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Great New Spell Ideas for level 78, 82, 84

AuthorMessage
Survivor
Mar 14, 2010
7
10 Pip Spells for level 78

Fire-Furies: 1010-1110 Fire Damage and Steal 2 Positive Charms

Ice-Avalanche: 760-860 Ice Damage to all enemies

Storm-Scylla: 1280 -1380 Storm Damage and Stun

Myth-Ogre: 150 Myth Damage and 750 Myth Damage to all enemies

Life-Nymphs: 250 + 1752 Healing over 3 rounds to all friends

Death-Headless Horseman: 770-870 Death Damage to all enemies

Balance-Griffon: 760 Balance Damage and dispell next spell to all enemies

Utility Spells for level 82

Fire-Singe-3 Pips: Steal 1 Positive Charm from all enemies

Ice-Purge-5 Pips: Steal 1 Positive Ward from all enemies

Storm-Purify-3 Pips: Remove all Negative Charms from all friends

Myth-Demolish-4 Pips: Remove all Positive Wards and Charms from all enemies

Life-Vantage-5 Pips: Convert next incoming attack to healing

Death-Petrify-5 Pips: Convert next incoming enemy heal to attack

Balance-Pharoh Blade-1 Pip: +80% to next Spell and +40% to next enemy attack (puts the blade on the +40% blade on the enemy)

X Rank Spells for level 84

Fire-Alphyn: 96 Fire Damage Per Pip over 3 rounds to all enemies

Ice-Arctic Armor: Absorb 125 Damage Per Pip for all friends

Storm-Gale: +10% Per Pip to all Storm Spells (Univeral Affect)

Myth-Goblin: 10 Myth Damage and 90 Myth Damage Per Pip

Life-Bliss: 100 Healing Per Pip to all Friends

Death-Zombie: 85 Death Damage Per Pip and Convert half to healing

Balance-Spectal Fury: 110 Fire Damage, 90 Ice Damage, or 135 Storm Damage Per Pip


Astral Spells

Polymorth Helephant (Fire)

Polymorph Frost Troll (Ice)

Polymorph Kraken (Storm)

Polymorph Minotaur (Myth)

Polymorph Goat Monk (Life)

Polymorph Wraith (Death)

Polymorph Krok (Balance)



Explorer
Apr 02, 2011
77
you made them to week exept for fire and storm, the spells do less than the 68 spells.

Explorer
Apr 02, 2011
77
booga4 wrote:
10 Pip Spells for level 78

Fire-Furies: 1100-1210 Fire Damage and Steal 2 Positive Charms

Ice-Avalanche: 730-830 Ice Damage to all enemies

Storm-Scylla: 1380 -1480 Storm Damage and Stun

Myth-Ogre: 150 Myth Damage and 750 Myth Damage to all enemies

Life-Nymphs: 250 + 1752 Healing over 3 rounds to all friends

Death-Headless Horseman: 750-850 Death Damage to all enemies

Balance-Griffon: 685 Balance Damage and dispell next spell to all enemies

Utility Spells for level 82

Fire-Singe-3 Pips: Steal 1 Positive Charm from all enemies

Ice-Purge-5 Pips: Steal 1 Positive Ward from all enemies

Storm-Purify-3 Pips: Remove all Negative Charms from all friends

Myth-Demolish-4 Pips: Remove all Positive Wards and Charms from all enemies

Life-Vantage-5 Pips: Convert next incoming attack to healing

Death-Petrify-5 Pips: Convert next incoming enemy heal to attack

Balance-Pharoh Blade-1 Pip: +80% to next Spell and +40% to next enemy attack

X Rank Spells for level 84

Fire-Alphyn: 96 Fire Damage Per Pip over 3 rounds to all enemies

Ice-Arctic Armor: Absorb 125 Damage Per Pip for all friends

Storm-Gale: +10% Per Pip to all Storm Spells (Univeral Affect)

Myth-Goblin: 10 Myth Damage and 90 Myth Damage Per Pip

Life-Bliss: 100 Healing Per Pip to all Friends

Death-Zombie: 85 Death Damage Per Pip and Convert half to healing

Balance-Spectal Fury: 110 Fire Damage, 90 Ice Damage, or 135 Storm Damage Per Pip

Will post ideas for level 88 rank 11 spells soon



no zombies this is a kids game and kids would get scared from the zombie spell

Armiger
Feb 25, 2009
2425
booga4 wrote:
10 Pip Spells for level 78

Fire-Furies: 1100-1210 Fire Damage and Steal 2 Positive Charms

Too OP.

Ice-Avalanche: 730-830 Ice Damage to all enemies

Ice Lord is and AoE plus Stun for one round

Storm-Scylla: 1380 -1480 Storm Damage and Stun

Storm Lord is and AoE plus Stun for one round plus this is too op

Myth-Ogre: 150 Myth Damage and 750 Myth Damage to all enemies

Maybe

Life-Nymphs: 250 + 1752 Healing over 3 rounds to all friends

Not Practical. will cause problems in PvP.

