Gryphon: Damage: 995-1255 on all eniemies add 45% myth blade stun for 2 rounds. Rank:10 Accuracy:75 A angry gryphon swoops down and attacks from the sky.
I think thats pretty good eh
Fire level 78 spell
Eruption: Damage: 955+1055 over 3 rounds on all eniemies Rank:10 accuracy:75 An eruption exploded from the grond and hits everyone.
Death level 78 spell
Hades: damage: 1550 swap half rank:10 accuracy:80 hades appears and takles the target dealing the damage.
Life level 78 spell
Mother nature: damage: 1000 rank:10 accuracy:85
mother nature walks with animals then they give her staff then she attacks with life bolt.
Storm level 78 spell
Zeus Damage: 1220-1355 rank:10 accuracy:65
zeus comes out and zaps one eniemie with lightining.
Fire: Flame Pegasus. Deals 950-1150 Damage to all enemies. Stuns for 1 round. A fiery Pegasus rises from ashes, then lifts its head up and and flies to the sky, and comes back down on fire, and strikes the enemies. It goes and attacks the next enemy by flying back up.
Ice: Frozen Yeti Deals 750-900 Damage to all Enemies. Stuns for 1 round. A Yeti comes out of the cave in a snowy terrain and stretches its arms up, and yawns a bit, then grabs an icicle from the cave's roof. (There are 4 icicles on the cave's roof). The yeti then throws the icicle at the enemies.
Storm: Electric T - Rex Deals 1200-1520 Damage to a single enemy. Removes ALL Blades. A red T - Rex wanders from the distance in a stormy terrain. A lightning bolt strikes it. It flashes purple, then turns purple and its body is covered with electricity. It then roars, and rams the enemy and electrifies him/her.
Life: Life's Lesson Deals 1000 Damage to one enemy. Puts 1 Life Dispel on the enemy, and gives the enemy a +50% LIFE Damage trap. A large dandelion is on a farmy terrain with mud on part of the terrain, and weeds on the other. The weeds go up and ambush the dandelion, but when the dandelion is attacked, it summons a spark of green/life energy, and repels the weeds. Then it attacks the enemy by using a green bolt to pick up the weeds, take them out of the ground, and thrash it at the enemy.
Death: Hades' Abyss Deals 950 damage to a single enemy and converts half to health. (Health is for the user). Adds one Life, Death, and Balance Dispel on the Enemy. A black portal opens in a graveyard, then greenish-black hands reach out. The hands release a black energy, which grabs the wizard and Medusa's Gorgon Hair surround the hand, which releases black electricity running through the energy, shocking the wizard.
Myth: Achilles' Rage Deals 750-1000 damage to one enemy, and removes ALL blades and shields. Stuns for 1 round. A battle on a Colleseum-type terrain arouses with a warrior holding a spear and a shield. The warrior rams the enemy with his shield, then slams the enemy with his spear.
Balance: Pharoah's Punishment Deals 320 damage of Balance, Death, and Fire, and gives a -50% damage weakness. A plague of fire, death, and balance is sent from the sky, attacking Pharoah on a throne, in a palace. The plagues soon turn their attention to the enemy, and attack the enemy three times. (Like Hydra, and Chimera). While the plagues attack the enemy, the Pharoah points at the wizard, and roars for a moment, then the spell fades away.
Fire: Flame Pegasus. Deals 950-1150 Damage to all enemies. Stuns for 1 round. A fiery Pegasus rises from ashes, then lifts its head up and and flies to the sky, and comes back down on fire, and strikes the enemies. It goes and attacks the next enemy by flying back up.
Ice: Frozen Yeti Deals 750-900 Damage to all Enemies. Stuns for 1 round. A Yeti comes out of the cave in a snowy terrain and stretches its arms up, and yawns a bit, then grabs an icicle from the cave's roof. (There are 4 icicles on the cave's roof). The yeti then throws the icicle at the enemies.
