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New World with New Type?

AuthorMessage
Survivor
Sep 16, 2008
31
For the next world that is released, it could possibly have a new type involved with it: Chaos. Chaos is the opposite of Balance, and the two boost against each other.

Teacher Spells
These are taught by (a) teacher(s). No training points need to be spent, and the only requirements are your level.

Lvl. 65: Gravity Crush
Pips: 1
Accuracy: 75%
Type: Attack
Effect: (suppresses gravity of area around foe, crushing them and doing damage) Does 200 Chaos damage and sets a Weakness on them.

Lvl. 68: Crossfire
Pips: 3
Accuracy: 75%
Type: Attack
Effect: (Basically each person is hit by crossfire during what seems like a war battle) Does 200 Chaos damage to each opponent.

Lvl. 70: Chaos Flare
Pips: 3
Accuracy: 75%
Type: Attack
Effect: Does 375-450, and destroys all positive wards on the player.

Lvl. 73: Rearrange
Pips: 2
Accuracy: 100%
Type: ?
Effect: Randomly switches around all wards and charms (positive or negative) between the players.

Lvl. 75: Chaos Trap
Pips: 0
Accuracy: 100%
Type: Ward
Effect: +30% outgoing Chaos damage.

Lvl. 76: Air Lock (I posted this in my thread earlier)
Pips: 4
Accuracy: 100%
Type: Charm
Effect: Negates any current or future field effects. (e.i. balefrost, darkwind, ect)

Lvl. 77: Blank Slate
Pips: 5
Accuracy: 75%
Type: ???
Effect: Negates all stat altering effects of clothing, wards, charms, field star, and sun effects.

Lvl. 79: Chaos Blade
Pips: 0
Accuracy: 100%
Type: Charm
Effect: +40% to next outgoing Chaos attack

Lvl. 80: Apocalypse
Pips: 6
Accuracy: 75%
Type: ???
Effect: Removes all stat altering effects, items, and equipment active and reduces the health of all players to 10% of their full health. Also does the same for their mana.

Side Spells
These are accessible via crafting or secret/hidden spell teachers/vendors.

Time of Weakness
Pips: 4
Accuracy: 100%
Type: Charm (field effect)
Effect: Reduces the strength of all spells by 30%.

Chaotic Helper
Pips: 5
Accuracy: 100%
Type: (whatever a minion summon is considered)
Effect: Summons a minion of Chaos. (minion has the model design of a Darkwalker pet, and has 1200 health).

Elemental Reign
Pips: 4
Accuracy: 100%
Type: Charm (field effect)
Effect: Raises the strength of all Fire, Storm, and Ice spells by 25%.

Spiritual Reign
Pips: 4
Accuracy: 100%
Type: Charm (field effect)
Effect: Raises the strength of all Life, Death, and Myth spells by 25%.

Civil War
Pips: 4
Accuracy: 100%
Type: Charm (field effect)
Effect: Raises the strength of all Balance and Chaos spells by 25%.

Pretty complex, eh? I think that Wizard101 could use a new in-depth spell, not just one that only has 6 spells that you can learn total. (looks over at the astral spells)