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Spell Ideas

AuthorMessage
Survivor
Jul 07, 2012
7
Hello, young Wizards! I am Tyler Drake, level 80 Balance Wizard. These are spells I made up and got from friends that are those helpful-type of spells.
Well, here goes:

Hyper Drive

School: Storm
Pips: X
Type: Ward
AoE: Target
Accuracy: 100%
Effect: +5% to next Storm Attack per Pip.

Shielding Light

School: Balance
Pips: 6
Type: Aura
AoE: Self
Accuracy: 100%
Effect: +50% Resistance against Random School for 4 rounds.

Obsidian Drainage

School: Balance
Pips: 4
Type: Damage
AoE: All Enemies
Accuracy: 85%
Effect: 50 + 500 Balance Damage over 3 Rounds. Reduce Threat.

Dark Charge

School: Death
Pips: 5
Type: Heal
AoE: Targeted Ally
Accuracy: 90%
Effect: 500 Death Damage to self for 1300 Health over Three Rounds to Ally.

Subjected Mind

School: Myth
Pips: X
Type: Ward
AoE: Targeted Ally
Accuracy: 100%
Effect: +10% Block Rating per Pip. 1-6 Pips max.

Brain Freeze

School: Ice
Pips: 4
Type: Stun
AoE: All Enemies
Accuracy: 70%
Effect: Stun All Enemies for 2 rounds.

Over Burst

School: Storm
Pips: 6
Type: Damage
AoE: Target
Accuracy: 70%
Effect: 800 Moon Damage to self for 1000 Storm Damage to Target

Sword Dance

School: Fire
Pips: 4
Type: Charm
AoE: Self
Accuracy: 80%
Effect: 20%, 50%, or 80% Fire Charm for Self.

Mimicry

School: Myth
Pips: 6
Type: Aura
AoE: Self
Accuracy: 50%
Effect: Copies Incoming Spells Ranked 5-7 Out Of Turn. Charms, Wards, and Heals don't count.

Grave Callback

School: Death
Pips: 5
Type: Protection
AoE: Targeted Ally
Accuracy: 90%
Effect: -90% to next Damaging Spell to self for regain of 50% Health after Defeated on Ally.

Responsive Aura

School: Life
Pips: 5
Type: Aura (Replace)
AoE: Target
Accuracy: 70%
Effect: Replaces Target's Aura with -15% Damage Aura. NOTE: Only Works when Target Has on an Aura. Second Aura lasts 4 Rounds. Second Aura CANNOT be Replaced. Other Aura Spells will show up being black and white until Second Aura is over.

Last Spell

Heaven's Gift

School: Life
Pips: 7
Type: Heal
AoE: All Allies.
Accuracy: 90%
Effect: 200 + 1500 Heal over 3 Rounds to all Allies.

Thank you guys for reading! Post your own Ideas! Thanks! Bye! Comment on these Spells, and add your own ideas.