Well, we're getting pretty close to having some new and shiny stuff for you all to test, and that's keeping us busy getting that ready, but I'm popping my head up real quick and taking a break from playing through the new... well... I can't say, but you'll see very soon...
Anyhow, I'll stop being vague, and get on with the Feedback Friday!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
Last week, we discussed existing pet talents. This week, let's go beyond that and talk about completely new ones! Disclaimer: I'm almost positive we've discussed this before, but there has been a lot added to the game since then, and we might have some new and different ideas to share by now. I would love to hear what ONE pet talent you would create and put on your pet if you could!
Have a wonderful weekend! ::grin::
“If the Mind is like a candle, the Heart is like the sun.”
Professor Falmea
One talent? Whew so much I would add xD But if I was to create one for my pet it will be an ability that.... Gives me an extra pip at the beginning of battle :)
Gosh Falmae, this is a tough one! Hmm... I would like to see more heals! Like a talent called "Satyrical Lore" and it has a semi-rare chance to cast satyr on you (at half the heal of course)!
Well, we're getting pretty close to having some new and shiny stuff for you all to test, and that's keeping us busy getting that ready, but I'm popping my head up real quick and taking a break from playing through the new... well... I can't say, but you'll see very soon...
Anyhow, I'll stop being vague, and get on with the Feedback Friday!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
Last week, we discussed existing pet talents. This week, let's go beyond that and talk about completely new ones! Disclaimer: I'm almost positive we've discussed this before, but there has been a lot added to the game since then, and we might have some new and different ideas to share by now. I would love to hear what ONE pet talent you would create and put on your pet if you could!
Have a wonderful weekend! ::grin::
Sure! Let's see...
Power-friendly. Adds 20 health, 15 mana, 2% power pip chance and may cast minor blessing.
Okay, this is going to be a pretty weird one. Learned at Epic tier, this talent would change one monster to the Pet's Wizard's oppositional School with regards to resistances and weaknesses (it keeps the same deck). At the same time, though, it places three 40% Shields of the Wizard's School on said monster. (In PvP, this could be useful, as it prevents the opponent from using Power Pips for many of their spells. Have you made a cup of coffee yet?) After 12 rounds, the monster will revert to its normal School, and any of the three aforementioned Shields not yet used will disappear. When that happens, both the monster and Wizard will gain 75 HP per unused Shield. (See? It's like a Yugioh effect or something.)
I have always felt each pet should come with a small ability that increases over time. Like, say, +5 health at baby. +20 health at teen, etc. The same could be done with spells, where each age bit gives you a higher rank spell. That's just my idea, and I'm sure the Professor could do that.
Of all the talents I suggested (In a post that ended up not getting approved because it had MORE than one suggestion (a lot more)), this is the one I want the most: +1 Power Pip at start of battle
We'll need it in the upcoming world. Don't let PVP ruin PVE. We need to start out with the same amount of pips as bosses to stand a chance solo in the next world.
Well, we're getting pretty close to having some new and shiny stuff for you all to test, and that's keeping us busy getting that ready, but I'm popping my head up real quick and taking a break from playing through the new... well... I can't say, but you'll see very soon...
Anyhow, I'll stop being vague, and get on with the Feedback Friday!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
Last week, we discussed existing pet talents. This week, let's go beyond that and talk about completely new ones! Disclaimer: I'm almost positive we've discussed this before, but there has been a lot added to the game since then, and we might have some new and different ideas to share by now. I would love to hear what ONE pet talent you would create and put on your pet if you could!
Have a wonderful weekend! ::grin::
easy a talent that gives you a +100% universle blade on the pets owner every nine rounds
Only one? Ah yer killing meh her prosser XD ok I would LOVE to see talents in involving minions so here's one NAME minion manipulator EFFECT summons a random minion out of all our minion Spells meaning it can summon any minion wether it is something from the animate card or talos or maybe rare chance of a henchmen OR same spell same effect BUT it would bem could monster master and would randomly summon ANY creature that is an ENEMY or an elite or the super rare chance of it being a boss (note this is same idea but it could go ether way