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Next level 78 spells.

AuthorMessage
Survivor
Oct 28, 2011
7
This is to rafeal2010
i like his idea with the myth level 78 spell gryphon. but i would like to add to that. :D

Gryphon:
Instead of 925-985 it should be 995-1255 or something like that

Survivor
Oct 28, 2011
7
Myth level 78 spell

Gryphon:
Damage: 995-1255 on all eniemies add 45% myth blade stun for 2 rounds.
Rank:10
Accuracy:75
A angry gryphon swoops down and attacks from the sky.

I think thats pretty good eh

Fire level 78 spell

Eruption:
Damage: 955+1055 over 3 rounds on all eniemies
Rank:10
accuracy:75
An eruption exploded from the grond and hits everyone.

Death level 78 spell

Hades:
damage: 1550 swap half
rank:10
accuracy:80
hades appears and takles the target dealing the damage.

Life level 78 spell

Mother nature:
damage: 1000
rank:10
accuracy:85

mother nature walks with animals then they give her staff then she attacks with life bolt.

Storm level 78 spell

Zeus
Damage: 1220-1355
rank:10
accuracy:65

zeus comes out and zaps one eniemie with lightining.

Thats all my ideas for now :D




Survivor
Apr 04, 2011
4
Fire: Flame Pegasus.
Deals 950-1150 Damage to all enemies. Stuns for 1 round.
A fiery Pegasus rises from ashes, then lifts its head up and and flies to the sky, and comes back down on fire, and strikes the enemies. It goes and attacks the next enemy by flying back up.

Ice: Frozen Yeti
Deals 750-900 Damage to all Enemies. Stuns for 1 round.
A Yeti comes out of the cave in a snowy terrain and stretches its arms up, and yawns a bit, then grabs an icicle from the cave's roof. (There are 4 icicles on the cave's roof). The yeti then throws the icicle at the enemies.

Storm: Electric T - Rex
Deals 1200-1520 Damage to a single enemy. Removes ALL Blades.
A red T - Rex wanders from the distance in a stormy terrain. A lightning bolt strikes it. It flashes purple, then turns purple and its body is covered with electricity. It then roars, and rams the enemy and electrifies him/her.

Life: Life's Lesson
Deals 1000 Damage to one enemy. Puts 1 Life Dispel on the enemy, and gives the enemy a +50% LIFE Damage trap.
A large dandelion is on a farmy terrain with mud on part of the terrain, and weeds on the other. The weeds go up and ambush the dandelion, but when the dandelion is attacked, it summons a spark of green/life energy, and repels the weeds. Then it attacks the enemy by using a green bolt to pick up the weeds, take them out of the ground, and thrash it at the enemy.

Death: Hades' Abyss
Deals 950 damage to a single enemy and converts half to health. (Health is for the user). Adds one Life, Death, and Balance Dispel on the Enemy.
A black portal opens in a graveyard, then greenish-black hands reach out. The hands release a black energy, which grabs the wizard and Medusa's Gorgon Hair surround the hand, which releases black electricity running through the energy, shocking the wizard.

Myth: Achilles' Rage
Deals 750-1000 damage to one enemy, and removes ALL blades and shields. Stuns for 1 round.
A battle on a Colleseum-type terrain arouses with a warrior holding a spear and a shield. The warrior rams the enemy with his shield, then slams the enemy with his spear.

Balance: Pharoah's Punishment
Deals 320 damage of Balance, Death, and Fire, and gives a -50% damage weakness.
A plague of fire, death, and balance is sent from the sky, attacking Pharoah on a throne, in a palace. The plagues soon turn their attention to the enemy, and attack the enemy three times. (Like Hydra, and Chimera). While the plagues attack the enemy, the Pharoah points at the wizard, and roars for a moment, then the spell fades away.


Survivor
Apr 04, 2011
4
Fire: Flame Pegasus.
Deals 950-1150 Damage to all enemies. Stuns for 1 round.
A fiery Pegasus rises from ashes, then lifts its head up and and flies to the sky, and comes back down on fire, and strikes the enemies. It goes and attacks the next enemy by flying back up.

Ice: Frozen Yeti
Deals 750-900 Damage to all Enemies. Stuns for 1 round.
A Yeti comes out of the cave in a snowy terrain and stretches its arms up, and yawns a bit, then grabs an icicle from the cave's roof. (There are 4 icicles on the cave's roof). The yeti then throws the icicle at the enemies.

