I owe this to the person who came up with the 'heal trap' (KN1GHT69). He said, that you can put a heal trap on yourself, or any teammate, regardless if they're defeated or not, and it would be 20% <3 bonus, and treasure cards would be 30%. This card cannot be played if "Beguile" has been used.
My variation to this spell is the heal block, for the death school. Instead of being cast on a teammate (Why would you anyways???), you cast it on the enemy. Just as if a Satyr was played while Sanctuary, Guiding Light, and the heal trap were up (Would do give or take a 100% more healing), the Doom and Gloom, Infection, and heal block would take give or take a hundred percent away from the healing. This card cannot be used if Sanctuary is in play.
I think it sounds pretty awesome, thanks to KN1GHT69 for the idea!