For the next world that is released, it could possibly have a new type involved with it: Chaos. Chaos is the opposite of Balance, and the two boost against each other.
Teacher Spells These are taught by (a) teacher(s). No training points need to be spent, and the only requirements are your level.
Lvl. 65: Gravity Crush Pips: 1 Accuracy: 75% Type: Attack Effect: (suppresses gravity of area around foe, crushing them and doing damage) Does 200 Chaos damage and sets a Weakness on them.
Lvl. 68: Crossfire Pips: 3 Accuracy: 75% Type: Attack Effect: (Basically each person is hit by crossfire during what seems like a war battle) Does 200 Chaos damage to each opponent.
Lvl. 70: Chaos Flare Pips: 3 Accuracy: 75% Type: Attack Effect: Does 375-450, and destroys all positive wards on the player.
Lvl. 73: Rearrange Pips: 2 Accuracy: 100% Type: ? Effect: Randomly switches around all wards and charms (positive or negative) between the players.
Lvl. 76: Air Lock (I posted this in my thread earlier) Pips: 4 Accuracy: 100% Type: Charm Effect: Negates any current or future field effects. (e.i. balefrost, darkwind, ect)
Lvl. 77: Blank Slate Pips: 5 Accuracy: 75% Type: ??? Effect: Negates all stat altering effects of clothing, wards, charms, field star, and sun effects.
Lvl. 79: Chaos Blade Pips: 0 Accuracy: 100% Type: Charm Effect: +40% to next outgoing Chaos attack
Lvl. 80: Apocalypse Pips: 6 Accuracy: 75% Type: ??? Effect: Removes all stat altering effects, items, and equipment active and reduces the health of all players to 10% of their full health. Also does the same for their mana.
Side Spells These are accessible via crafting or secret/hidden spell teachers/vendors.
Time of Weakness Pips: 4 Accuracy: 100% Type: Charm (field effect) Effect: Reduces the strength of all spells by 30%.
Chaotic Helper Pips: 5 Accuracy: 100% Type: (whatever a minion summon is considered) Effect: Summons a minion of Chaos. (minion has the model design of a Darkwalker pet, and has 1200 health).
Elemental Reign Pips: 4 Accuracy: 100% Type: Charm (field effect) Effect: Raises the strength of all Fire, Storm, and Ice spells by 25%.
Spiritual Reign Pips: 4 Accuracy: 100% Type: Charm (field effect) Effect: Raises the strength of all Life, Death, and Myth spells by 25%.
Civil War Pips: 4 Accuracy: 100% Type: Charm (field effect) Effect: Raises the strength of all Balance and Chaos spells by 25%.
Pretty complex, eh? I think that Wizard101 could use a new in-depth spell, not just one that only has 6 spells that you can learn total. (looks over at the astral spells)