Death-Headless Horseman: 750-850 Death Damage to all enemies

Death already has a few spells that are AoE

Balance-Griffon: 685 Balance Damage and dispell next spell to all enemies

Balance already has a spell that does this

Utility Spells for level 82

Fire-Singe-3 Pips: Steal 1 Positive Charm from all enemies

not practical. plus fire already has a Steal Charm

Ice-Purge-5 Pips: Steal 1 Positive Ward from all enemies

not practical, there is already a remove positive ward that anyone can use

Storm-Purify-3 Pips: Remove all Negative Charms from all friends

there is already a negative charm remover, just use it as needed

Myth-Demolish-4 Pips: Remove all Positive Wards and Charms from all enemies

Earthquake does this

Life-Vantage-5 Pips: Convert next incoming attack to healing

not practical

Death-Petrify-5 Pips: Convert next incoming enemy heal to attack

not practical

Balance-Pharoh Blade-1 Pip: +80% to next Spell and +40% to next enemy attack

this is too much like Feint and should not be a blade

X Rank Spells for level 84

Fire-Alphyn: 96 Fire Damage Per Pip over 3 rounds to all enemies

Already has Heck Hound

Ice-Arctic Armor: Absorb 125 Damage Per Pip for all friends

Already has Armor that does this, pip cost would be to high to use as an All Friends plus too much like Spirit Armor/Rebirth

Storm-Gale: +10% Per Pip to all Storm Spells (Univeral Affect)

Precision does this and can be used by all schools

Myth-Goblin: 10 Myth Damage and 90 Myth Damage Per Pip

questionable

Life-Bliss: 100 Healing Per Pip to all Friends

not practical

Death-Zombie: 85 Death Damage Per Pip and Convert half to healing

Death has spells that convert half to healing now

Balance-Spectal Fury: 110 Fire Damage, 90 Ice Damage, or 135 Storm Damage Per Pip

basically the same thing as HYDRA

Will post ideas for level 88 rank 11 spells soon



My answers in bold. You might want to do a little more research before continuing with this idea.

Mastermind
Jul 28, 2010
312
I would love death petrify. That would teach them life wizard. :D

Defender
Aug 01, 2011
185
Wow this is just.....UGH!!!! all the spells are weak except storm ice needs more power like 800-1000 the balance is so weak storm is just overpowered with damage all the spells need pips for actually damage do you want all schools to be weak the animation a headless horseman you do know this is a kids game right. Balance is weak they need more power If you seen balance its power is kind of weak. I don't get any of the animations we don't need more utility spells. We need attack spells only! What in the world is Nymphs anyways Purify just wow too overpowered man remove all? That is just overpowered we already have earthquake! Petrify and Vantage I don't get either. And I don't wanna be using those types of blades on Spectral Fury The next balance spell I want it to be Sun Moon and Star. Pharoh Blade is overpowered seriously? A 80 powered blade with a 40 trap? Are you okay? Arctic Armor is a ripoff of ice armor. Bliss is weak. Zombie this is a children's game seriously dude! Alphyn is terrible Demolish completely overpowered. You need to think about these spells.

Thomas Stormleaf
Balance Archmage

Survivor
Apr 14, 2012
10
New Astral Spells is Nenivity, Tentful, Pathlify Health, Polymorph Troll, Polymorph Cyclop, and Polymorph Kraken.

Mastermind
Jun 10, 2011
371
skywarrior342 wrote:
Wow this is just.....UGH!!!! all the spells are weak except storm ice needs more power like 800-1000 the balance is so weak storm is just overpowered with damage all the spells need pips for actually damage do you want all schools to be weak the animation a headless horseman you do know this is a kids game right. Balance is weak they need more power If you seen balance its power is kind of weak. I don't get any of the animations we don't need more utility spells. We need attack spells only! What in the world is Nymphs anyways Purify just wow too overpowered man remove all? That is just overpowered we already have earthquake! Petrify and Vantage I don't get either. And I don't wanna be using those types of blades on Spectral Fury The next balance spell I want it to be Sun Moon and Star. Pharoh Blade is overpowered seriously? A 80 powered blade with a 40 trap? Are you okay? Arctic Armor is a ripoff of ice armor. Bliss is weak. Zombie this is a children's game seriously dude! Alphyn is terrible Demolish completely overpowered. You need to think about these spells.

Thomas Stormleaf
Balance Archmage

So instead of tearing all his ideas like the troll you are, why dont you make suggestions to him? Are you too immature? That was NOT called for. You were rude as possible. You need to be nicer to people. Have you read code of conduct?

Defender
Mar 10, 2012
182