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Level 88 Spells!

AuthorMessage
Explorer
Aug 20, 2009
75
Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:

STORM

Name: Selkie
Rank: 10
Accuracy: 70%
Type: Damage
Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self.
Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper

ICE

Name: Yeti
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield)
Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.

FIRE

Name: Blazing Wyrm
Rank: 10
Accuracy: 75%
Type: Damage
Effect: 1000-1120 Fire Damage and -50% accuracy charm
Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.

LIFE

Name: Valkyrie
Rank: 10
Accuracy: 90%
Type: Attack All Enemies
Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self.
Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm

DEATH

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague)
Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.

DEATH IDEA #2

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies
Animation: Same as above

MYTH

Name: Harpy
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms)
Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.

BALANCE

Name: Sphinx (Krokosphinx?)
Rank: 10
Accuracy: 85%
Type: Damage
Effect: 990-1020 Balance Damage and target loses 2 pips
Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.

Tell me what you think!
- Valerian DarkBringer- Transcendent Necromancer

Mastermind
May 13, 2011
381
Zeruel85 wrote:
Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:

STORM

Name: Selkie
Rank: 10
Accuracy: 70%
Type: Damage
Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self.
Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper

ICE

Name: Yeti
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield)
Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.

FIRE

Name: Blazing Wyrm
Rank: 10
Accuracy: 75%
Type: Damage
Effect: 1000-1120 Fire Damage and -50% accuracy charm
Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.

LIFE

Name: Valkyrie
Rank: 10
Accuracy: 90%
Type: Attack All Enemies
Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self.
Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm

DEATH

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague)
Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.

DEATH IDEA #2

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies
Animation: Same as above

MYTH

Name: Harpy
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms)
Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.

BALANCE

Name: Sphinx (Krokosphinx?)
Rank: 10
Accuracy: 85%
Type: Damage
Effect: 990-1020 Balance Damage and target loses 2 pips
Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.

Tell me what you think!
- Valerian DarkBringer- Transcendent Necromancer


just one thing. shouldnt anubis be balance?

Illuminator
Feb 09, 2009
1469
Zeruel85 wrote:
STORM

Name: Selkie
Rank: 10
Accuracy: 70%
Type: Damage
Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self.
Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper.


So it's a Were-Selkie? Maybe it should just be a huge monster to begin with. The damage and effect are good, but I'd rather the attack purely attack rather than attack and aid the caster.

ICE

Name: Yeti
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield)
Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.


Again, attack and aid is not my cup of tea, but the damage is good and I like the animation.

FIRE

Name: Blazing Wyrm
Rank: 10
Accuracy: 75%
Type: Damage
Effect: 1000-1120 Fire Damage and -50% accuracy charm
Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.


It's good, but not great.

LIFE

Name: Valkyrie
Rank: 10
Accuracy: 90%
Type: Attack All Enemies
Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self.
Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm


A few things that concern me. First, Valkyries are angels of death, so why are they the focus of a Life spell? And second, if attack and aid is completely necessary, the method should be similar in my opinion. So if it's a single attack, the aid should be to the caster. If the attack's an AoE, the aid should affect the allies as well as the caster.

DEATH

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague)
Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.


I think the sap and the Plague effect is a bit much, and although Anubis is the Egyptian king of death Egyptian inspired spells should only be seen in Balance in my opinion.

DEATH IDEA #2

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies
Animation: Same as above


This would probably be better in terms of damage, but the same focus problems apply.

MYTH

Name: Harpy
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms)
Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.


Again, it's a good idea, but that's kinda it.

BALANCE

Name: Sphinx (Krokosphinx?)
Rank: 10
Accuracy: 85%
Type: Damage
Effect: 990-1020 Balance Damage and target loses 2 pips
Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.


This was my old Balance spell idea, so of course I like it.

Explorer
Aug 20, 2009
75
Well yeah that makes sense. I had trouble coming up with a name for the Death one...how about Nightmare Rider? The animation would be a skeleton horseman or a headless horseman. Any other ideas?

- Valerian DarkBringer- Transcendent Necromancer

Survivor
Feb 22, 2009
5
Zeruel85 wrote:
Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:

STORM

Name: Selkie
Rank: 10
Accuracy: 70%
Type: Damage
Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self.
Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper

ICE

Name: Yeti
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield)
Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.

FIRE

Name: Blazing Wyrm
Rank: 10
Accuracy: 75%
Type: Damage
Effect: 1000-1120 Fire Damage and -50% accuracy charm
Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.

LIFE

Name: Valkyrie
Rank: 10
Accuracy: 90%
Type: Attack All Enemies
Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self.
Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm

DEATH

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague)
Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.

DEATH IDEA #2

Name: Anubis
Rank: 10
Accuracy: 85%
Type: Attack All Enemies
Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies
Animation: Same as above

MYTH

Name: Harpy
Rank: 10
Accuracy: 80%
Type: Attack All Enemies
Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms)
Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.

BALANCE

Name: Sphinx (Krokosphinx?)
Rank: 10
Accuracy: 85%
Type: Damage
Effect: 990-1020 Balance Damage and target loses 2 pips
Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.

Tell me what you think!
- Valerian DarkBringer- Transcendent Necromancer


Thats such a cool idea.. Wow your thoughts are great, Keep thinking :-o

Survivor
Sep 19, 2011
3
Very good ideas, just a problem with yeti, isn't it a bit too much like forest lord?

Explorer
Dec 28, 2010
58
ok my spell ideals fore level 88

storm first of all his name would be thunderus

a storm appears out of no wear and lightning and thunder form together
and he opens his eyes and they glow yellow and his just swipes them with his claws
damage 1350 -1650
pips 10
affect take 2 blades away and -50% percent accuracy
accuracy 70

ok here is fire volcanos

ok so a stone man walks in the middle of to volcanoes and puts his hands in both of them and you can see the lava giving him energy threw his entire body then his eyes are red with lava so he opens his hands and lava blast out and hits the target
damage 1200-1340 to all
pips 10
affect 2 minus 50% accuracy to all
accuracy 75

ok my ice ideal

glacierus

ok so a bunch of snowstorms happen and the big snow storm meteors all hit one spot forming and monster out of ice then the monster has a spear then you see he break out of the ice and throw the spear hit all targets
damage 900-1200
accuracy 80

death ideal

headless horseman

first off you see the moon shinning in a pumpkin field then all of a second the headless horse man comes out of the trees on a black horse with flaming eyes he grabs a pumpkin puts it on his head his eyes mount and nose appear then he grabs his sith and swings it at the enemy only one
damage 1250 -1350
pips 10
affect puts to minus 50% heal blades on them
accuracy 85

balances spell

cleopatra come out of a pyramid wearing a tan dress a golden mask cuffs and belt with jewels implanted in it then she rasies her hands and mount the sword ankya andtha uchio and a bunch of locust come out of the pyramid and attack one person
damage 1300
pips 10
effect dispel that person school for 2 rounds
accuracy 85

myth spell

a huge griffin with green eyes white wings and brown body with yellow feet fly's out of the sky and growls the bits and claws too times
damage 1000-1200
pips 10
effect takes all blades and shields away
accuracy 80

life spell

leaves fall then a archer comes out shoots a bow that is brown then slowly light up with green energy it hits all the targets
damage 1000-1100
effects gives 2 30% heal blades to everyone
pips 10
accuracy 90