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Equipment ideas

AuthorMessage
Explorer
Oct 11, 2008
73
The current level 70 equipment, to honestly say, isn't very good. My statement is justified by the absence of people wearing it. Here are my ideas for equipment.
Ice: power-chill hat +400 health 5% accuracy, 15% ice dmg, 15% resist, 70 ice crit. 7 incoming, 1 piercing, gives 2 iceblade +45%
power-chill robe +600 health 5% accuracy, 17% ice dmg, 15% resist, 50 ice crit, 30 block, 7% incoming, 2 piercing, gives 2 collosal +300
power-chill shoes +200 health, 5% accuracy, 11% ice dmg, 12% resist, 40 block, 7 incoming, 1 pierce.

Fire: mega-flame hat +300 health 8% accuracy, 19% fire dmg, 12% resist, 90 fire crit, 7 incoming, 2 piercing, gives 2 fireblade +40%
mega-flame robe +400 health, 10% accuracy, 21% fire dmg, 15% resist, 50 fire crit, 20 block, 7 incoming, 3 piercing, gives 2 collosal +300
mega-flame shoes, +150 health, 7% accuracy, 17% fire dmg, 10% resist 35 block, 7% incoming, piercing 1%

Storm: raging thunder hat +240 health, 10% accuracy, 26% storm dmg, 10% resist, 90 storm crit 6% incoming, piercing 2% gives 2 stormblade +35%
raging thunder robe +265 health,10% accuracy, 30% storm dmg, 15% resist, 60 storm crit, 15 block, 5% incoming, piercing 4% gives 2 collosal +300
raging thunder shoes +130 health, 10% accuracy, 25% storm dmg, 8% resist 25 block, 7% incoming, piercing 1%

Life: hyper-spirit hat +350 health, 20% life dmg, +3% power pip, 12% resist, 70 life crit, +7 incoming, 1% piercing, gives 2 lifeblade +45%
hyper-spirit robe +400 health, 24% life dmg, +11% power pip chance, 15% resist, 45 life crit 20 block, +5% incoming 2 piercing, gives 2 collosal +300
hyper-spirit shoes +170 health, 11% power pip chance, 18% life dmg, 8% resist, 40 block, 7% incoming, 1% piercing,
Myth: Mystic hat +300 health, 8% accuracy, 18% myth dmg, 14% resist, 80 myth crit 8% incoming, 2 piercing, gives 2 mythblade +40%
mystic robe +400 health, 8% accuracy, 22% myth dmg, 15% resist, 55 myth crit, 20 block, 7% incoming, 3% piercing gives 2 collosal +300
Mystic shoes +150 health, 7% accuracy, 17% myth dmg, 11% resist 37 block, 7% incoming, piercing 1%
Death: burning soul hat +290 health, 11% pip chance, 22% death dmg, 13% resist, 88 death crit, 6% incoming, piercing 2% gives 2 deathblade +45%
burning soul robe +410 health, 11% pip chance, 27% death dmg 15% resist, 50 death crit, 22 block, 4% incoming, 3% piercing, gives 2 collosal +300
burning soul shoes +160 health 7% pip chance, 18% death dmg, 9% resist, 40 block, incoming 7% piercing 1%
Balance: peaceful hat +340 health, 11% pip chance, 21% balance dmg, 12% resist, 70 balance crit 7% incoming, 1% piercing, gives 2 balenceblade +30%
peaceful robe +420 health, 11% pip chance, 24% balance dmg, +15% resist, 40 balance crit, 20% block, 5% incoming, 3% piercing, gives 2 collosal +300
peaceful shoes +150 health, 11% pip chance, 17% balance dmg, 9% resist, 38 block, 6% incoming, piercing 1%

As you might be able to see, these are simply superior versions of the level 60 gear, I might have been a little unfair, but you get the idea.

Hero
Jun 08, 2009
793
I have some ideas for Storm and Ice ones, more will come later. I won't do individual stats, just overall ones.

Storm:

Gear Name: Master Triton's Attire
Stats:
28% Universal Resist, 85% Storm Damage, 130 Storm Critical, 75 Universal Block, 25% Storm Accuracy, 65% Power Pip Chance, 10% Pierce Armor, 0 Stun Block. Gives Cards: Triton (920-1000), Tempest, (90 Damage Per Pip to all), and Darkwind (+35% Storm Damage).

Ice:

Gear Name: Robes of the Ice Titans
Stats:
50% Universal Resist, 48% Ice Damage, 95% Ice Critical, 90% Universal Block, 10% Ice Accuracy, 75% Power Pip Chance, 4% Pierce Armor, 10% Stun Block. Gives Cards: Steal Ward, Colossus (600-675), Balefrost (+40% Ice Damage).

I chose those two schools because they are opposite ends of the Damage-Endurance spectrum. Maybe you can fill in the rest.

Conrstructive Criticism welcomed, but please don't make changes just for your school.