Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

New Death Spell...

AuthorMessage
Explorer
Mar 18, 2009
71
I owe this to the person who came up with the 'heal trap' (KN1GHT69). He said, that you can put a heal trap on yourself, or any teammate, regardless if they're defeated or not, and it would be 20% <3 bonus, and treasure cards would be 30%. This card cannot be played if "Beguile" has been used.

My variation to this spell is the heal block, for the death school. Instead of being cast on a teammate (Why would you anyways???), you cast it on the enemy. Just as if a Satyr was played while Sanctuary, Guiding Light, and the heal trap were up (Would do give or take a 100% more healing), the Doom and Gloom, Infection, and heal block would take give or take a hundred percent away from the healing. This card cannot be used if Sanctuary is in play.

I think it sounds pretty awesome, thanks to KN1GHT69 for the idea!