Life: Life's Guardians Pips: 10 Damage: removes all traps in the beginning, does 350 first damage to one opponent, and then 650 secondary damage to all enemies, then adds a 20% life trap to all enemies
Death: The Gate of Death pips: 10 Damage: takes out half of shields, does 1250 damage, gives half divided evenly to all members of the casters team, then adds death dispel
Myth: Typhon's Wrath pips: 10 Damage:eliminates all shields that can weaken spell, does 500 damage, unleashes 450 damage wrath, does 350 damage, and stuns for 4 rounds
Balance: The Fates pips: 10 Damage: 300 damage, 500 damage, 600 damage, and 50% weakness
Fire: Wrath of Hepheastus pips: 10 Damage: 550+670 over 3 rounds, stuns for three rounds on initial hit, and adds 15% fire trap
Ice: Boreas' Blizzard pips: 10 Damage: 900 damage, ice dispel, and 75% ice blade to caster
Storm: The Storm of Zeus pips: 10 Damage: 500+700 damage over 3 rounds to all enemies, and stun all for 2 rounds
Hope you enjoyed them! They may be better to levels 88 and 98, though. If anyone would take the time to add animations to some of these, i will surely thank them. Hope KI makes these! :D
Michael SoulBright Lv. 42 theurgist
I love the ideas! I think they would be best for level 78.
1500-1800 damage 1000 over each round for 3 rounds and don't think this is bad because lvl 80 gear will give great block,resist, and health so this would be a good spell in me opinion for fire
its um.....................................TOO over powered, lower it and it would be good because storm would have to be 2050-2300 or something :? other then that i like it :-) :)