i really want to add more items called gems to help us in battle and to keep forever! 1.they do not take space in your backpack 2.you can equip up to 10, 1 for each finger
enemies lose health gem: enemies lose -1000 health, -100 in pvp
gem damage gem: # of gems equpied x 50+ power pip chance + level
reshuffle gem: automaticly reshuffles your deck when you run out of cards (no pvp ) and gives 1 reshuffle card for pvp
luck gem: +20% pet will cast its may cast, +10% chance of crit, +10% chance of block, +15% damage, gives 1 colossal card, 1 unstoppable card and 1 rank 8 minion
life gem: +50 life crit rating, +20% life damage, +25% outgoing/incoming and +20% accuracy
death gem:+50 death crit rating, +20% death damage, +10% from steal hp and +10% death accuracy
yes, i came up with this plan to add gems a couple days ago. if you add ideas for gems, change gem bonuses or wanna comment, please do so. i'm looking forward to gems items and i think it is a great idea.
please add these gems kingsisle
btw there is many typos in this post so make sure you read properly and quote me if there is anything i can fix
Really? First of all, you're begging for these to be implemented. Never do that. Second of all, these are overpowered! Don't take up space? Equip 10? +20% resist? That's insane dude! You should really decrease the strengths of these things if you want Kingsisle to even consider them. Third of all, these are basically just rings with only one statistic boost. I don't think these should be added.
i really want to add more items called gems to help us in battle and to keep forever! 1.they do not take space in your backpack 2.you can equip up to 10, 1 for each finger
enemies lose health gem: enemies lose -1000 health, -100 in pvp
gem damage gem: # of gems equpied x 50+ power pip chance + level
reshuffle gem: automaticly reshuffles your deck when you run out of cards (no pvp ) and gives 1 reshuffle card for pvp
luck gem: +20% pet will cast its may cast, +10% chance of crit, +10% chance of block, +15% damage, gives 1 colossal card, 1 unstoppable card and 1 rank 8 minion
life gem: +50 life crit rating, +20% life damage, +25% outgoing/incoming and +20% accuracy
death gem:+50 death crit rating, +20% death damage, +10% from steal hp and +10% death accuracy
yes, i came up with this plan to add gems a couple days ago. if you add ideas for gems, change gem bonuses or wanna comment, please do so. i'm looking forward to gems items and i think it is a great idea.
please add these gems kingsisle
btw there is many typos in this post so make sure you read properly and quote me if there is anything i can fix
AMAZING!!! These would be REALLY RARE drops that begin dropping in Zafaria. Zafaria would be a great place to start these and they would get stronger (not by a lot) as the worlds go on. Until then, great ideas are the beginnings of excellent ideas. ;) Adrian Silvermancer Level 34
I will only comment on the overpoweredness (I know not a word but it fits) of one of these items. +20 resist is just a joke. With a proof/defy pet, jade gear and heartsteel you would be immune to all schools. That's just nuts. And that's just ONE of the ten you want to allow. Just way overpowered.
I agree with all of them except enemies lose health gem cause then lower level characters such as wizards in dragonspyre perhaps could use that and the enemies would only have a hundred or even one health
Bad idea. Bad presentation. We must trust in KingsIsle to not listen to these sorts of ideas. Well, listen to them, just don't take them seriously. Bad idea all around.
I agree with all of them except enemies lose health gem cause then lower level characters such as wizards in dragonspyre perhaps could use that and the enemies would only have a hundred or even one health
the enimies lose health gem only works if you finished the 1st arc
AND if the enimie has less than 1,000, it lowers by 500 instead of 1000
Get rid of the card gem, reshuffle gem, pierce gem, "Enemies lose health" gem, crit gem, luck gem, gem damage gem, and backpack space gem.
Make a player only be able to equip 2. 1 for each finger seems a bit strange. Imagine if they showed up on your character. I really don't want to see young wizards with "bling bling" all over them.
They should be level 30+, not 15+.
Decrease the stats. The resist gem should give 5% resist, not 20%. Damage gem should give 5% damage. All the gems should give +5%. Health gem should give 250 health. Mana gem should give 50 mana. Get rid of the crit and block for the the school gems. If the level for them is low, they don't need that.
I don't agree with this idea at all. It's way to overpowered, I don't think they would even put that in a bundle. Plus, it's wouldn't be very good if it didn't take place in your backpack. Also, 10 would be too much.
AMAZING!!! These would be REALLY RARE drops that begin dropping in Zafaria. Zafaria would be a great place to start these and they would get stronger (not by a lot) as the worlds go on. Until then, great ideas are the beginnings of excellent ideas. ;) Adrian Silvermancer Level 34
i like your idea for the realy rare drops starting from zafaria
but i don't like the it gets stronger part. it would be too overpowered if it got stronger as you advance
These would be a good addition, in limited number.
They do technically have this item already.... it's a "Ring".... Even goes on your finger as you've stated.
That being said, I don't see why we couldn't have say... 2 Rings. 1 for each hand. The already existing rings for your dominant hand,a nd the "Gems" for the non dominant.