Storm: Electric T - Rex Deals 1200-1520 Damage to a single enemy. Removes ALL Blades. A red T - Rex wanders from the distance in a stormy terrain. A lightning bolt strikes it. It flashes purple, then turns purple and its body is covered with electricity. It then roars, and rams the enemy and electrifies him/her.
Life: Life's Lesson Deals 1000 Damage to one enemy. Puts 1 Life Dispel on the enemy, and gives the enemy a +50% LIFE Damage trap. A large dandelion is on a farmy terrain with mud on part of the terrain, and weeds on the other. The weeds go up and ambush the dandelion, but when the dandelion is attacked, it summons a spark of green/life energy, and repels the weeds. Then it attacks the enemy by using a green bolt to pick up the weeds, take them out of the ground, and thrash it at the enemy.
Death: Hades' Abyss Deals 950 damage to a single enemy and converts half to health. (Health is for the user). Adds one Life, Death, and Balance Dispel on the Enemy. A black portal opens in a graveyard, then greenish-black hands reach out. The hands release a black energy, which grabs the wizard and Medusa's Gorgon Hair surround the hand, which releases black electricity running through the energy, shocking the wizard.
Myth: Achilles' Rage Deals 750-1000 damage to one enemy, and removes ALL blades and shields. Stuns for 1 round. A battle on a Colleseum-type terrain arouses with a warrior holding a spear and a shield. The warrior rams the enemy with his shield, then slams the enemy with his spear.
Balance: Pharoah's Punishment Deals 320 damage of Balance, Death, and Fire, and gives a -50% damage weakness. A plague of fire, death, and balance is sent from the sky, attacking Pharoah on a throne, in a palace. The plagues soon turn their attention to the enemy, and attack the enemy three times. (Like Hydra, and Chimera). While the plagues attack the enemy, the Pharoah points at the wizard, and roars for a moment, then the spell fades away.
Oh, and the accuracy is all the same. e.g. fire: 75%
1) A spell that does a certain amount of damage three turns after being cast. I had in mind an explosive meteor that would take three turns to fully explode.
2)A spell to steal a blade from each opponent.
3)A spell to steal three blades from an opponent.
4)A spell that gives -90% accuracy.
5)A better stunning spell. Fire Wizards lack those.
damage: 1,600-2,000 to all enemies and -95% weakness
scene: A great sphinx apears on the field, and Ma'at rises from it and taps a scale with a sword and then the damage is done.
Death: The angel of death
pips:10
drain: 1600 to all enemies and gives it all to caster
scene: A mousolium apears on the field, its doors open and death comes out and uses his scythe to steal the enemies health, but instead of giving half to the caster, it gives all the health it steals to the caster.
For death a headless horseman there is a dark gloomy wood/forest then the headless horseman comes galloping at you he stops and his horse gets on its hind legs and throws his punpkin head at you does1000 damage and converts 500 health back to you if you dont want the healing part thats fine
Myth: Maybe a Hundred handed? Deals 920-950 damage to on enemy + dispell next attack? Or maybe that is for balance so the hundred handeds comes out of a cave with sheepskin kilts on and smells the the enemy pause for wards and charms, then snarls and blinks throws rocks like rapid fire and then roars into enemy's face Death: Headless horseman Deals 960 to all enemy then deals back 25% of attack to all friends So horseman comes out of dark woods with a laughing pumpkin in hand kind of like snow angel and like the snow angels lantern the pumpkin head the horse reard and pumpkin head is put up too full moon andpuse for wards and charms then blasts out black light Life: Opollo Heals 1000 to one player then stuns all enemy's Apollo appears sitting on a bench then smiles and strums his harp and music notes appear and circle around player then Opollo turns around and blast a bad note at enemy's Storm: Kraken Deals 1070 damage and Stun for one round plus -25 accuracy So really angered tempest appears and a giant eye appears in a wave then puse for wards