Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:
STORM
Name: Selkie Rank: 10 Accuracy: 70% Type: Damage Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self. Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper
ICE
Name: Yeti Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield) Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.
FIRE
Name: Blazing Wyrm Rank: 10 Accuracy: 75% Type: Damage Effect: 1000-1120 Fire Damage and -50% accuracy charm Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.
LIFE
Name: Valkyrie Rank: 10 Accuracy: 90% Type: Attack All Enemies Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self. Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm
DEATH
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague) Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.
DEATH IDEA #2
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies Animation: Same as above
MYTH
Name: Harpy Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms) Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.
BALANCE
Name: Sphinx (Krokosphinx?) Rank: 10 Accuracy: 85% Type: Damage Effect: 990-1020 Balance Damage and target loses 2 pips Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.
Tell me what you think! - Valerian DarkBringer- Transcendent Necromancer
Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:
STORM
Name: Selkie Rank: 10 Accuracy: 70% Type: Damage Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self. Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper
ICE
Name: Yeti Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield) Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.
FIRE
Name: Blazing Wyrm Rank: 10 Accuracy: 75% Type: Damage Effect: 1000-1120 Fire Damage and -50% accuracy charm Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.
LIFE
Name: Valkyrie Rank: 10 Accuracy: 90% Type: Attack All Enemies Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self. Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm
DEATH
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague) Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.
DEATH IDEA #2
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies Animation: Same as above
MYTH
Name: Harpy Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms) Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.
BALANCE
Name: Sphinx (Krokosphinx?) Rank: 10 Accuracy: 85% Type: Damage Effect: 990-1020 Balance Damage and target loses 2 pips Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.
Tell me what you think! - Valerian DarkBringer- Transcendent Necromancer
Name: Selkie Rank: 10 Accuracy: 70% Type: Damage Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self. Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper.
So it's a Were-Selkie? Maybe it should just be a huge monster to begin with. The damage and effect are good, but I'd rather the attack purely attack rather than attack and aid the caster.
ICE
Name: Yeti Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield) Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.
Again, attack and aid is not my cup of tea, but the damage is good and I like the animation.
FIRE
Name: Blazing Wyrm Rank: 10 Accuracy: 75% Type: Damage Effect: 1000-1120 Fire Damage and -50% accuracy charm Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.
It's good, but not great.
LIFE
Name: Valkyrie Rank: 10 Accuracy: 90% Type: Attack All Enemies Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self. Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm
A few things that concern me. First, Valkyries are angels of death, so why are they the focus of a Life spell? And second, if attack and aid is completely necessary, the method should be similar in my opinion. So if it's a single attack, the aid should be to the caster. If the attack's an AoE, the aid should affect the allies as well as the caster.
DEATH
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague) Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.
I think the sap and the Plague effect is a bit much, and although Anubis is the Egyptian king of death Egyptian inspired spells should only be seen in Balance in my opinion.
DEATH IDEA #2
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies Animation: Same as above
This would probably be better in terms of damage, but the same focus problems apply.
MYTH
Name: Harpy Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms) Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.
Again, it's a good idea, but that's kinda it.
BALANCE
Name: Sphinx (Krokosphinx?) Rank: 10 Accuracy: 85% Type: Damage Effect: 990-1020 Balance Damage and target loses 2 pips Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.
This was my old Balance spell idea, so of course I like it.
Well yeah that makes sense. I had trouble coming up with a name for the Death one...how about Nightmare Rider? The animation would be a skeleton horseman or a headless horseman. Any other ideas?
Ok, since we're clearly not getting lvl 78 spells, here are some ideas for the next update. As always, give ideas, changes, and critique:
STORM
Name: Selkie Rank: 10 Accuracy: 70% Type: Damage Effect: 1180-1280 Storm Damage to target and remove 2 negative charms from self. Animation: A small seal appears on a shoreline. It turns into a huge monster and attacks the enemy then turns around and touches the caster with its flipper
ICE
Name: Yeti Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 870-930 Ice Damage to All Enemies and -25% to next spell for team (adds Legion Shield) Animation: Snowy mountain appears and a large silhouette emerges. The yeti attacks every enemy then turns around to the caster and adds the shields to the team.
