Here are my ideas for some future spells, should they be necessary.
You can also post your own ideas with this format
Name School Description (on the card, what it does) Animation (what it does physically when outgoing) Pip/mana cost Type (global, damage, charm, etc.)
My ideas:
Gigastone Balance 800 balance damage to all enemies (it's high time there was another really powerful balance spell) All positive charms are compatible with this spell. In the duel circle, miniature mountains loom across a landscape with forests (Life) a graveyard (death) old ruins (myth) a wildfire (fire) a storm (storm) and a frozen pond (ice). A beam of light comes form the sky, and there is a close up view of it, and Gigastone comes out of it. He is a four legged dinosaur-like creature completely made of rock. He grows so that he covers almost all of the duel circle. (pause for criticals and traps). Then, he stomps, his front two legs, wiping out all of those magic areas on the landscape, but form those areas rises a spinning ball of smoke, which forms into comets, each with the school's glowing symbol on it, and Gigastone roars up into heaven. Dramatic chorus music is heard as his breath from his roar also forms into a comet, spinning in it's place. The comets from the other schools combine into Gigastone's comet, making making a super-comet with balance's glowing symbol on it. Then, Gigastone lowers his rocky head in a bow, and the comet slams into the target. 10 pips
Zombie Ice 915 Ice Damage, or 300 + 1200 Ice Damage over 3 turns A frozen pond with chunks of floating ice. Cracks appear in the ice. A humanoid figure completely made of ice explodes up from the ice. He is wearing an 80's hockey mask (like Jason) and is carrying a goalie hockey stick. He waves his stick in the air in a tornado/vortex shape, collecting the chunks of ice in it, and finally, he swings his stick and the tornado zips into the target, creating a chilly explosion. 10 pips
Thundering Turnade Storm 990 Storm damage to all enemies and +20% to next storm damage at all enemies A miniature town is in the middle of the duel circle (like stormzilla) and dark clouds loom overhead, and swirl above the tallest tower, then lightning comes from the clouds and strikes the tower. There is a magnificent explosion and a huge tornado is in it's place. It's sweeps up cows, people, cars, everything. (pause for criticals and power-ups) then it charges into the target. 10 pips
Nightmare Death 650 drain health to all enemies, swap half a health to self. The Nightmare flies out of the sky, then touches down in the midst of a graveyard. It whinnies and rears back, causing the ground to tremble when it comes back down. The headboards of the graves crack open, and souls fly out and collect on the target. (pause) Then, the nightmare digs into the ground and charges at the target and then it rears back and crashes down to heal the caster. 10 pips
Naiad Life 650 health to all friends, then 350 Life damage to all enemies There is a running river, and the column of water spirals up from it, forming the shape of a woman (the naiad) then she raises her arms and the water flies up and crashes down on the target (350 damage) Then, she melts back down into the water, and the ripple engulfs you friends and heals them. (650 health) 10 pips
Typhon Myth 50+1150 Myth Damage A tornado of mist spins in the duel circle, lightning cracks, and the tornado forms into a huge humanoid shape made up of complete smoke and clouds. You can see flashes of lightning in his body. He growls, then reaches up with fists clenched. small, knife like clouds made of mist appears in both of his hands. He lunges towards the target and slashes it with one blade, (10)then the other. (1425) 10 pips
Balrog Fire 1290 fire Damage A cavern appears in the duel circle, There is a faint glow from something down in the abyss, and the light slightly gets brighter, until the Balrog, made completely made of Rock and Flame, flies up with it's dragon-like wings. (pause for traps and criticals and blades) It draws a huge sword made of flame from it's back, roars like a jet engine, and slashes the target. 10 pips
Typhon is way underpowered! The level 68 Myth spell is more powerful than that! The spells have to be in balance with each other's power and the school's stats.
Daniel Sandshard Level 70 Sorcerer OR Colin Legendweaver Level 61 Conjurer
forest fire fire 800 fire damage plus 1200 fire damage over three rounds a forest appears in the dueling ring a small ember catches on a tree the tree lights on fire the fire spreads the tree closest to the target falls on the enemy i wasnt sure on damage plz consider this idea :) :) :) :) :) :) :) :) :) :) :) :) :) :)
It seems to me, that some people don't understand that spells like Basilisk are more powerful because they need 3-4 full turns to reach that kind of damage.
Single turn damage spells deal damage instantly in a single turn.
The spell Typhon is something I would really want to have with my Myth character.