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New Ideas For Wizard City

AuthorMessage
Explorer
Jun 04, 2009
58
Here are my ideas for zones: 1st area: The Forums; A level 35+ area where wizards can socialize.
Wizard sanctuary; A level 0-35 area where wizards can socialize.
Advanced Arena; Wizards can duel various monsters or bosses of their choosing with other wizards, and can choose the amount of monsters or bosses in the duel (up to 4).
Pet Auction; Wizards can buy rare exotic pets (for levels 60+).
Wizard Tower; Wizards can go to a 12 story tower where you can play new minigames, or duel.
New Minigames: Gobble Gobble; Be a gobbler and eat as many food items as you can, without being defeated by wizards. Ninja Pig Heist: A band of Ninja Pigs are attacking a small village in Mooshu called Bhuha, you must fend off the Ninja Pigs until the Emperor's Samoorai come to the rescue (easy:60 seconds,medium:2 minutes,hard:5 minutes.)
Ambrose's Paperwork Pile: Become a draconian that is trying to find the document that explains how to resurrect the dead quickly, effectively, and the person that you ressurect will become as it was before in life and will become immortal, he must find it before the wizards come and banish it, you have 60 seconds to look for it and sort through 12 papers and read over them and find the one that is what your looking for.
Bear in a Barrel: You are an enemy wolf seeking the Bears that stole all of your food, you have a hammer and you try to break barrels when bear heads pop out, but if you whack a wolf head you will lose a life (you start out with 3 lives) (there are 6 barrels in easy, 10 barrels in medium, and 15 on hard, 20 on extreme).

Wizardly Labyrinth; Go inside a long maze and try to find your way out (you earn xp, 500 xp for doing it on sandbox difficulty, 1000 for doing it on easy difficulty, 1500 for doing it on normal difficulty, 2000 for doing it on medium difficulty, 5000 for doing it on hard, 10000 for doing it on challenging, 10500 for doing it on impossible difficulty) (maze changes every time you play, difficulties are set on your level.)
Dune street: A Balance street where King Dune has taken over a street that Ambrose didn't allow you to go to because of the level of danger, but now, the evil there has become to powerful, and threatened to take over wizard city, he sends you to stop him and his army of sandwarriors, scorpians, and dunedwellers.
Sand Cove: A beachside dungeon where an Evil Crab King has invaded the shore from the waters, you must stop him (600 xp for every quest) (levels 25+)
Myth sanctuary; Myth Only, place where myth wizards can vs eachother and train new myth spells: Lastragonian: A gigantic blue giant that picks up all enemies and hurls them causing 670 myth damage (level 52+)
Borus: A hundred handed giant that splaps a single enemy 100 times causing 10 damage each splap [1000 damage] (level54+)
Titan: A Huge Demonic figure that has a dark glowing body and a scythe that he attacks all enemies with causing 1200 to all, and 500 health back to user (level 62+)
Hoplite: A mortal being that is covered in greek armor, a long spear, and a helmet, he attacks a single enemy causing 12 damage and 417 damage.
Storm sanctuary; same as myth sanctuary, but storm
Oceanus' shockwave: 1200 damage to all enemies at risk of 2400 damage to self (appearence: A wave of water emitted in Lightning) (level 50+)
Sea Demon: A sea demon that looks like a gigantic eel except with fangs, lightning staff, and 6 arms, and causes 600 damage to all enemies (level 20+)
Monsoon: A Storm of Heavy Rain, Lightning, Tornadoes, and Deadly Winds causing 2500 damage to all enemies (level 62+)
Death sanctuary; same as myth sanctuary, but is death.
Zombie Apocalypse: An Army of zombies attack all enemies causing 700 damage and 700 health back, and then a gigantic zombie appears and gives 300 health to all friends and 300 damage to all enemies (level 52+).
Skeletal Hounds: Skeletons of huge hounds attack a single enemy causing 1000 damage and curse [trap] to all enemies (level 45+)
Hades/Pluto: The Greek Death God attacks a single enemy with an obsidian sword causing 2500 damage and 250 health back to all friends and steals 500 health from the rest of the enemies and gives it to all friends except for you (level 65+)
Life sanctuary; same as myth sanctuary, but life
Guardians Of The Sacred Garden: 3 Golden Armored warriors with green swords attack a single enemy causing 500 damage each warrior [500x3=1500 damage] and 500 health to self, and spirit shields to all friends (level 50+)
The Sacred Unicorn: A golden glowing unicorn which gives 3000 health to all friends and spirit shields (level 65+)
The Immortal Satyr; A glowing satyr that gives an everlasting shield of 600 absorbing damage to al friends that grows back everytime it is broken for the rest of the battle (level 47+)
Ice sanctuary;same as the myth sanctuary but ice
Flash freeze: Freezes all enemies for 3 rounds, taunts them, and deals 500 damage over 5 rounds (level 53+)
Black Snow: Rainfall of Black snow that instantly kills a single enemy [doesnt work on rank 9+ bosses] (level 54+)
Ice dwarf: A dwarf builds a snow fortress and calls other dwarfs, and they pelt all enemies with snowballs causing 770 damage each (level 50+)
Fire sanctuary;Make up your own spells in the comments and there must be three
Balance sanctuary; same as fire but balance spells
Lemme know what you think or what you want to be made, or any moddifications to my originals.
Dustin Battlehand level 63 myth
Valerian stormcrafter level 39 storm