Storm: Electric T - Rex
Deals 1200-1520 Damage to a single enemy. Removes ALL Blades.
A red T - Rex wanders from the distance in a stormy terrain. A lightning bolt strikes it. It flashes purple, then turns purple and its body is covered with electricity. It then roars, and rams the enemy and electrifies him/her.

Life: Life's Lesson
Deals 1000 Damage to one enemy. Puts 1 Life Dispel on the enemy, and gives the enemy a +50% LIFE Damage trap.
A large dandelion is on a farmy terrain with mud on part of the terrain, and weeds on the other. The weeds go up and ambush the dandelion, but when the dandelion is attacked, it summons a spark of green/life energy, and repels the weeds. Then it attacks the enemy by using a green bolt to pick up the weeds, take them out of the ground, and thrash it at the enemy.

Death: Hades' Abyss
Deals 950 damage to a single enemy and converts half to health. (Health is for the user). Adds one Life, Death, and Balance Dispel on the Enemy.
A black portal opens in a graveyard, then greenish-black hands reach out. The hands release a black energy, which grabs the wizard and Medusa's Gorgon Hair surround the hand, which releases black electricity running through the energy, shocking the wizard.

Myth: Achilles' Rage
Deals 750-1000 damage to one enemy, and removes ALL blades and shields. Stuns for 1 round.
A battle on a Colleseum-type terrain arouses with a warrior holding a spear and a shield. The warrior rams the enemy with his shield, then slams the enemy with his spear.

Balance: Pharoah's Punishment
Deals 320 damage of Balance, Death, and Fire, and gives a -50% damage weakness.
A plague of fire, death, and balance is sent from the sky, attacking Pharoah on a throne, in a palace. The plagues soon turn their attention to the enemy, and attack the enemy three times. (Like Hydra, and Chimera). While the plagues attack the enemy, the Pharoah points at the wizard, and roars for a moment, then the spell fades away.


Oh, and the accuracy is all the same. e.g. fire: 75%

Survivor
Jan 16, 2010
8
Here are suggestions for Pyromancers:

1) A spell that does a certain amount of damage three turns after being cast. I had in mind an explosive meteor that would take three turns to fully explode.

2)A spell to steal a blade from each opponent.

3)A spell to steal three blades from an opponent.

4)A spell that gives -90% accuracy.

5)A better stunning spell. Fire Wizards lack those.

Survivor
Aug 03, 2011
43
Balance: Ma'at's Judgement

pips: 10

damage: 1,600-2,000 to all enemies and -95% weakness

scene: A great sphinx apears on the field, and Ma'at rises from it and taps a scale with a sword and then the damage is done.

Death: The angel of death

pips:10

drain: 1600 to all enemies and gives it all to caster

scene: A mousolium apears on the field, its doors open and death comes out and uses his scythe to steal the enemies health, but instead of giving half to the caster, it gives all the health it steals to the caster.

Survivor
Feb 12, 2011
10
Survivor
Feb 12, 2011
10
GGOOSE4 wrote:
For death a headless horseman there is a dark gloomy wood/forest then the headless horseman comes galloping at you he stops and his horse gets on its hind legs and throws his punpkin head at you does1000 damage and converts 500 health back to you if you dont want the healing part thats fine

Jacob Moon Blood Trancended Necromancer LvL 70
Ooooo yes! Awesome!

Survivor
Feb 12, 2011
10
Myth:
Maybe a Hundred handed?
Deals 920-950 damage to on enemy + dispell next attack? Or maybe that is for balance so the hundred handeds comes out of a cave with sheepskin kilts on and smells the the enemy pause for wards and charms, then snarls and blinks throws rocks like rapid fire and then roars into enemy's face
Death:
Headless horseman
Deals 960 to all enemy then deals back 25% of attack to all friends
So horseman comes out of dark woods with a laughing pumpkin in hand kind of like snow angel and like the snow angels lantern the pumpkin head the horse reard and pumpkin head is put up too full moon andpuse for wards and charms then blasts out black light
Life:
Opollo
Heals 1000 to one player then stuns all enemy's
Apollo appears sitting on a bench then smiles and strums his harp and music notes appear and circle around player then Opollo turns around and blast a bad note at enemy's
Storm:
Kraken
Deals 1070 damage and Stun for one round plus -25 accuracy
So really angered tempest appears and a giant eye appears in a wave then puse for wards and charms a tentacle appears and shoots out to grab the enemy
Ice
Avalanche
Deals 700+300 damage over time to all enemy's
Mountain appears then camera trembles puse for wards and charms and at the top an avalanche starts and speeds down to crash on enemy's
Fire
Solar flare
Deals 900 to1000 damage and stun for 2 rounds to all enemy
So the sun appears in the sky and it has fire bursting out then pause for charms and wards it bursts out this gigantic solar flare that engulfs enemy
Balance
Balance does 600+400 over time
So a little forest appears and in extremely fast motion a city rises and crumbles then puse for wards and charms then energy from time itself gathers up and circles around enemy and quickly snaps and crashes together
Alice hawkeyes my new lvl 9 myth! :3