Tone down the bonuses, and I see it being a viable addition
I'm also thinking we should be allowed to equip more than 1 ring, but there could be a penalty for it. So for example, if you equip 2 rings you get 1/2 the stats from each, 3 rings and you get 1/3 the stats, etc... That way if you equip 2 or 3 or ... of the same ring you don't boost any more than you have now but then you can 'mix' the stats from multiple rings.
These would be a good addition, in limited number.
They do technically have this item already.... it's a "Ring".... Even goes on your finger as you've stated.
That being said, I don't see why we couldn't have say... 2 Rings. 1 for each hand. The already existing rings for your dominant hand,a nd the "Gems" for the non dominant.
Tone down the bonuses, and I see it being a viable addition
I agree, allowing right and left hand to be equipped with existing rings would be cool. As long as they are different. Wearing 2 Alpha Omega rings would be a little much. That being said, I think adding another high resist item isn't needed. For the same reason KI hasn't allowed resist potions. The highest accessory defense item right now is hearsteel athame +5% resist and no one but Ice gets rings with resist. That keeps everyone from being immune to all.
i really want to add more items called gems to help us in battle and to keep forever! 1.they do not take space in your backpack 2.you can equip up to 10, 1 for each finger
enemies lose health gem: enemies lose -1000 health, -100 in pvp
gem damage gem: # of gems equpied x 50+ power pip chance + level
reshuffle gem: automaticly reshuffles your deck when you run out of cards (no pvp ) and gives 1 reshuffle card for pvp
luck gem: +20% pet will cast its may cast, +10% chance of crit, +10% chance of block, +15% damage, gives 1 colossal card, 1 unstoppable card and 1 rank 8 minion
life gem: +50 life crit rating, +20% life damage, +25% outgoing/incoming and +20% accuracy
death gem:+50 death crit rating, +20% death damage, +10% from steal hp and +10% death accuracy
yes, i came up with this plan to add gems a couple days ago. if you add ideas for gems, change gem bonuses or wanna comment, please do so. i'm looking forward to gems items and i think it is a great idea.
please add these gems kingsisle
btw there is many typos in this post so make sure you read properly and quote me if there is anything i can fix
Hello, I was viewing your post and I thought maybe I could share my input. Please leave some feedback and tell me what you all think.
They'll be called Gemstones as following the original design. But with different abilities. These Gemstones could also temporarily replace some of these recent ideas about Wizard abilities. As for the whole equipping argument here's what could happen.
Only 2 genstones at a time for Wizards of level 60+ and they'll start by dropping in Waterworks, Tower of the Helephant, Atlantea, and Tartarus. They'll also be Non-Auction, Non-Trade, and Non-Pet Edible. As for their appearance; they can appear as a whips around the Wizard's hands-or magical markings on the Wizard's hands (like runes). Now for the stats.
I agree with the fact that a new equipment item would be nice. From what I hear nobody really disagrees with a new ring for the non-dominant hand just with the stats. So here is my idea lets make special rare rings that drop from a special boss in dragonspyre! Lets open an other door next to the already existing Loremaster chamber and create a new NPC and farm room. Lets call the new NPC Gem-Master for now.
I would call the new item Gem-Rings and give it a special card or a stat. Of course they take backpack space and they can be equiped by all classes. The drop rate will once again be insanely low (1%)! Second chance chest (2%) Happy farming! :D
Please note: The rings are level 45+ since its a dragonspyre area, so no beginners farming for insanely good items by hopping in with a level 95.
Here is my idea:
Gem-Ring of the Divine: +5% pierce, +3% defense +100 health + 50 mana. (Ultra-rare, drop rate lowered to 0.5%) Gem-Master's Ring: 3 Gem-Master cards. (instructions below) (Ultra-rare, drop rate lowered to 0,5%) Astralic Gem-Ring: +20 critical, +25 Block (Ultra-rare, drop rate lowered to 0,5%) Emerald Gem-Ring: +10% incoming healing, +10% Outgoing heal Onyx Gem-Ring: 3 Tri-fold plague item cards. +200 Health Perdiod Gem-Ring: +4% Storm defense, +4% Fire defense, + 4% Ice defense Diamond Gem-Ring: +4% Death, +4% Life, + 4% Myth defense Mythical Gem-Ring: 3 Myth Treant item cards. +200 Health Ruby Gem-Ring: +5% damage (global) +25 mana Crystal Gem-Ring: +250 health + 50 mana Golden Gem-Ring: +100 mana +50 health (Common drop rate is 5%) Silver Gem-Ring: + 100 health (Common, drop rate is 5%)
All rings are No Auction, No Trade.
Gem-Master Card:
Animation: A ring flashes on the field and a man raises up. After picking up his ring he uses a beam to everyone and deals damage and debuffs. Type: Myth Effect: deal 500 damage to all. Destroy 1 positive ward and blade to all. Pips: 5
potions only last for only up to 1 hour. I am saying forever, not for 30 minutes to 1 hour
Yeah, and renting the ability of those makes money for the game. Giving away more permanent stat boosts that are so outrageously overpowered doesn't make money for the game.
:( wizard101 costs $35 to download on my computer so i spent $150 to kingsisle right there.
gems come from a new pack called " gem pack" which contains a bunch of awesome tc, minions, pets, pet snacks, ultra rare reagents or seeds and a rare chance of getting a gem.