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Realistic lvl 68 spells

AuthorMessage
Survivor
Jan 01, 2010
38
If kingsisle does raise the lvl cap, it should be up to lvl 70 titan

And new spells i think are a little more realistic than the overpowered spells i see.

Fire: Inferno Gryphon
Damage: 450 + 600 fire damage over 3 rounds to all enemies
Pips: 9

Ice: Frost Eskimo
Damage: 700-790 ice damage
Pips: 9

Storm: Thunder Eels
Damage: 1500 storm damage
Pips: 9

Myth: Gladiator
Damage: 690-740 myth damage to all enemies
Pips: 9

Life: Archer
Damage: 640-720 life damage to all enemies
Pips: 9

Death: Werewolf
Damage: 650 steal to all enemies
Pips: 9

Balance: Anubis
Damage: 650-730 balance damage to all enemies
Pips: 9

What do you guys think? I await your feedback

Champion
Jul 30, 2010
441
yes you made very realistic one compared to some others i have seen ( offense people who make unrealistic ones)

Explorer
Aug 07, 2009
93
This is more overpowered and unfair than many of the other posts i've seen.
First add the totals.
1050 for fire + attack all
about 800 for ice
1500 for storm
myth:about 750 to all enemies
Life:Archer about 750 to all enemies.
Death: 650 steal to all enemies.
Balance: about 750 to all enemies.

Balance and life are equal, and they should be. Death should be raised a little higher, as well as storm being but much much lower. Fire is basically efreet damage to everyone. Real original. Life already got lord, so they should get another heal or a hit one.

Jason 8)

Illuminator
Feb 09, 2009
1469
deffio152 wrote:
Fire: Inferno Gryphon
Damage: 450 + 600 fire damage over 3 rounds to all enemies
Pips: 9


Inferno Gryphon? That sounds like a Fire mutation of a Myth spell. Anyway, I think the attack is a bit too strong for Fire, especially being an AOE.

Ice: Frost Eskimo
Damage: 700-790 ice damage
Pips: 9


Eh...'Eskimo' is not exactly PC, so I'd come up with something different. The attack is good, but if it's not an AOE...it's kinda boring. I like that it's not an AOE, but could you add an effect?

Storm: Thunder Eels
Damage: 1500 storm damage
Pips: 9


Good, but again: an attack at this point should do more than just "attack".

Myth: Gladiator
Damage: 690-740 myth damage to all enemies
Pips: 9


It's good, but why "Gladiator"? That's so ambiguous, especially with all the tales of famous gladiators that you could've used.

Life: Archer
Damage: 640-720 life damage to all enemies
Pips: 9


I don't know. First, Archer? What is that? Second, I don't think Life needs another AOE. I'd be happy with a strong, single target attack spell.

Death: Werewolf
Damage: 650 steal to all enemies
Pips: 9


What does werewolf have to do with Death?

Balance: Anubis
Damage: 650-730 balance damage to all enemies
Pips: 9


Good, but again, why an AOE? The last two Balance spells were AOEs.

Survivor
May 30, 2010
34
Fire: Inferno Gryphon
Damage: 450 + 600 fire damage over 3 rounds to all enemies
Pips: 9

I guess the damage is okay just the creature. I think Gryphon would be better as a myth.

Ice: Frost Eskimo
Damage: 700-790 ice damage
Pips: 9

Good damage, but I am not sure about the creature again.

Storm: Thunder Eels
Damage: 1500 storm damage
Pips: 9

I think the eels will work. Damage is okay for a storm.

Myth: Gladiator
Damage: 690-740 myth damage to all enemies
Pips: 9

Really liking this one.

Life: Archer
Damage: 640-720 life damage to all enemies
Pips: 9


Well life has centaur and it already has a bow. Not sure about the damage either.

Death: Werewolf
Damage: 650 steal to all enemies
Pips: 9


Yea this is good.

Balance: Anubis
Damage: 650-730 balance damage to all enemies
Pips: 9


Not sure about this one either.
All in all, I would say you have good ideas.

Explorer
Dec 30, 2009
63
Well for one, ice already has a pet with those exact same abilities. Maybe 650 to all enemies adding an ice trap.

A+ Student
Dec 11, 2010
1665
deffio152 wrote:
If kingsisle does raise the lvl cap, it should be up to lvl 70 titan

And new spells i think are a little more realistic than the overpowered spells i see.

Fire: Inferno Gryphon
Damage: 450 + 600 fire damage over 3 rounds to all enemies
Pips: 9

Ice: Frost Eskimo
Damage: 700-790 ice damage
Pips: 9

Storm: Thunder Eels
Damage: 1500 storm damage
Pips: 9

Myth: Gladiator
Damage: 690-740 myth damage to all enemies
Pips: 9

Life: Archer
Damage: 640-720 life damage to all enemies
Pips: 9

Death: Werewolf
Damage: 650 steal to all enemies
Pips: 9

Balance: Anubis
Damage: 650-730 balance damage to all enemies
Pips: 9

What do you guys think? I await your feedback


maybe power up all the spell strong and weak hits by 100 or 200
besides that nice damage
also they each need a extra effect so i will supply that ok

fire- puts a -90% smokescreen on target
ice- puts one 99% tower shield on user
storm- stuns enemies for 5 rounds
myth- puts one +70% universal trap on all enemies
life- puts one +70% life trap on target
death- lets your next one pip spell cost no pips

hope ya liked my improvements to your spells

o and everyone the death second effect is for combos involving feint and 1 pip spells that are helpful like spirit blade

Explorer
Sep 05, 2011
67
deffio152 wrote:

Storm: Thunder Eels
Damage: 1500 storm damage
Pips: 9


Storm should have an aoe spell.

Storm Thunder Eels
Damage: 1200 to all enemies and give two 25% traps to all enemies.

Defender
Apr 19, 2010
130
I like them, but could you change the ice spell to something else. I don't care about the damage, i just think that an eskimo would stick out like a sore thumb in a wizard world.