I'm debating whether these should be more offensive spells or new utility spells. So I might give two for each, whichever I end up thinking it should be.
Balance Offensive:
Utility: Overpower Cost: 3 Accuracy: 100% Type: Charm Effect: +35% to next attack for all team members
Death Offensive: Reaper Cost: 10 Accuracy: 80% Type: Sap Effect: 900-1000, -30% to next Healing spell (note that this spell only hits one foe)
Utility: Underworld Cost: 2 Accuracy: 100% Type: Field Effect: +35% to next Death Attack/Sap
Life Offensive: Mother Nature Cost: 10 Accuracy: 90% Type: Multi Hit Effect: 650-750, activates Sanctuary
Utility: Spring of Eternal Youth Cost: 5 Accuracy: 90% Type: Multi Heal Effect: 400-600, activates Sanctuary, +40% to next healing move
Myth Offensive: Fissure Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 900-1000, remove all positive wards, charms, and auras
Storm Offensive: Loch Ness Monster Cost: 10 Accuracy: 70% Type: Attack Effect: 600 + 1000 over time
Utility: Eye of the Storm Cost: 6 Accuracy: 70% Type: Other Effect: activates Windstorm, +25% to next Storm Attack (all foes), +20% Accuracy for next Storm Spell
Fire Offensive: The Dragon Titan Cost: 10 Accuracy: 75% Type: Multi Hit Effect: 500 + 900 over time, activates Wyldfire, +15% Accuracy to next Fire Spell
Utility: Kindle Cost: 2 Accuracy: 100% Type: Charm Effect: +30% Damage to next Fire Attack, +15% Accuracy to next Fire Spell
Ice Offensive: Ice Age Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 700-900 + 200 over time, -50% to next Attack (for all allies)
Utility: Spiral Armor Cost: 0 Accuracy: 100% Type: Ward Effect: -70% to next Attack
I also have a few hardcore astral spells for you. These can only be learned at level 80. Hope you like them!
Polymorph Astral Warrior Cost: 0 Accuracy: 100% Type: Polymorph Effect: Polymorph to Moon type Astral Warrior for 6 rounds
I'm debating whether these should be more offensive spells or new utility spells. So I might give two for each, whichever I end up thinking it should be.
Balance Offensive:
Utility: Overpower Cost: 3 Accuracy: 100% Type: Charm Effect: +35% to next attack for all team members
Death Offensive: Reaper Cost: 10 Accuracy: 80% Type: Sap Effect: 900-1000, -30% to next Healing spell (note that this spell only hits one foe)
Utility: Underworld Cost: 2 Accuracy: 100% Type: Field Effect: +35% to next Death Attack/Sap
Life Offensive: Mother Nature Cost: 10 Accuracy: 90% Type: Multi Hit Effect: 650-750, activates Sanctuary
Utility: Spring of Eternal Youth Cost: 5 Accuracy: 90% Type: Multi Heal Effect: 400-600, activates Sanctuary, +40% to next healing move
Myth Offensive: Fissure Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 900-1000, remove all positive wards, charms, and auras
Storm Offensive: Loch Ness Monster Cost: 10 Accuracy: 70% Type: Attack Effect: 600 + 1000 over time
Utility: Eye of the Storm Cost: 6 Accuracy: 70% Type: Other Effect: activates Windstorm, +25% to next Storm Attack (all foes), +20% Accuracy for next Storm Spell
Fire Offensive: The Dragon Titan Cost: 10 Accuracy: 75% Type: Multi Hit Effect: 500 + 900 over time, activates Wyldfire, +15% Accuracy to next Fire Spell
Utility: Kindle Cost: 2 Accuracy: 100% Type: Charm Effect: +30% Damage to next Fire Attack, +15% Accuracy to next Fire Spell
Ice Offensive: Ice Age Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 700-900 + 200 over time, -50% to next Attack (for all allies)
Utility: Spiral Armor Cost: 0 Accuracy: 100% Type: Ward Effect: -70% to next Attack
I also have a few hardcore astral spells for you. These can only be learned at level 80. Hope you like them!
Polymorph Astral Warrior Cost: 0 Accuracy: 100% Type: Polymorph Effect: Polymorph to Moon type Astral Warrior for 6 rounds