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Level 88 Spells

AuthorMessage
Survivor
Nov 16, 2009
6
Fire: Ōkami (880-960 to all enemies and -45% Accuracy to all enemies)

Ice: Kumiho (Steal two positive Shield and 150 +880 over 3 rounds)

Storm: Mishibizhiw (200 +1000 over 3 rounds and remove two
blades)

Life: Perytons (100+800 over 3 rounds to all friends and +30% to next heal spell)

Myth: Gargoyle (100 and 750 to all enemies and stun all enemies)

Death: Mummy (800-880 to all enemies and -40% to next spell for all enemies)

Balance: Manticore (800-880 and +30% to next spell)


Survivor
Oct 10, 2011
10
Fire: Sun Elemental,a large fiery woman that comes out of the sun and attacks the enemie with fire that comes out of her hand (1375-1465,-90% weakness,and a -90% cast chance)

Ice: Abominal Blizzard Beast,a large hairy two-legged beast with arms and legs made of crystaliezed ice,and attacks by swinging its arms like crazy while coming out of an opaque blizzard (875-945 to all enemies,and +50% ice blade)

Storm: Zapphier,a light purple wingless dragon with webbed feet that comes out of the water in a swamp,and then releases thousands of volts out of its mouth (1655,it will also convert any of the enemies blades each into -30% weaknesses and any traps on self to -20% to all scholls shield each)

Blance: Tuten Kroken,a royal mummified krok that come out of a krokatopian coffen with its eyes glowing red.It looks at the enemie and the enemie goes in to trance havine its mind tortured from the inside (1260,and 2 elemental shields and 2 spirit shields)

Life: Mother nature,a meadow first appears but then giant weeds and grass come out and intangles the target then a giagantic woman comes out of the ground bark skinned and flattens the target with her roots (735+300,guardian spirit on self and all friends,and sanctuary)

Myth: Roc,a collosal hawk with golden feathers that comes soaring from the air and then comes and claws and pecks at all the enemies (735+400 to all enemies)

Death:Hands of Death,a giant blackhole appears in the the middle of the arena and then thousands of cold flesshed hands come out grabbing and scratching at the targets (975-1165,and divide health evenly to all friends but if alone with not get full health back just half)

Survivor
Jun 12, 2009
23
Ok for the record i really dont want to have a healing spell for life they have enough. Here is the other schools.

Fire: Forest Fire, this does 1000 damage at the start and then 500 dammage overtime to all enemies, what it will look like will be lightning strikes a forest then the entire forest lights on fire then all the flaming trees fall on the enemy.

Storm: Daddyzilla, as something funny i think that it should be a stormzilla and then it gets picked up by a bigger one then the big one gets mad cause he thinks the baby is hurt by you, then he sends a bolt of lightning out of his mouth and it does 1500-1750 damage and gives you -50% accuracy to next spell (only to one person).

Ice: Avalanche, this is a spell where you hear someone yodle and then a mountain pops up and a giant avalanche comes down onto all the peple doing 600 damage and then 780 over time.

Myth: Gods Fury, this is a spell involving the anchent greek gods where they get enraged with eachother and they deside to let it out on the other people this will do 1250-1400 damage to them.

Death: Grim Reaper, the grim reaper removes his hood and loks at the other person then he raises them (just like pixie) then he takes this little blus shadow from them then he carries it into his sythe this will do 1000-1250 damage. =To do something funny he slashes his sythe into the ground and he cant ghet it out so then he just puts his magic into the sythe and heals all your teammates half the dammage you did to the other person.

Life: Nature Strikes Back, this is a spell where all the animals are happy and drinking water then something comes over them then they charge and all of the forest becomes mad then all the trees sprout up and start attacking 900-1000 damage (this will attack everyone). then they leave them with a curse that gives them to entangles (just like Gnomes).

Thats what i want to happen and i would just like to say that all of these will be worth ten pips, say if you like these and good luck getting to archmage or whatever kingsisle comes up with next .

Survivor
Oct 10, 2011
10
danielethan910 wrote:
Fire: Sun Elemental,a large fiery woman that comes out of the sun and attacks the enemie with fire that comes out of her hand (1375-1465,-90% weakness,and a -90% cast chance)

Ice: Abominal Blizzard Beast,a large hairy two-legged beast with arms and legs made of crystaliezed ice,and attacks by swinging its arms like crazy while coming out of an opaque blizzard (875-945 to all enemies,and +50% ice blade)

Storm: Zapphier,a light purple wingless dragon with webbed feet that comes out of the water in a swamp,and then releases thousands of volts out of its mouth (1655,it will also convert any of the enemies blades each into -30% weaknesses and any traps on self to -20% to all scholls shield each)

Blance: Tuten Kroken,a royal mummified krok that come out of a krokatopian coffen with its eyes glowing red.It looks at the enemie and the enemie goes in to trance havine its mind tortured from the inside (1260,and 2 elemental shields and 2 spirit shields)

Life: Mother nature,a meadow first appears but then giant weeds and grass come out and intangles the target then a giagantic woman comes out of the ground bark skinned and flattens the target with her roots (735+300,guardian spirit on self and all friends,and sanctuary)

Myth: Roc,a collosal hawk with golden feathers that comes soaring from the air and then comes and claws and pecks at all the enemies (735+400 to all enemies)

Death:Hands of Death,a giant blackhole appears in the the middle of the arena and then thousands of cold flesshed hands come out grabbing and scratching at the targets (975-1165,and divide health evenly to all friends but if alone with not get full health back just half)


these r my ideas please quote

Defender
Aug 01, 2011
185
BlizzardSky wrote:
Fire: Ōkami (880-960 to all enemies and -45% Accuracy to all enemies)

Ice: Kumiho (Steal two positive Shield and 150 +880 over 3 rounds)

Storm: Mishibizhiw (200 +1000 over 3 rounds and remove two
blades)

Life: Perytons (100+800 over 3 rounds to all friends and +30% to next heal spell)

Myth: Gargoyle (100 and 750 to all enemies and stun all enemies)

Death: Mummy (800-880 to all enemies and -40% to next spell for all enemies)

Balance: Manticore (800-880 and +30% to next spell)

First of all Okami? I know that video game but Okami went to protect something in the sky She has never appeared ever after that. Perytons? It needs to hit not just heal. Gargoyle might scare the kids. Mummy if its like a cartoon mummy it could be good but where is the drain dude! Manticore that should be for myth not a big deal though I like it but chimera did more just a little more to the damage and that should be fine. Ice and Storm I have no idea what you just said overtime is not storms ability the ice stealing two shields a little overpowered the damage is okay we need the damage for ice to be lower have you seen gargantuan with woolly mammoth insane.

Thomas Stormleaf