FIRE
Name: Blazing Wyrm Rank: 10 Accuracy: 75% Type: Damage Effect: 1000-1120 Fire Damage and -50% accuracy charm Animation: A large wyrm (similar to the ones in Avalon) flies over the battle circle and breathes fire on the target. It lands in the center then adds the charm.
LIFE
Name: Valkyrie Rank: 10 Accuracy: 90% Type: Attack All Enemies Effect: 740-830 Life Damage to All Enemies and +30% to next healing spell for self. Animation: A large cloud appears (similar to Regenerate) and an angel comes down to the battlefield with a staff in her hand. She blasts the enemies with a green beam of magic. Then, she turns around and "blesses" the caster, adding the charm
DEATH
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 770 Steal to All Enemies and -20% to next spell for All Enemies (adds Plague) Animation: A large tomb appears and Anubis steps out with a scepter. He attacks the enemies with a blue light and heals the caster. After, he turns back to the enemies and adds the Plague.
DEATH IDEA #2
Name: Anubis Rank: 10 Accuracy: 85% Type: Attack All Enemies Effect: 880-940 Death Damage to All Enemies and -20% to next spell for All Enemies Animation: Same as above
MYTH
Name: Harpy Rank: 10 Accuracy: 80% Type: Attack All Enemies Effect: 885-925 Myth Damage to All Enemies and remove all wards from All Enemies (this includes traps and prisms) Animation: A harpy flies down and lands in the center of the circle. She extends her claws and attacks every enemy. After they have all been attacked, the shields are removed.
BALANCE
Name: Sphinx (Krokosphinx?) Rank: 10 Accuracy: 85% Type: Damage Effect: 990-1020 Balance Damage and target loses 2 pips Animation: A desert appears with a large sphinx. Its eyes light up and it smashes the enemy with its paw/claw. Afterwards, its eyes glow red and the target loses 2 pips.
Tell me what you think! - Valerian DarkBringer- Transcendent Necromancer
Thats such a cool idea.. Wow your thoughts are great, Keep thinking :-o
a storm appears out of no wear and lightning and thunder form together and he opens his eyes and they glow yellow and his just swipes them with his claws damage 1350 -1650 pips 10 affect take 2 blades away and -50% percent accuracy accuracy 70
ok here is fire volcanos
ok so a stone man walks in the middle of to volcanoes and puts his hands in both of them and you can see the lava giving him energy threw his entire body then his eyes are red with lava so he opens his hands and lava blast out and hits the target damage 1200-1340 to all pips 10 affect 2 minus 50% accuracy to all accuracy 75
ok my ice ideal
glacierus
ok so a bunch of snowstorms happen and the big snow storm meteors all hit one spot forming and monster out of ice then the monster has a spear then you see he break out of the ice and throw the spear hit all targets damage 900-1200 accuracy 80
death ideal
headless horseman
first off you see the moon shinning in a pumpkin field then all of a second the headless horse man comes out of the trees on a black horse with flaming eyes he grabs a pumpkin puts it on his head his eyes mount and nose appear then he grabs his sith and swings it at the enemy only one damage 1250 -1350 pips 10 affect puts to minus 50% heal blades on them accuracy 85
balances spell
cleopatra come out of a pyramid wearing a tan dress a golden mask cuffs and belt with jewels implanted in it then she rasies her hands and mount the sword ankya andtha uchio and a bunch of locust come out of the pyramid and attack one person damage 1300 pips 10 effect dispel that person school for 2 rounds accuracy 85
myth spell
a huge griffin with green eyes white wings and brown body with yellow feet fly's out of the sky and growls the bits and claws too times damage 1000-1200 pips 10 effect takes all blades and shields away accuracy 80
life spell
leaves fall then a archer comes out shoots a bow that is brown then slowly light up with green energy it hits all the targets damage 1000-1100 effects gives 2 30% heal blades to everyone pips 10 accuracy 90