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Hydra's Hoard!

AuthorMessage
A+ Student
Mar 02, 2010
1643
I've made a post about a Hydra and Chimera treasure card pack, but many of the posters said that a hoard would be much cooler, and I agree 101% I'll try my best to make the items, and if they're bad or just overpowered, you can express your opinion of how you think they should be:
Any level items:
Wand: Gives 6 cards- 2 70 damage Ice wand attacks, 2 70 damage Fire wand attacks, and 2 Storm damage wand attacks.
Hat: Gives 1 Storm Beetle Spell
+3% Fire, Ice, Storm damage, +1% global damage.
Tower Shield spell-
+15 health, +1% global resist
Robe:
Gives 1 Sprite spell-
+4% healing boost.
Boots: Gives 1 Thermic Shield spell
+2% global resist
Level 5 items:
Hat:
Gives 1 Balanceblade spell-
+3% Global Damage, +1 Percent Damage to Fire,Ice,Storm.
Robe:
Gives 1 Elemental Shield spell-
+5% resist to Life, Death, Myth schools.
Gives 1 Minor Blessing spell-
+32 health, +6% healing boost, +2% global resist.
Boots:
Gives 1 Elemental Blade spell-
+6% Life, Death, Myth damage.
Gives 1 Elemental Shield spell-
+6% Power Pip chance, +3% global damage boost.
Level 10 items:
Hat: Gives 1 Fire Elf spell-
+4% damage boost to Spirit schools, +3% damage Elemental schools.
Robe:Gives 1 Storm Elf spell-
+3% damage boost to Spirit schools, +4% damage Elemental schools.
Boots: Ice Elf-
+3% global resist, +3% resist to Elelemental schools.
Level 15 items:
Hat:
Gives 1 Tower Shield spell-
+48 health, +2% global resist.
Robe: Gives 1 Tower Shield spell-
+52 health, =4% global resist
Boots:
Gives 1 Tower Shield spell
+22 health, =3% global resist.
Level 20 items:
Hat:
Gives 1 Fire Beetle spell-
+72 health, +12% global damage
Robe:
Gives 1 Storm Serpent spell (Does the same damage as pet, 480-520 I think it was).
+34 health, + 3% global damage, +3% global resist.
Boots:
Gives 1 Dragonblade spell-
+12 health, +6% global resist.
Level 25 items:
Hat:
Gives 1 Unicorn spell-
+60 health, +12% healing boost (out)
Robe:
Gives 1 Legion Shield spell-
+64 health, +3% global damage, +4% global resist, +8% Power Pip chance.
Boots:
Gives 1 Guiding Light spell-
+78 health, +2% global damage, + 7% global resist, +2% Power Pip chance.
Level 30 items:
Gives 1 Satyr spell-
+73 health, +4% global damage, +8% Elemental resist, +5% global resist.
Robe:
Gives 1 Bladestorm spell-
+133 health, +5% global damage, +4% Elemental resist, + 4% Spiritual resist, +6% global resist
Boots:
Gives 1 Spirit Shield spell-
+48 health, +7% global damage, + 8% Spiritual Resist, +3% global resist.
Level 35 items:
Hat:
Gives 1 Firezilla spell-
+37 health, +11% global damage, +7% Power Pip chance
Robe:
Gives 1 Icezilla spell-
+50 health, +9% global damage, +9% Power Pip chance
Boots:
Gives 2 Weakness spells-
+21 health, + 7% global damage, +5% Power Pip chance
Level 40 items:
Hat:
Gives 1 Tempest spell-
+188 health, +5% global damage, +4% Elemental damage, +3% global resist, + 4% Spiritual resist, +9% Power Pip chance
Gives 1 Frost Giant spell-
+288 health, +3% global damage, +2% Elemental damage, +4% global resist, + 2% Elemental & Spiritual resist, +9% Power Pip chance
Boots:
Gives 1 Rebirth spell-
+17% healing boost (out), +12% healing boost (in), +1% global damage, +4% Spiritual damage, +2% global resist, +4% Elemental resist, +6% Power Pip chance.
Level 45 items to be skipped, the normal level 45 items are good enough as they are, if you disagree with me, then you can come up with the level 45 gear ideas. I'm happy I forgot to put an early critical item
Level 50 gear is also to be skipped, otherwise it would come out overpowered.
Level 55 gear:
Hat:
Gives 1 Elucidate spell-
+300 health, +12% global damage, +6% global resist, +3% Power Pip chance
Robe:
Gives 1 Simplify spell-
+350 health, +6% global damage, +12% global resist, +5% Power Pip chance
Boots:
Gives 1 Gargantuan spell-
+50 health, +12% global damage, +60 global critical, +30 global critical block, +4% global resist, +11% Power Pip chance, +11% global accuracy, +10% global resist.

I noticed I forgot to add some wands, but let KI take that job. I understand that the full level 55 gear set gives the same amount of resist as the waterworks gear, but they give a lot less critical and damage boost. You guys can come up with the pets, cya!


Mastermind
Jul 25, 2010
387
Survivor
Dec 07, 2011
1
Mastermind
May 13, 2011
381
watsupdog111 wrote:
the elucidate card can be a bad idea since the spell was abused in pvp


how was it abused? i just removes 2 pip cost from a card. i dont see how anyone can abuse it

A+ Student
Mar 02, 2010
1643
marolin23 wrote:
watsupdog111 wrote:
the elucidate card can be a bad idea since the spell was abused in pvp


how was it abused? i just removes 2 pip cost from a card. i dont see how anyone can abuse it


Spamming Sepctrals and Krakens.

Mastermind
Jul 25, 2010
387
marolin23 wrote:
watsupdog111 wrote:
the elucidate card can be a bad idea since the spell was abused in pvp


how was it abused? i just removes 2 pip cost from a card. i dont see how anyone can abuse it
7 pip sirens, 5 pip lord,etc. Oh and tell me why have they been removed? because they were around in test realm and some how were gone can you explain?