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New music school -->

AuthorMessage
Explorer
Jul 10, 2009
77
The school of music is based on tranquility, peace, and energy. It lies between the school of Balance and life. Music wizards are known as versifiers and tend to be smart, friendly, and extremely imaginative. The school of music teaches its students to stun, heal a little, and buff there players majorly. But the school of music is hard to master and one must be over level 50 to start training the school of music.

level 50:
verse: 100% accuracy 1 pip
Stun enemy for 2 rounds

level 52:
hymn: 100% accuracy 2 pips
Heal all friends 200 health

level 55:
Uniting Melody: 90% accuracy 0 pips
+30% attack blade to all friends

level 58:
Prayer of Light: 100 % accuracy 3 pips
300 health to all friends as well as a +25% attack blade to all friends

Level 60:
Harmony: 90% accuracy 4 pips
Stun all enemies for 1 round, +350 health to all friends, and +20% attack spell to self

level 62:
Heavenly Choir: 100% accuracy 5 pips
600 +300 over 3 rounds health to all friends

level 65:
Caroling Angel: 100% accuracy 4 pips
Summon a minion angel( looks like a clear seraph, or yuletide spirit)
of rank 6
-can use up to rank 6 balance, life, and myth spells

level 68:
Chirp: 100% accuracy 3 pips
A dove comes and heals you 100 +300 over 3 rounds then it sings a melody so beautiful, that it stuns one enemy for 2 rounds.

level 70:
Mend Mind: 100% accuracy X pips
You may cast a blade to one team member doing a +8% damage blade to a friend for every pip you have.

That is all for right now. If anyone has any comments please feel free to most POSITIVE comments. Thank you! Hope you enjoy!

Archon
Oct 24, 2010
4952
No thank you, sorry, I don't see this as being helpful at that level at all.

Mastermind
Aug 10, 2011
329
knightmare12 wrote:
The school of music is based on tranquility, peace, and energy. It lies between the school of Balance and life. Music wizards are known as versifiers and tend to be smart, friendly, and extremely imaginative. The school of music teaches its students to stun, heal a little, and buff there players majorly. But the school of music is hard to master and one must be over level 50 to start training the school of music.

level 50:
verse: 100% accuracy 1 pip
Stun enemy for 2 rounds

level 52:
hymn: 100% accuracy 2 pips
Heal all friends 200 health

level 55:
Uniting Melody: 90% accuracy 0 pips
+30% attack blade to all friends

level 58:
Prayer of Light: 100 % accuracy 3 pips
300 health to all friends as well as a +25% attack blade to all friends

Level 60:
Harmony: 90% accuracy 4 pips
Stun all enemies for 1 round, +350 health to all friends, and +20% attack spell to self

level 62:
Heavenly Choir: 100% accuracy 5 pips
600 +300 over 3 rounds health to all friends

level 65:
Caroling Angel: 100% accuracy 4 pips
Summon a minion angel( looks like a clear seraph, or yuletide spirit)
of rank 6
-can use up to rank 6 balance, life, and myth spells

level 68:
Chirp: 100% accuracy 3 pips
A dove comes and heals you 100 +300 over 3 rounds then it sings a melody so beautiful, that it stuns one enemy for 2 rounds.

level 70:
Mend Mind: 100% accuracy X pips
You may cast a blade to one team member doing a +8% damage blade to a friend for every pip you have.

That is all for right now. If anyone has any comments please feel free to most POSITIVE comments. Thank you! Hope you enjoy!


Ok...

Not to rain on your Parade, but..

1. If Music School is based on Life(Healing) and Balance(Buffing), why is it Stunning?
2. Could it be changed to Stuns and Attacks?
3. Description sounds to much like Life. Smart, Friendly, and extremely Imaginative? Doesn't that sound like life??
4. Is it another Astral School? It sure doesn't sound like one....
5. All the Spells are Weak! Especially Mend Mind! I would not use Music School at all! Let alone Train the Music School!

Music's Description should be:

Weak,
Cost too many Pips,
Confusing,

And it should be for Levels 0-9. Also may be found in the Tutorial. (Joking lol)

Sorry for the Negative Comment.