Survivor
Sep 16, 2011
1
OMG!!! I love ur idea but they might want to be a little more original...........
Cuz, there is a rat magician already and us ice wizards already have an angel so a witch is kinda the same if you know what I mean.
Here's my ideas...
Here they are :)

(All of them are 10 pips)

Ice: Polar Bear King (850 damage to all enemies and tower shield to all friends) 80 accuracy

Fire: Servant of the sun (1450 damage to all enemies and smokescreen to all enemies) 75 accuracy



Storm: Pirate Crew (1600 damage to one enemies) 70 accuracy

Death: Harpies (750 to all enemies and swap health to self) 85 accuracy

Life: Artemis (900 damage to all enemies and heal 300 to all friends) 90 accuracy

Myth: Hercules (1100 damage to all enemies and remove all charms/shields) 80 accuracy

Balance: Sphinx/Pharaoh (100 damage of each school to all enemies and balanceblade to all friends) 85 accuracy


Survivor
Jul 01, 2009
3
I got this in the bag ;) (all are 10 pip spells)
Death: Headless Horseman, 800-900 to all, heals half the damage to the friend corresponding to the enemy. (i.e., the wizard across from the one being attacked gets the health) and -45% to the next heal
A crypt bursts out of the ground (which is a graveyard) and The Horseman bursts through the door, and a sword made of bones comes from the ground and he points the sword at the enemy and drains their health and gives it to the wizard across from them. (If there isn't a corresponding one, it goes to the caster)

Balance: Sphinx- 950-1050 to target, -75% to next attack
It shows a desert, then a wind comes along and blows sand off of a giant sphinx. Its eyes then glow red and its outer shell of sand cracks so it moves, it pounces up and runs in a circle before roaring then swiping the enemy with its claws.

Ice: Winter Wyrm- 970 to target, +30% to the next 2 ice spells
A blizzard blows in, and through the heavy snow you see a pair of light blue eyes appear, then a Wyrm (i.e. Fire Spitter in High Road but blue) walks in dramatically and whips his tail in the snow. He then breathes ice on the enemy, and the enemy begins to freeze while he breathes on them. Then the 2 traps appear as his eyes light up and stare at the enemy

Myth: Hercules-850-960 to all, destroy all shields (I find blade destroying a nuisance)
A hydra and orthrus are fighting in a Colosseum when Hercules comes and slices them down, then he jumps in front of the player and slashed them with his sword to deal damage, then bashes them with his shield to destroy their shields.

Life: Roc. (i.e Giant Bird) 750-850 to all, dispel next life spell
First it shows a mammoth herd grazing in a field, then you hear wings flap, and the Roc lands in the middle, so the Mammoths flee. The Roc caws and spreads its wings, then flaps them at the enemy, blowing whole trees at them. Then it caws to give them the dispel.

Fire: Ash Queen- 1350 to target, -65% accuracy to next spell.
A flaming throne room appears, with ashes on the throne. From out of the ashes, a Queen of pure fire erupts. Then she ignites the floor in front of the enemy and a flaming tornado pops up and engulfs them to deal the damage.

Storm: CumuloNimbus- 1000 + 525 over 3 rounds to target, then calms target
A big cloud forms over the circle, and a tornado begins to whirl, then the tornado bursts into a large body made of a cloud. The Nimbus then holds his hand over the target, and Lightning strikes the enemy with a few loud cracks of thunder.

Explorer
May 02, 2011
71
Survivor
Aug 19, 2011
1
Got one just for balance chutlu

Storm- 600

Death-600

And a 35% dragon blade

Chutlu appears out of a balck hole first he blast his trunks at the target then he goes forward to punch the enemy

Hope you liked It improvements to this idead would be awesome