Ok, so here are some new simple spells. First off, dispel all enemies 4 pips (fire myth storm balance death life ice will get this spell for there own school) Oh and I'm not good at naming so no names. All spells are 100%
Fire 4 pips steal all blades from opponent
Myth 3 pips remove all traps
Storm 3 pips remove all wards ( negatice charms, I think its called wards )
Balance 4 pips Dispel any school
Death 3 or 2 pips sacrifice 500 health for 100% weakness
Life 4 pips absorb 500 all friends
Ice 4 pips Steal all shields from opponent
All atral spells are zero pips and 100%
Star dispel dispel any star spell or cancle one from opponent
Moon dispel dispel any moon spel or cancle it from opponent
Sun remove an enchant from a spell or dispel an orginal sun spell
First off, dispel all enemies 4 pips (fire myth storm balance death life ice will get this spell for there own school) Oh and I'm not good at naming so no names.
Huh?
Fire 4 pips steal all blades from opponent
Fair enough, but 4 pips?
Myth 3 pips remove all traps
Shatter removes all wards.
Storm 3 pips remove all wards ( negatice charms, I think its called wards)
Wards are the umbrella term for traps and shields, so Myth already has this spell.
Balance 4 pips Dispel any school
A global dispel? Hmm...okay.
Death 3 or 2 pips sacrifice 500 health for 100% weakness
Wouldn't that be a like Dark Pact except you cast a dispel instead of a blade?
Life 4 pips absorb 500 all friends
Spirit Armor absorbs 400, and like Legion Shield it needs to be weakened in order for it to be cast as an AOE. Other than that, it's good.
Ice 4 pips Steal all shields from opponent
It should be 5 pips.
As for the Astral dispels they completely defeat the purpose of Astral spells.
First off, dispel all enemies 4 pips (fire myth storm balance death life ice will get this spell for there own school) Oh and I'm not good at naming so no names.
Huh?
Fire 4 pips steal all blades from opponent
Fair enough, but 4 pips?
Myth 3 pips remove all traps
Shatter removes all wards.
Storm 3 pips remove all wards ( negatice charms, I think its called wards)
Wards are the umbrella term for traps and shields, so Myth already has this spell.
Balance 4 pips Dispel any school
A global dispel? Hmm...okay.
Death 3 or 2 pips sacrifice 500 health for 100% weakness
Wouldn't that be a like Dark Pact except you cast a dispel instead of a blade?
Life 4 pips absorb 500 all friends
Spirit Armor absorbs 400, and like Legion Shield it needs to be weakened in order for it to be cast as an AOE. Other than that, it's good.
Ice 4 pips Steal all shields from opponent
It should be 5 pips.
As for the Astral dispels they completely defeat the purpose of Astral spells.
I completely disagree with you. 1. The steal blade fire spell is 2 pips so 4 pips seems fair. 2. shatter removes all shields not traps. This myth spell removes traps from self. 3. I meant stuff like weakness for storm my bad. 4. How is it like dark pact, its a weakness not a blade. 5. I somewhat agee about the life spell it should be five pips. 6. I agree ice should be five pips 7. All schools have a dispel so why leave out the astral spells? Sun heals does not defeat the purpose of sun. Sun is for enchanting spells not just increasing damage. If i was defeating the purpose of star moon or sun, I would be making attacks of them. Finally, 8. This is the response to your "huh" . I meant for example, myth dispel all enemies 4 pips. Except all schools will get this spell for there own school.
I think you were just looking for a way to disagree with me, sorry if i was rude
1. The steal blade fire spell is 2 pips so 4 pips seems fair.
There's a difference between stealing one blade and stealing all the blades. Doubling the price of the spell doesn't automatically make the spell reasonable. The price has to be higher than that.
2. shatter removes all shields not traps. This myth spell removes traps from self.
Excuse me, I was thinking of a different spell. So a mass Cleanse Ward? I don't see how that can come in handy anywhere but PvP.
3. I meant stuff like weakness for storm my bad.
The only other debuff besides Weakness reduce accuracy, and removing mass dispels is unnecessary.
4. How is it like dark pact, its a weakness not a blade.
I just explained this.
5. I somewhat agee about the life spell it should be five pips.
It would also make the spell useless. This spell needs to be able to be cast quickly .
6. I agree ice should be five pips
7. All schools have a dispel so why leave out the astral spells? Sun heals does not defeat the purpose of sun. Sun is for enchanting spells not just increasing damage. If i was defeating the purpose of star moon or sun, I would be making attacks of them.
They're not schools; they're just magic.
Finally, 8. This is the response to your "huh" . I meant for example, myth dispel all enemies 4 pips. Except all schools will get this spell for there own school.
I guess it's a good idea.
I think you were just looking for a way to disagree with me, sorry if i was rude
Um...no, I wasn't. Nobody's ideas are perfect, and I was just pointing out what I think are flaws.