Calamity Orgeblossom Level 48 Theurgist

Illuminator
Feb 09, 2009
1469
Forget about the continuity problems integrating this school would cause; this surpasses the religion boundary for me. I applaud KI for more or less leaving religion out of the game, and if these spells were added I'd be kinda disappointed.

Explorer
Jul 10, 2009
77
- the school is not astral
- it stuns because music can be very emotional causin people to be "stunned" by its beauty
-most importantly this is a side schoolx in other words you cant "be it" but you can train it and earn its badge.

Thank you.

Survivor
May 13, 2011
32
knightmare12 wrote:
The school of music is based on tranquility, peace, and energy. It lies between the school of Balance and life. Music wizards are known as versifiers and tend to be smart, friendly, and extremely imaginative. The school of music teaches its students to stun, heal a little, and buff there players majorly. But the school of music is hard to master and one must be over level 50 to start training the school of music.

level 50:
verse: 100% accuracy 1 pip
Stun enemy for 2 rounds

level 52:
hymn: 100% accuracy 2 pips
Heal all friends 200 health

level 55:
Uniting Melody: 90% accuracy 0 pips
+30% attack blade to all friends

level 58:
Prayer of Light: 100 % accuracy 3 pips
300 health to all friends as well as a +25% attack blade to all friends

Level 60:
Harmony: 90% accuracy 4 pips
Stun all enemies for 1 round, +350 health to all friends, and +20% attack spell to self

level 62:
Heavenly Choir: 100% accuracy 5 pips
600 +300 over 3 rounds health to all friends

level 65:
Caroling Angel: 100% accuracy 4 pips
Summon a minion angel( looks like a clear seraph, or yuletide spirit)
of rank 6
-can use up to rank 6 balance, life, and myth spells

level 68:
Chirp: 100% accuracy 3 pips
A dove comes and heals you 100 +300 over 3 rounds then it sings a melody so beautiful, that it stuns one enemy for 2 rounds.

level 70:
Mend Mind: 100% accuracy X pips
You may cast a blade to one team member doing a +8% damage blade to a friend for every pip you have.

That is all for right now. If anyone has any comments please feel free to most POSITIVE comments. Thank you! Hope you enjoy!
Not bad! it is very good! when do you get it?

Explorer
Jul 10, 2009
77
trelian5 wrote:
knightmare12 wrote:
The school of music is based on tranquility, peace, and energy. It lies between the school of Balance and life. Music wizards are known as versifiers and tend to be smart, friendly, and extremely imaginative. The school of music teaches its students to stun, heal a little, and buff there players majorly. But the school of music is hard to master and one must be over level 50 to start training the school of music.

level 50:
verse: 100% accuracy 1 pip
Stun enemy for 2 rounds

level 52:
hymn: 100% accuracy 2 pips
Heal all friends 200 health

level 55:
Uniting Melody: 90% accuracy 0 pips
+30% attack blade to all friends

level 58:
Prayer of Light: 100 % accuracy 3 pips
300 health to all friends as well as a +25% attack blade to all friends

Level 60:
Harmony: 90% accuracy 4 pips
Stun all enemies for 1 round, +350 health to all friends, and +20% attack spell to self

level 62:
Heavenly Choir: 100% accuracy 5 pips
600 +300 over 3 rounds health to all friends

level 65:
Caroling Angel: 100% accuracy 4 pips
Summon a minion angel( looks like a clear seraph, or yuletide spirit)
of rank 6
-can use up to rank 6 balance, life, and myth spells

level 68:
Chirp: 100% accuracy 3 pips
A dove comes and heals you 100 +300 over 3 rounds then it sings a melody so beautiful, that it stuns one enemy for 2 rounds.

level 70:
Mend Mind: 100% accuracy X pips
You may cast a blade to one team member doing a +8% damage blade to a friend for every pip you have.

That is all for right now. If anyone has any comments please feel free to most POSITIVE comments. Thank you! Hope you enjoy!
Not bad! it is very good! when do you get it?


LOL it says level 50. so you gotta be grandmaster :P