I think that a good myth spell would be the bones of a t-rex. It would do the damage of 70 and 550 and it would cost 8 pips. You would also get this spell at level 58. the animation would be a huge sand hole would appear with a few scaffholds. Then, Archoligists would run away screaming. And then a huge skeletal t-rex pops out and roars at you. And then, if that does'nt kill the target, it will bite you.
I think that a good myth spell would be the bones of a t-rex. It would do the damage of 70 and 550 and it would cost 8 pips. You would also get this spell at level 58. the animation would be a huge sand hole would appear with a few scaffholds. Then, Archoligists would run away screaming. And then a huge skeletal t-rex pops out and roars at you. And then, if that does'nt kill the target, it will bite you.
so myth gets 2 spells at lvl 58 how is that fair if they do this then they have to give the other schools there own new spells to slide along with the 1 lvl 58 spell we are currently getting