Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Ultimate lvl 80 spells

AuthorMessage
Survivor
Aug 07, 2009
25
I think you should get an awesome spell at lvl 80

Storm: Lightning demon...
2000 damage to an enemy and 500 damage to random enemy

Fire: Magma serpent...
950 damage to all enemies and fire blade to all friends

Ice: Drifting glacier...
800 damage protection ice armor to all friends and 600 damage to all enemies plus 200 over 2 rounds

Life: Charging rhino...
975 damage to one enemy and spiret trap on it and spiret blade on you
myth: Call of the mystic...
400 damage to you 850 damage to all enemies and summon talos

Death: Archangle...
800 damage to you and -50% accuracy to you 1500 damage to all enemies plus 500 damage over 7 rounds

Balance: Black hole...
800 damage to all enemies with a 25% chance of instant death, 10% for bosses.

So those are my ideas, tell me if you like them!

Survivor
Mar 27, 2010
27
not bad, i don't know if they will be a bit overkill though. remember the spells don't suddenly increase in mass amounts of damage from the spell before them. e.g. there is not a massive gap between storm shark and kraken.

Mastermind
May 13, 2011
381
where did myth go? and btw instant death for bosses is too much even with 10%

Survivor
Aug 07, 2009
25
I'm the same guy that wrote this so yeah but I guess I did leave out myth sorry.

Myth: Call of the mystic...

300 damage to you. 850-900 damage to all enemies and summon talos.

So that's myth

Survivor
Aug 07, 2009
25
david da awesome on Nov 10, 2012 wrote:
I think you should get an awesome spell at lvl 80

Storm: Lightning demon...
2000 damage to an enemy and 500 damage to random enemy

Fire: Magma serpent...
950 damage to all enemies and fire blade to all friends

Ice: Drifting glacier...
800 damage protection ice armor to all friends and 600 damage to all enemies plus 200 over 2 rounds

Life: Charging rhino...
975 damage to one enemy and spiret trap on it and spiret blade on you
myth: Call of the mystic...
400 damage to you 850 damage to all enemies and summon talos

Death: Archangle...
800 damage to you and -50% accuracy to you 1500 damage to all enemies plus 500 damage over 7 rounds

Balance: Black hole...
800 damage to all enemies with a 25% chance of instant death, 10% for bosses.

So those are my ideas, tell me if you like them!
This si the spell creator and I'm a lengendary. Not a novice. They should fix that.

Defender
Jul 11, 2011
113
david da awesome on Nov 11, 2012 wrote:
This si the spell creator and I'm a lengendary. Not a novice. They should fix that.
it means your rank of how many posts you posted ;)

Survivor
Jun 05, 2009
32
I don't think this would work, unfortunately. For one, spells usually follow a distinct pattern, where you get them at level 68, 78, and now 88. This would diverge from that pattern. Another reason against the creation of these spells is that many people, including myself, already have wizards past level 80. And since the level 88 spells already out there are weaker than your proposed level 80 spells, I really don't think that these will, or even should be created.

Explorer
Mar 19, 2010
77
sry but there already lvl 88 spells for azteca:
fire: sun serpent
storm: storm owl
ice: (i forgot lol)
myth: celestial calendar
life: ( forgot again :p)
death: avenging fossil
balance: sabertooth

and your spells are a bot overpowered some of them like storm. you can find pics of the cards if you look them up