and charms a tentacle appears and shoots out to grab the enemy Ice Avalanche Deals 700+300 damage over time to all enemy's Mountain appears then camera trembles puse for wards and charms and at the top an avalanche starts and speeds down to crash on enemy's Fire Solar flare Deals 900 to1000 damage and stun for 2 rounds to all enemy So the sun appears in the sky and it has fire bursting out then pause for charms and wards it bursts out this gigantic solar flare that engulfs enemy Balance Balance does 600+400 over time So a little forest appears and in extremely fast motion a city rises and crumbles then puse for wards and charms then energy from time itself gathers up and circles around enemy and quickly snaps and crashes together Alice hawkeyes my new lvl 9 myth! :3
OMG!!! I love ur idea but they might want to be a little more original........... Cuz, there is a rat magician already and us ice wizards already have an angel so a witch is kinda the same if you know what I mean. Here's my ideas... Here they are :)
(All of them are 10 pips)
Ice: Polar Bear King (850 damage to all enemies and tower shield to all friends) 80 accuracy
Fire: Servant of the sun (1450 damage to all enemies and smokescreen to all enemies) 75 accuracy
Storm: Pirate Crew (1600 damage to one enemies) 70 accuracy
Death: Harpies (750 to all enemies and swap health to self) 85 accuracy
Life: Artemis (900 damage to all enemies and heal 300 to all friends) 90 accuracy
Myth: Hercules (1100 damage to all enemies and remove all charms/shields) 80 accuracy
Balance: Sphinx/Pharaoh (100 damage of each school to all enemies and balanceblade to all friends) 85 accuracy
I got this in the bag ;) (all are 10 pip spells) Death: Headless Horseman, 800-900 to all, heals half the damage to the friend corresponding to the enemy. (i.e., the wizard across from the one being attacked gets the health) and -45% to the next heal A crypt bursts out of the ground (which is a graveyard) and The Horseman bursts through the door, and a sword made of bones comes from the ground and he points the sword at the enemy and drains their health and gives it to the wizard across from them. (If there isn't a corresponding one, it goes to the caster)
Balance: Sphinx- 950-1050 to target, -75% to next attack It shows a desert, then a wind comes along and blows sand off of a giant sphinx. Its eyes then glow red and its outer shell of sand cracks so it moves, it pounces up and runs in a circle before roaring then swiping the enemy with its claws.
Ice: Winter Wyrm- 970 to target, +30% to the next 2 ice spells A blizzard blows in, and through the heavy snow you see a pair of light blue eyes appear, then a Wyrm (i.e. Fire Spitter in High Road but blue) walks in dramatically and whips his tail in the snow. He then breathes ice on the enemy, and the enemy begins to freeze while he breathes on them. Then the 2 traps appear as his eyes light up and stare at the enemy
Myth: Hercules-850-960 to all, destroy all shields (I find blade destroying a nuisance) A hydra and orthrus are fighting in a Colosseum when Hercules comes and slices them down, then he jumps in front of the player and slashed them with his sword to deal damage, then bashes them with his shield to destroy their shields.
Life: Roc. (i.e Giant Bird) 750-850 to all, dispel next life spell First it shows a mammoth herd grazing in a field, then you hear wings flap, and the Roc lands in the middle, so the Mammoths flee. The Roc caws and spreads its wings, then flaps them at the enemy, blowing whole trees at them. Then it caws to give them the dispel.
Fire: Ash Queen- 1350 to target, -65% accuracy to next spell. A flaming throne room appears, with ashes on the throne. From out of the ashes, a Queen of pure fire erupts. Then she ignites the floor in front of the enemy and a flaming tornado pops up and engulfs them to deal the damage.
Storm: CumuloNimbus- 1000 + 525 over 3 rounds to target, then calms target A big cloud forms over the circle, and a tornado begins to whirl, then the tornado bursts into a large body made of a cloud. The Nimbus then holds his hand over the target, and Lightning strikes the enemy with a few loud cracks of thunder.