for ages. Add an icon or change colour so we can tell. Also once you shuffle, all enchanted cards look the same, so best if they had an icon or a colour difference too.
Maybe plain gold for trained enchant, blue or "gear" for item, "paw" or green for pet. Or leopard print. That would be rad :D
I think all schools should have a trap all spell that puts a trap on all the bad guys. My daughter also came up with an exciting idea she thinks you should be able to hatch your mount! I would buy more mounts just to see what the mixes would look like!
Yes please! We've needed this for ages. Add an icon or change colour so we can tell. Also once you shuffle, all enchanted cards look the same, so best if they had an icon or a colour difference too.
Maybe plain gold for trained enchant, blue or "gear" for item, "paw" or green for pet. Or leopard print. That would be rad :D
Lydia Greyrose is just LOVING the weather here lately, but I can't say I have. However, we saw the sun for the first time in over a week yesterday, and today, it's lovely. It must be Friday, and time for more feedback!
Today, let's talk about some of those spells. If you could add one “utility” spell (blade, trap, donate power, etc) to your Wizard, what would it be? The sky's the limit, but keep in mind that we want to keep the game fun and balanced! It may sound fun to give your Wizard an invulnerability spell that lasted forever, but then if everyone had one, the game wouldn't be much fun, right?
Looking forward to hearing your replies. Stay warm and toasty, Wizards!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
A Sun spell that would mutate a single attack spell into an AOE spell.
A Sun spell that would mutate a single attack spell into an AOE spell.
That would require a lot of programming. Also, the possible treasure card version should be No Trade to prevent low levels from using it in PvP and wrecking everyone in anything that's not 1v1.
I'd like to see a school of spells similar to Tough, Giant, Gargantuan, Colossal etc. but geared toward boosting heal spells as opposed to attack spells. You could have something like "Balm", "Ointment", "Poultice" or "Tonic" which could be added to a heal spell to increase its potency by 50, 75, 100, 150 points etc.