I was thinking about this for dedicated puppet players/minion players:
EDIT: I'm changing the name because I have a new plan for doppelganger and the name didn't fit right, thanks for feedback, here is a list of some ideas related to puppet play as well as some comments on a recent experiment I did.
Philosophers Stone: (minion only) 4 pips, allows a defeated minion to be revived with 50% health. So it's basically a conjurers version of guardian spirit. Think of it as an insurance policy given most minions do not have resist, sometimes they may get hit really fast and early.
Doppelganger: 6 pips Copies a minion on the field into a third slot in the battle ring. So this would allow players to double the minions allowed on the field. It also copies everything about the current minions stats, these being the pip count and the health.
Devils trick: 4 pips Next attack from opponent will backfire and stun opponent.
vanity mirror: 2 pips: 30% of next incoming strike is reflected back on to caster.
Recycle: (minion only) 3 pips defeated minion will become a +40 charm and -70 ward for caster.
I was thinking about this for dedicated puppet players/minion players:
Doppelganger: (minion only) 4 pips, allows a defeated minion to be revived with 50% health. So it's basically a conjurers version of guardian spirit. Think of it as a safeguard against enemy critical attacks.
I like that very cool idea although does it have to be 4 pips because that seems a bit much when you could just summon a new one for that amount.
I was thinking about this for dedicated puppet players/minion players:
Doppelganger: (minion only) 4 pips, allows a defeated minion to be revived with 50% health. So it's basically a conjurers version of guardian spirit. Think of it as a safeguard against enemy critical attacks.
In light of the recent GS nerf, I'd say it's in poor taste~ the Life wizards who had their spell reduced to 15% from 50 would not be happy, especially because their version costs more pips and gives back less health.
... And, of course, the PvP crowd would find something to complain about.
I was thinking about this for dedicated puppet players/minion players:
Doppelganger: (minion only) 4 pips, allows a defeated minion to be revived with 50% health. So it's basically a conjurers version of guardian spirit. Think of it as a safeguard against enemy critical attacks.
i am not sure how this would be so my thoughts are neutral i personally think myth doesnt want more myth attacks ( i know strange) but a good minion support spell we could get is heroic sword
heroic sword minion blade spell and ally spell on minion its 150% to myth attacks on humans its 100% to any attack to the targets school of magic maybe these 2 spells could come from same quest
Devils trick: 4 pips Next attack from opponent will backfire and stun opponent.
vanity mirror: 2 pips: 30% of next incoming strike is reflected back on to caster.
Recycle: (minion only) 3 pips defeated minion will become a +40 charm and -70 ward for caster.
What school is vanity mirror and devils trick in, I know recycle is in life, but what about the other 2 spells?
Actually these were all myth (ish) spells. Although devils trick could do well as a death spell as well ;/
Just to clarify on devils trick, it doesn't just stun, any attack that is used, it will lose those pips as if the spell were cast, but instead of doing damage, it stuns the opponent. So think of it like a dispel stun hybrid thing.